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Burnthesteak87

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Posts posted by Burnthesteak87

  1. On 22/09/2016 at 2:12 AM, Silvus-Sol said:

    Me, I like em. Not only are they neat looking but they are a really nice way of getting some extra resources. Plus it gives me more stuff to scan.

    Good work DE.

     

    Although it is a bit weird that nobody cares about rocks 'n stuff growing on their ships.

    I like them, but...
    They're disposed into samey geometric positions of lockers spawning point.
    It doesn't add anything to realism. it doesn't fill the emptyness of Warframe's Tilesets.
    They talked about "many new things to destory" like it would have been Diablo3's environment..
     

  2. 1 hour ago, Pogomonster said:

    Hype.

    Meanwhile 99% of old tilesets are not omologated for Parkour 2.0.
    Level design is subpar to the point you have to introduce Ayatan to force people exploring and opening lockers.
    Like a shooter with no ammo (no, wait...) or a Driving Simulator with no curves.

  3. 1 hour ago, SolaireTheSunWalker said:

    Actually if anything this has greatly in creased exploration for many people like myself. People who enjoy completely the entire codex will look for containers and come across Ayatan as a bonus it's like kuria which lots of people went to find them all.

    The fact that many people enjoys bad content by saying "better than nothing" do count?

  4. 38 minutes ago, k05h said:

    I did like the "old" parkour puzzle. And not everybody playing Warframe is veteran.

    I did a Void extermintate with lvl 5-8 players and they did not know the hidden rooms. What for vets may seem old stuff can be intersting and fresh for new players. We went into every of those rooms, my kubrow opened all lockers and we got a decent amount of stars. In the end those guys were really happy.

    It is again a personal preference but I totally dig those sculptures. You are right that Ayatan stars make pure endo rewards redundant but that could be the long term direction. 

    You and meny others fail to realize that the old puzzle is omologated for  parkour 1.0, so it doesn't fit the parkour 2.0. A problem that also affects most of the actual tilesets.
    No matter what how you do enjoy that, since it's going to be funny the first time, easy the 2nd time, boring the 3rd time.
    It's not going to work.

  5. 1 hour ago, Manyc said:

    I got one from Maroo's weekly mission, it was either worth 375 or 325, I didn't pay much attention, but I actually got the 3 Cyan stars it required, quite fast, which were valued 50 Endo each.

    The Sculpture ended up being worth 1.425 Endo in the end.

    With less effort, time and more fun, in an Excavation you can get out with WAAAAAAY MORE ENDO than that.

  6. 29 minutes ago, magentagie said:

    imagine: you're sneaking into a corpus data vault. you turn the corner, and in your face is a tech crewman, just as startled as you. quickly, before he can fire his supra, you reach down, grabbing onto your weapon, and lung forwards, plunging your Ayatan Sculpture into his gut. you twist, pulling out viciously, and he spirals to the floor. another crewman walks in, close behind you. you grab your Ayatan Star off your belt, twist, and throw it. The Star slices through his chest, blood spurts out the hole, and he collapses to the floor.....

    now think: will it happen? can it happen? do you want it to happen?

    now, discuss, Tenno! discuss!

    For the contribute Ayatan Sculptures give to the game, I'd gladly follow the way you are suggesting.

  7. ... For real? The Weekly Mission from Maroo is a lv 15 Void mission where you've to cross a  3 years-old outdated Parkour zone...

    We're at the point of recicling old and unused content features to keep people doing something?

    And what about Ayatan Sculptures? As if there isn't enough Endo in the Star Chart's droptables.

  8. I don't feel it is the correct way of filling the emptinesses of the game.

    The only thing interesting me is the Maroo's Mission.

    Endo gain isn't a problem and also this doesn't seem to be the way of promoting exploration.
    You already tested this feature with Kurias, Cephalon fragments, etc.

    I guess it is a feature that's going to get forgotten like Archwing, Spy2.0, and other missions which needs refinement.

  9. 11 hours ago, Tesseract7777 said:

    Seriously... why are we listening to the design council if this is what they come up with?

