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About PsychicKitty

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  1. That worked very well thank you =^_^= i noticed its arc isn't as high up as it used to be...so a lot of stuff blocks the attack like small walls and such now...but as long as it works its fine...=^_^=
  2. I started playing Valkyr again....have not done so in a long time. When I first played this frame I recall being able to leap on the enemies and attack them...as time went on DE made that only possible using a mod....go figure on that logic. But now I have started playing Valkyr again and cant seam to get Valkyr to leap onto enemies. Not only is Valkyr slower then she used to be....her weapon doesn't really look much like a claw at all, which I am fine with. But I cant seam to get Valkyr to leap at all and that is bugging me. The mod says you can target and simply attack, but that isn't working. Secondary button does nothing for it. So its like I am playing a character that is now weak as heck, as I cant seam to get her to do her leaps or for that matter get her actual power weapon to do what its supposed to. The Venka I used to use with her actually does more damage right now...which I find a bit sad. So I am hoping someone has an idea on how to do the leap attacks.....as I cant seam to be able to get them to work at all.
  3. sooo...primed stalker...would be a white and gold stalker running around? would you be able to run into both? ooopss….you suddenly get stalker attacking you....and primed stalker.... what next? Umbra Stalker? That's the same old stalker but wearing a scarf...and since he looks like a doctor from doctor who....the umbra stalker will attack and after beating you....take you to his TARDIS.....and make you his permanent companion....where you must travel to different points in time....while umbra stalker will sometimes stop at differing points in history to tell the lotus that her speech she was goingt o make the next day was horrible and to rewrite it.
  4. yes I am sorry if I was not clear...yes load out slots. Those slots that let you put a specifc frame and weapon set together. It is easier to navigate then picking through the frames then picking through the primary weapons then picking through the secondary and then picking through the melee. 34 is the maximum it seams right now.
  5. They don't want people blazing though the MR tests because some people are not honestly playing the game and instead are using specific other ways to do things....and they want to keep track of those people. I too have fallen into the void before....and also did one which I did practice and when I tried to do it for real the game made it so I failed because the timer didn't give me the full time....another time I practiced a test first then when I did the test...it for some reason didn't let me use my weapons until I died.....which is very bad when you are using an operator to destroy a sphere and suddenly cant shoot the sphere. So I understand the frustration. But truthfully I am glad there is some hard stops put here and there, as they took out some things and altered other things which made some the MR tests a lot easier then when a number of us first did them. I don't think MR tests should be simple and instantly done for no reason, they should be a proof you know what you are doing and show you are actually playing the game, instead of being spoon fed and carried by other players. Which unfortunately it seams there is a lot of people who got power leveled and its very noticeable. so I guess....be happy there is the 24 hour thing....it just means you can try again and work on what you have until then.
  6. Wondered if there was ever going to be more added. Just noticed that the maximum is 34...so not enough for one for each warframe. I am hoping more will be added...I kind of like having the ability to just choose a specific frame and have weapons equipped to compliment it. I tend to choose sets that are either for a theme or to compliment the warframe's powers. but Its not a big deal...I suppose I can still just choose things 1 at a time like in the good old days.
  7. i also have the missions....worked on them a lot...thinking maybe I needed to kill faster after it tells me I get to 120 or so.....it resets back to 1 of 150. I have gotten no 1000 points for these but...decided to do a defense mission with infested....and using a differing weapon.....and after 30 waves I gave up.....as the counters just seamed to reset after getting to almost the end....maybe they did get to 150....just not sure.....its a bit annoying though.
  8. personally I try to have a differing primary and differing secondary and differing melee for each frame I have. Since I have over 10 frames.....that's over 90 weapons.....not to mention the archwing weapons now. So I understand how people feel about it being a bit too low. But go figure....if people want to stay one trick poneys and only use a few weapons ever and get bored super fast...that's fine....I guess that's what is wanted...for people to get bored and quit and play some other weird game with out limits like that. Biggest problem with the 90 cap...is that if you also happen to buy and sell them....which DE seams to want to encourage....well too bad...you wont be able to hold anything. OOOOPSS!!!! guess they didn't think about that!! Then of course you cant get any more rivens with the daily reward or the sorti missions.....OOOOPSS guess that wasn't thought about either. Oh yeah....if you go beyond capacity and it does let you at times....it will make it so you cant use any of them for some reason at differing point.....OOOOPPPPS!! guess DE didn't notice that either.
  9. Too bad the Riven inventory cant be based on what weapons the players have have....I just want one of each riven for each weapon I have. oh well....sounds like a nifty system....after a while it will be used less and less as the maximum capacity of 90 is reached. And of course it will be manipulated by people suing multiple accounts that only hold specific rivens.
