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Posts posted by Skioldus

  1.           I can attest to this as well. It does seem to vary based on the frame. I've tested it to see if it was affected by stats, attachments, colors, and gear/weapons. None of these seem to be affecting variables. Furthermore, it seems that only a few select frames--Nidus, Baruuk, Wukong Deluxe (that I could find so far)--can withhold the Spore Ephemera shimmer effect across 90-100% of the warframe. I would guess it might be an issue to how the shimmer "skin" part is wrapping around the frame, or with polygons/textures etc., but I also do not think that this is intentional (for extreme example of it covering less than half the frame: Hildryn). I hope this possible issue (if the partial/inconsistent covering was not originally intended) is resolved.

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  2. 5 hours ago, [DE]Megan said:

    Fixed enemies not taking damage from bullets and other tracing damage sources after rising from a ragdoll state.

    Oh yes, I can effectively depend on 40% of my other weapons again! I thought it was an issue with not having enough punch through (e.g., bug that registered as -0.1, thereby removing actual ability to contact with enemy).


    5 hours ago, [DE]Megan said:

    Removed the Prime Passive of Energy pulse on Orokin Void Death Orb applying to Umbra as he is not considered a Prime.

    Good consistency with the theme of the story-line.

    5 hours ago, [DE]Megan said:

    Tweaked Umbra’s Radial Howl animation to have a very similar cast time and FX to Excalibur’s Radial Blind.

    I think it was complete as it was. A good trade off of a bit more casting time for the benefit of extra power against Sentient-themed enemies.

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