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ICA-970326-47

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Everything posted by ICA-970326-47

  1. Allow us to toggle “Auto Melee” would be appreciated. I found it interferes with my fast-paced mouse wheel input and can get stuck in unwanted Auto Melee if I switch to drifter when meleeing.
  2. I'm just here to share some of my ideas based on my 7-year-ish experience in this game and hope to aid the game development. BTW, I'm not a programmer but I'd consider the possibility of making such coding work in Warframe's existing functions. Or simply copy codes from existing weapons and combine them. 【What weapons are Incarnon-possible?】 --These are just my guess tho, but I think it make sense. 1. Need to be old, or under-used by the general community. 2. Not having secondary fire mode. 3. (May) have multiple versions allowing more diversity. So here are some of my thoughts: 【Dark Split-Sword】 The core idea--being able to switch between stances mid-fight. Possibility evaluation: The game already allows you to load/hide/swap weapon 3D models mid-fight. You need to load different stance mods mid-fight just like in Simularcum. Incarnon passive (Level 1): Switching to Melee-Only mode (holding the "change weapon" button) will change the weapon stance to a pre-determined one, and every other mod is unaffected. If modded to be a dual sword in the arsenal, switching to melee-only mode will change it to a heavy blade using the Cleaving Whirlwind stance (stance not changeable). Vice versa, if modded to be a heavy blade in the arsenal, the melee-only mode will switch the stance to be Swirling Tiger. --The stance in Melee Only mode is not changeable. --Alternatively, you can use Incarnon mode as the trigger of stance change. But I believe this reduces the playability. Incarnon perks: --Level 2 1. When using the Heavy Blade stance, attack speed is reduced by 15%, but follow-through increases to 0.9. (I understand that 1.0 is strong but may cause hesitation when making design decisions, as not every weapon has terrible damage like Ghoul Saw. A 0.9 value just like daggers can make it stand strong over other heavy blades already.) 2. Range +2m 3. Combo duration +6s --Level 3 1. When using the Dual Blade stance, the range is reduced by 1m, but Critical Damage increased by +1.0x 2. Attack Speed +30% 3. When holstered, pause the combo countdown. --Level 4 1. Big Crit chance 2. Blance Crit & Status 3. Big Status The perks in level 2&3 are designed to work together. You can choose to focus on a single form and remove the penalty using the following perks. Or accept the penalty and have a weapon that works on both forms at the same time. A slower heavy blade that has good follow-through for crowd-clearing potential. Or a fast dual sword to melt a single target (weapon default 0.5 follow-through). --I'm not including the +X base damage perk purposely, but this would need further calculation and testing. While the weapon only has 116 total damage and is weighted toward puncher damage. It has above-average attack speed and good CC/CD. Besides, these extra base damage do not scale with CO after all. 【Ballistica】 Incarnon mode switches to fast fire full auto cross-bow with small AOE. Both Arrow and AOE have forced impact proc. (Basically a fast-firing Nagantaka + Zhuge Prime) Special Gimmick: Each kills increases the damage of Companions and summoned Allies within 50m by 15% for 20s, stacks up to 300%, refreshable. It's Theorem Infection Arcane, much easier to use but with lower damage and without extra elemental damage. Could buff Balistica Prime's shadow gimmick as well as a good weapon to wield by Nekros, Khora, Wukong, or buff other summoned NPCs. 【Glaxion】 Change to a full-auto hit-scan beam assault rifle with on-hit AOE. Similar to Tenet Flux Rifle. It needs to be an ICE-BEAM launcher after all. Special Gimmick: 10% chance to freeze an enemy on hit for 4s, just like Frost's 1st and 4th abilities. When frozen, enemies have +100% weakness to Cold damage. (Tenet Flux Rifle + Frost 1 ability & Gorgon argument mod) Considering it's freeze status, it can trigger Frost's argument for extra CC/CD as well as other interactions. ----The Glaxion's description says it can freeze enemies with just a brief touch. This troubled me for 6 years actually as I used to use this weapon in Conclave with Loki. 【Astilla】 While Astilla is not exactly old nor weak, it's not outstanding and popular either. Being a weapon that needs precise shooting to do good damage. Its high recoil, high fire rate and forced impact both work against "precise shooting". To help this, an Incarnon mode that deals more damage and has better crowd control potential seems to be enjoyable. In its Incarnon mode, the weapon change to a semi-auto, hard-hitting glass launcher (using Gara 1st ability EFX), having medium-range(~4m) explosion when hit. On hit, has a 30% chance to glass an enemy for 4s, following hits on the glassed enemy has a 20% chance to inflict slash proc. When a glassed enemy dies, they explode in a 10m radius and spread the glass effect. (Vitrica + built-in Hunter Munition) There are so many possibilities, like Sybaris, Tigris.....weapons that we used to really enjoy but falling behind the update (even for players like me who prefer diversity in gunplay, they are no longer good enough to maintain KPS or DPS on SP). The following is my personal wish list for Incarnon Genesis: ——Primary Sybaris (Thinking of an auto-homing lever action rifle for hunting) Tigris Opticor Grinlok Astilla Phage ——Secondary Acrid Sonicor Staticor Marlok
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