    I don't think it's a matter of bad ideas. (I agree the chosen ideas are terrible, but I trust there were also many good)
    And unless the problem wasn't the selection itself of ideas from Design Council pool...
    At this point I think it's a matter of... Budget (Resources) and Profit?

    They probably don't have enough "resources" (read as "time and skills") to make complex scripts for an irrilevant feature which anyway isn't bringing in valuable profits (making the Platinum Machine rolling).

    Infact Syndycate weapons can't be bought with Platinums (also because Syndycates then wouldn't be worth spending time in) and as a consequence of their scarce performances, players aren't going to buy Formas nor Catalists for them.
    What eventually they are pushing with Syndycate weapons are Affinity Boosters, Weapon Slots and forcing people to play the game many hours in both gaining Syndycate points then leveing the weapon.

    Spending time and skills into building a decent feature is an effort aimed at getting a profit, if profit is low, then it's better save them and look for cheaper solutions (like drawing ideas from Design Council).

    PS: Guess what? Warframe Augments which are Syndycate-related are drawn from Design Council too.
     

  10. "Reduced Visibility" passive works sometimes yes, sometimes not.
    You can realize that when you can pass in front of enemies which won't detect you. Maybe it's based on Light/Shadow.
    Also this seems to make Syndicate Proxies AOE (through the Syndicate Dark Dagger mod) to alert some enemies, and others not: most of them will get the Aoe damage, cover, but they're still up for stealth finishers.

    I can't really understand how BAD and UNINSPIRED the Game Design is:

    ■ Why giving a stealth-oriented weapon a sustain passive giving Overshields while hitting a Radiation procced target? Without considering that Rakta Dark Dagger isn't a Status weapon...
    ■ How come I am harder to detect if I wield a dagger than just having it on its sheat? Is it an extraordinary weapon? Cause its stats doesn't show so..

    Also weapon stats are terrible... Rakta Dark Dagger isn't stronger than a Shiv...

  11. 44 minutes ago, Zarozian said:

    ESPECIALLY THE TELOS BOLTACE!

    That aoe slide attack man! 

    THE RANGE ON THAT THING IS HUUUGE! O _O

    Ohhh so much fun!
    EEEEEEEEEE E E E EEEEEE E EEE EE EEEEEEEEEEEE
    The game changed into better with so few changes!
    EEEEEEEEEE E E E EEEEEE E EEE EE EEEEEEEEEEEE

  12. 52 minutes ago, huggan25 said:

    Basically, right now I feel like energy plays to big of a part in Warframe: we have a constant request for EV Trin, energy pizzas,  Zenurik and so on. The thing is that these have become almost mandatory now which kind of limits your choices in terms of mods, because you'll almost always want a high efficiency, no matter the frame. 

    I think the game would be better generally if abilities maybe had a set energy cost that would be maybe half or so lower than they cost now instead of having all these energy restore things. The problem with this however is that some abilities would just drain far too much energy so that would have to be tweaked a bit.

    If this was implemented maybe the drop chances / amount of restored energy for energy orbs you be higher. 

    I generally just think that energy puts a bit too much restriction on what you want to do with your frame right now. (Banshee for example needs a lot of energy stuff because it's her only method of survivability)

    EDIT: this would also stop the BS spam for example because energy wouldn't be such a breeze to get without doing anything at all (btw, sry for making it a bit confusing and stuff. I'm not very good at expressing myself).

     

    Energy is too much overabundant or totally lacking cause of RNG and  situations.
    What we need are Gameplay Flow and Windows of Power ala Syndycate Proxies.

    The player wants energy, it plays in a certain manner, it gets energy.

  13. Since I'm not that much enthusiast of going around taking photos of molds inside Warframe's Universe, can we have an increased spawn rate in Grineer's Asteroid Tileset or maybe concentrate them all in a single room?

    Thanks.

  14. 57 minutes ago, Kenshin98 said:

    So what you're saying is that they can do better? That my friend is subjective :p 

     

    its still you opinion, unless you're saying you got into the minds of DE art team and you saw that they have a much better looking design (still your opinion though) but they chose this one? 

