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MarrikBroom

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Everything posted by MarrikBroom

  1. Given my difficulties with the recent boss fight (as well as several instances through the years of the thing I need to interact with blending into the scenery) talking with a friend has hit on the idea of a false color mode that can be toggled on/off. Enemies/weakpoints: Red Allies: Green Neutral/invincible enemies/sections of said enemies: orange Greyscale terrain Points of interest/interaction: Blue. The idea being 'I don't want the game to be made easier.I want to be able to interact without it being obtrusive to everyone around me.' The problem is something like this I fear is far more difficult than 'here let's add a screen filter' since it has to take object purpose into account and the ideal would be 'little work for the programmers to have to do' since I wager it's maybe no more than 5% of the population having vision problems of any kind. Plus I wouldn't want them to constantly have to update and tweak whenever new things get added otherwise it turns into 'who really uses this thing? it's eating up dev time. KILL IT.' For reference my vision with best correction and with my better eye is roughly 20/250 and I'm nearsighted on top of that. To get something approximating what that is like, put your computer monitor (no hooking your tv up to your computer does not count) five meters (roughly twenty fiveish feet?) away and try gaming or doing anything else. The light colored enemies in the latest fight against a very light snowblind background of white sky and white ground does not help this issue. Hence the above suggestion of a false color toggle in the option menu so i can go 'oh hey here i am fine i will play normally. Except NOW everything's super bleh so turn on contrast mode so I can muddle through without bothering anyone.)
  2. How would the community feel about a false color mode toggle for low vision/colorblind players? Given my difficulties with the recent boss fight (as well as several instances through the years of the thing I need to interact with blending into the scenery) talking with a friend has hit on the idea of a false color mode that can be toggled on/off. Enemies/weakpoints: Red Allies: Green Neutral/invincible enemies/sections of said enemies: orange Greyscale terrain Points of interest/interaction: Blue. The idea being 'I don't want the game to be made easier.I want to be able to interact without it being obtrusive to everyone around me.' The problem is something like this I fear is far more difficult than 'here let's add a screen filter' since it has to take object purpose into account and the ideal would be 'little work for the programmers to have to do' since I wager it's maybe no more than 5% of the population having vision problems of any kind. Plus I wouldn't want them to constantly have to update and tweak whenever new things get added otherwise it turns into 'who really uses this thing? it's eating up dev time. KILL IT.' For reference my vision with best correction and with my better eye is roughly 20/250 and I'm nearsighted on top of that. To get something approximating what that is like, put your computer monitor (no hooking your tv up to your computer does not count) five meters (roughly twenty fiveish feet?) away and try gaming or doing anything else. The light colored enemies in the latest fight against a very light snowblind background of white sky and white ground does not help this issue. Hence the above suggestion of a false color toggle in the option menu so i can go 'oh hey here i am fine i will play normally. Except NOW everything's super bleh so turn on contrast mode so I can muddle through without bothering anyone.)
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