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CyberneticSusurrus

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Posts posted by CyberneticSusurrus

  1. 1 minute ago, (XBOX)we the ghosted said:

    Thank you DE team for listening to the community, this is what makes me value this game the most.

    However, could I make one suggestion on behalf of the players who grind hard in this game, but may not be able to make purchases of the Regal Aya:  

    • A Steel Essence Aya Upgrade option - You could charge 300 steel essence, & 20 Aya for 1 Regal Aya upgrade, with a weekly cap of 3 upgrades. 

    This would allow all gamers to participate in owning accessory items, encouraging more game play and at the same time, not hindering / diminishing your monetization efforts. 

    Most end gamers have most prime items, but have missed out on various accessories or relics, at some point or another. Bringing these back was great.

    Are you genuinely asking for exclusive premium cosmetic items in exchange for in-game resources?

    • Like 4
  2. Some of you are really missing the point as to why you can't get Prime Accessories for Platinum.

    Prime Access requires real money payment of a specific amount.
    You are never ever getting Access-exclusive items for Platinum, considering that Platinum varies wildly in its valuation due to discount coupons and trading.
    Saying "I just want the cosmetics" is exactly why they're exclusive to Prime Access; to encourage people to actually pay the premium and fund continued development.

    • Like 8
  3. On 2021-11-14 at 10:01 AM, ThePowerTool said:

    Thank you for underscoring how this can be so very confusing!  It's clear you were also confused or your follow-up was ambiguous leading to more confusion.

    I posted in hopes of helping resolve this exact issue.

    What are you talking about?
    I was not confused at all. It was very clear given the explicit context of the Lua Spy node (ie: Pavlov). I gave the answer because others hadn't thought it through.

  4. On 2021-11-11 at 8:15 PM, Frendh said:

    This is a complete downgrade for me. With the old system I could have 3 different builds in A,B,C. Lets say  Range, Strength, Duration.  Lets say I have Radial Blind augment build on A. But for the next mission I do not need the high range, I want high damage. So I swap places between A and B. Done.

    Now it sounds like I have to completely re-mod config A.

    Changing the starting/default config is a lot less important to me than saving time on modding.

    Yeah, this particular change is straight-up bad for build flexibility and diversity.
    Not sure why anyone is celebrating it. It's not an improvement.

    • Like 1
  5. On 2021-10-14 at 10:41 AM, Digressive said:

    Cleaned thread of a lot of arguing and back and forth regarding old bugs that haven't been fixed.

    To clarify: Posting about old bugs that are still there is ok, but posting abusive, snarky, or insulting messages is not.

    I think it's worth mentioning that reporting bugs is only one small step toward fixing them. The issue still needs to be replicated to track down what is the cause of it and that itself can take a lot of time. Not to mention how to put in the fix. What do you do: Put in a band aid fix? Wait for the next large update? Is there a refresh of the entire system that is causing a bug coming up? It goes on.

    Not to sound like a broken record but, as mentioned a lot recently - DE's focus is currently on developing The New War update.

    Your frustration with bugs is totally understandable, but please try not to take it out on others.

    As always, your patience and understanding is appreciated! 

    I am once again asking DE to please revert the mining detection audio changes.
    It is extremely difficult to pick out against other audio sounds, unlike before.
    It is nigh-impossible to pick out when invisible, which is the most peaceful way to do mining and fishing.
    It is anti-accessibility, because before one could navigate almost-exclusively by the detection sound.
    (The ridiculous brightness changes were acknowledged as a problem. Why not the ridiculous audio changes?)

    • Like 6
  6. On 2021-10-06 at 9:01 PM, Freyjah said:

    Fix for Eidolons getting "killed" with full lures and the Bounty failing when? 

    Fix for abilities getting "cooldown timers" outside of ESO when??? I am not playing Lavos, if I wanted a cooldown timer on my abilities I'd play him. 

      Hide contents

    yRbPixO.png

     

    Oh hey! Someone else experiencing this ridiculous bug!
    I've personally gotten a 50-70+ seconds cooldown on Volt's 4 for no apparent reason in regular missions, multiple times across various locations. Is it occurring across different warframes for you?

  7. On 2021-10-06 at 8:47 PM, [DE]Megan said:
    • Fixed excessively bright explosion FX from the Shedu and Acceltra.

    I'm not sure those were the only ones causing issues, though they were the worst offenders.

    However, if you're fixing visual issues, would you also kindly revert the mining audio change.
    It is far too hard to pick out now, especially with other noise going on, and nigh-impossible when invisible. That makes for significantly worsened accessibility.
    (It was possible before to navigate towards mining spots primarily using audio. Now it is not.)

  8. 19 hours ago, [DE]Danielle said:
    • Made FX improvements to Blast proc explosions. Additionally the explosion FX for Concealed Explosives and Thunderbolt have been updated.

    No. You didn't.

    This is just like the mining tool locator sound being changed.
    You've just worsened accessibility again.

    Revert the blinding/buggy visuals.
    Revert the mining detection sound changes.