     

    Just give up dude, or wait for a deluxe skin 

    What argument is this?
    This is not a whine post.
    This thread of mine is a Feedback Thread where I claim the Art is taking a bizarre direction and I argued it by taking in precise examples.

    Now If you have the tools to argue about it, is a matter, but if you come here saying first obvious and after abstract things, cool looking phrases to catch up upvotes, I don't really know what else to say.

  15. 1 hour ago, NightmareT12 said:

    They're not going to change the design anyways, nor cut the chest mesh at all. Nor it should be (you know, no one likes clipping right? That's what would happen with that chest piece then...)

    Good morning.
    After they sold the Prime Access, changing the content wouldn't be so correct.

  16. 1 hour ago, Kenshin98 said:

    Looks is subjective. you think it's bad and others thing it's cool.....nothing new here. DE never changed how a warframe looks, afaik 

    Are you missing the point, not arguing and drawing conclusions to get upvotes? Nothing new?
    Come on...

    I'm not talking of tastes, I'm talking about Design Choices.
    I'm pretty aware that things are to stay as they're now, but however, thinking about Prime Access costs and the Core of Warframe...

  17. 56WxpUh.jpg

    [On the LEFT: my own color schemes. MIDDLE and RIGHT: Front and Back of standard coloration]

    Can we talk about the Nekros Prime's look?
    ► Its color scheme doesn't match standard Nekros coloration (we already know this from other Primes).
    Its albedo maps brighten up the color too much.
    The helmet's color scheme clashes hard with the rest of the body, it heavily hinders for alternative colorations.
    ► Its whole design is extremely uninspired.
    Check the original Nekros: it transmits a unique feeling; meanwhile Nekros Prime looks like a jumble of details, prime trinkets, design choices out of context (what happened to its chest? It doesn't fit the whole design at all).
    Look how those Leg Decorative Rings are bad looking. Check the silhouette and how artificial they look.
    Conflict with other contents: the chest decoration totally ruins every chance of putting on a Sigil or Chestpieces
    Maybe it can be fixed by making it removable like Oberon's or Volt's custom Shoulders.


    For a game that keeps alive with its Graphics and Prime Accesses, I am honestly surprised.
    Also ingame there isn't a system to check the content you want to create or buy.
    If I had a chance at trying my color schemes on Nekros Prime and checking the model, I wouldn't have spent time farming for it.

    ...I'm back on my Standard Nekros waiting for a PBR update...

  18. On 3/9/2016 at 9:31 PM, Mr.Lube said:

    What do you think? Did I leave anything out? Let me know of any loopholes that need plugging. Thanks.

    Great Post. +1

    ■ About Enemy Groups I ended up with ideas similar to yours: they should work by team, there must be weak enemies (underlings) easy to wipe out and harder enemies (leaders), working together to make the fight involving more strategy.
    I thought about something like "when Leaders dies, underlings get a bonus, when underlings die, leaders gets a bonus" mechanic, to stimulate and challenge the player, avoiding the mob-mess the game is actually.

    ■ About Energy, your idea is pretty, but I feel the real problem is another: Energy Generation.
    Actually you can run low Energy and find none or being full and able to spam.
    Energy Orbs RNG dropping randomly from enemies must stop exhisting.
    Tennos must have a Flow and Windows of Power mechanic similar to how Syndicate Proxies work: you do something, you get Energy for sure.
    This way DE can create a flow into the player's gameplay and the player can aim at getting energy by playing in a specific manner.

    This could work like the secondary missions or PVP daily challenges: "Kill X enemies by using Y weapon", "Kill X enemies by headshot", etc.
    This can also be translated with "attitude" or "characterial alignment", like:
    ► if a player would like to equip an Explorer challenge, he can gain energy by exploring hidden areas of the map;
    ► if the player rathers an Acrobat challenge, he can gain energy through using different Parkour moves;
    ► if a player wants to play a Stealth challenge, he can gain energy by moving X minutes between enemies without being detected or landing stealth kills..

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