    • Like 3
  9. Confirming that this is still (shockingly) an issue in the current patch.
    Platform rose, got stuck inside it, used /unstuck, got spawned below the arena with no way to reach Kela or the Extraction.
    (In my case, there's a possible link to the fact I was rapidly switch-dash-switch'ing with Operator for Zenurik around the time when the platform rose.)

  10. Why is Rank 10 Command promoting scrapping existing crew?

    Seriously. I know that at least some of DE's own staff have Railjack crews they've grown fond of.
    Why are we being incentivised to replace existing crew in favour of these "Elites" (which seems very non-Fortuna in its ethos), rather than having 'Elite Trainers' who can boost existing crew?

    • Like 15
  11. 11 hours ago, PublikDomain said:

    The energy economy changes from U29.10 remain to this day a common point of contention yet still haven't been so much as acknowledged on the Trello board.
    Aside from the balance problems, this change makes it so there are "best" frames for certain roles like piloting. You will be a stronger and more capable pilot with Protea, Lavos, or Hildryn than you will with any other frame.
    On its own this is an annoying "what are you even thinking???" kind of issue, like ok fine, I guess I'll trivialize all of the Railjack content? But the hosting changes make this far more annoying and frustrating than it would be on its own.

    [...]

    The tremendous irony is that prior to release they explicitly stated that the Flux Energy changes were the aspect they were least committed to!
    They noted the overwhelming negative feedback (raising exactly the issues you describe) before and after, but now? Nothing!

    To make matters worse, this is a sequel to an issue they already had before: Archwing stats used to be affected by the warframe you were using.
    At the time they made their changes, they pointed out that having it so there were clear 'best' and 'worst' warframes for an entire system was not desirable.
    Yet here we are.

    (As a sidenote, Necramechs feature yet another already-had-this-issue: the stamina bar.)

    • Like 2
  12. On 2021-04-10 at 4:06 AM, JackFraust said:

    Can the Cryophon's projectiles be reverted to what they were before the update (Arca Plasmor-style)? It now shares the same projectile type at the Glazio, but with various stat differences. Weapons that have a range of 700-1400 need to be able to hit enemies easier, because the enemies will be moving more rapidly the closer they get.

    [...]

    This please. I want my Cryophon space-shotgun back.

  13. 10 hours ago, [DE]Drew said:
    • Fixed FX spam in Void Storms (potentially). 

    Remove both the screen effect and the obnoxious explosions entirely.
    They are causing players physical issues due to the eye strain and flashing and noise, ranging from headaches to migraines to worse.

    It's not "fixed" until someone realises this was a terrible user-hostile design decision that should never be repeated.

    • Like 6
  14. Here's the major point of criticism I've arrived at:

    • Necramech & Archwing upgrades should be folded into the same rank, across the board
      Having them separately is pure padding, and results in several ranks feeling extremely lacklustre.
      (The Rank 8 Tactical gets it right; both Archwing blink and Necramech cooldown, together on the same tier as the Archwing bonuses used to be.)

    Examples of the issue:

    1. Piloting: Rank 7 & Rank 8. (Necramech & Archwing Movement Speed.)
      Put them both at Rank 8, and create a new Rank 7 that's meaningful to the Pilot role.
    2. Gunnery: Rank 4 & Rank 5. (Archwing Melee + Necramech Guns.)
      Put them both at Rank 5, and create a new Rank 4 that's meaningful to the Gunner role.
      (Reasoning: Rank 5 Tactical allows Necramech deployment, so shift the Archwing bonus upwards in this case.)
    3. Engineering: Rank 8 & Rank 9. (Archwing & Necramech Defences.)
      Put them both at Rank 8, in line with Tactical and the above.
      (Suggestion: 'Remote Forge Use', either at Rank 9 or swapped with the current Rank 10 'Remote Repair'.)

    Separate Archwing/Necramech buffs make the Intrinsics feel stretched out and far less rewarding.
    They're both very niche in Railjack, the Necramech especially, and it would be better to have more interesting and role-defining features that relate to the Railjack itself.

    One request I've seen from several in the Engineer role (for example) is that they would like the ability to provide temporary buffs to the Railjack and its components, so that there is something to do when the Forge is on cooldown and nothing is broken.
    I'm sure there's similar feedback from others who favour different roles, which might be used to inspire new Intrinsic upgrades.
    (As someone who's primarily a Pilot, I'd echo the desire to fire the Tunguska Cannon from the Pilot seat.)

    • Like 3
  15. TYPE: In-Game
    DESCRIPTION: Meso Fissure, Cinxia (Ceres), Interception, Not Enough Reactant Drops (Wave 5-10+).
    VISUAL: ---
    REPRODUCTION: Run a Cinxia (Ceres) Interception as Void Fissure. Kill enemies quickly and efficiently, do not let any capture towers.
    EXPECTED RESULT: Players should be guaranteed enough reactant drops, not penalised for playing the objective "too well".
    OBSERVED RESULT: 9/10 reactant dropped in Wave 5-10. Complete waste of player time.
    REPRODUCTION RATE: Semi-consistent. Maybe it's less often than it used to be, but this is an old bug that keeps cropping up.

     

    Note: This was despite a Nekros desecrating.

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