  10. WOW more rivens!! I wish i could use them. I hope they start tying rivens to the weapons instead of being independent slots...because I am maxed on the riven space. Just got my log in reward of 3 rivens and slots....and cant get any more slots...kind of a bummer....so got no reward....oh well. Its like orbiter space for decorations....i am almost maxed on that too.....filling up the special room across from the living quarters now.
  11. hmm...after playing her for a bit....this is all based on my own opinion and the way I slotted and played this frame. I am using the umbra vitality and umbra intensify for example, and streamline, and some range mods, and redirection and the prime vigor, along with a corrosive projection aura among other things About her first power: Her first ability has some range issues....at times it will go a very long range at other times it doesn't seam to go far. I noticed this in orb valis shooting at long range enemies with it. The radius blast is also a bit erratic as well...at times I can hit multiple enemies but most of the time a single target. Also the damage report is a bit erratic too. Since it does blasts I use it like a rocket launcher so I don't shoot the enemies but the ground for the blast radius if they run or jump a lot, and found sometimes it didn't seam to do anything as the radius of the blast was erratic. Shooting and charging the bale fire also causes an extra slow down on movement for a second or two....I can understand while charging but not after as ingle single shot. Thus running and gunning are not a very good option all the time. It consumes 100 shields it looks like per shot, tried to change this with mods which according to the power page reports it should cost less but does not. Charge up of the power is also erratic, at times I was able to one shot or take huge chunks of damage off a vehicle, again this was in orb valis doing the new fire fighting event. But most of the time the charge up didn't seam to do much more then use a lot of shield energy for a normal shot. Again erratic blast radius happened during the charge attack as well. Her second power: hmm....this one sometimes gets shield energy and sometimes does not. It consumes more shield energy then usually what it gets back. And doesn't seam to effect enemy shields enough to warrant it as a viable attack either. Kind of find this power as it is a waste of time with no purpose. I surrounded myself with enemies at times trying to use it, and it replenished 500 shields out of over 15 enemies...>_<;; Not impressed. The enemies caused more shield loss in 2 seconds then this power took over 5 seconds to achieve to give back. Her third power: This one...is...well with range enhancement it its ok....but it consumes a lot of shield energy to make it a waste of time again. It provides an ally with a little extra damage output, for a heavy cost of hildren's shields. The actual 2nd power does more damage and its horrible as an attack in my opinion. This one doesn't defend very well and it has a very low radius. It consumes a lot of shield energy based on each person in the radius. I found the drain most of the time to actually be faster then when her shield recharges. I just didn't get much out of this. Maybe I need to slot differently, though intensify and other things didn't seam to help it at all. Also most of the players I played with kept going out of the range of usage. In addition they the other players killed faster then this paltry thing did anything of value. Again....I think this power needs a serious rework. Her 4th power works extremely well. This one does consume a lot of shields, especially the more enemies you effect by it. I didn't see many blue orbs to recharge the shields....but that was fine...it worked well as a great way to stop the teleportation on top of the cannisters and the ones that jump and run fast to them during the fire fighting in orbvalis. Its radius was a bit to get used to as it changed depending on your height. But...using a controller I couldn't lower myself except doing the ground slam. The ground slam from this, is very weak, doesn't do even any knock back, so I wont use it. Not sure if that's intended. I assume its weak because it doesn't use your melee weapon to do it. Its damage wasn't a lot which is good, as I can see this is a definite crowd control thing. But I felt it was a very useful tool at times. Its radius was greater then the third power, and I noticed when I floated too high, the third power consumed energy but stop effecting the other players. Tips said to use the third power while doing the 4th power. I would say, never do that. The shield drain is too great for that sort of thing, I did try many times, and it didn't help it hindered more then anything. Oh and her innate power didn't always work. I did some defense and survival missions and I am not sure which enemies of the infested actually caused health damage bypassing her shields but this was beyond just poison. I was taking a huge shield and health hit. In fact a few times I got one shot downed. This also happened during a sorti in the void facing the corrupted corpus and corrupted grineer . Again this is all my opinion based on my play time. So my examples and experience are from actual play. I do like the frame so far, but I find myself only using the first and fourth powers only.
  12. Well not sure why people have issues....or cant upgrade....I am using a computer older so far then many of the low end machines listed. Yep an Intel Core i3. I run windows 10 on it now....and have a 64 bit system running. I have a GTX 980 could have probably used my old GTX480 and still have no issues. don't know why everyone uses the low end 70 or lower model graphic card. Those use a lot of ram and are slow as tar. My ram is 16 gigs as my motherboard is at its maximum unfortunately. Do I have lower then 60fps...maybe...its not much lower, cant really tell, too busy playing then just sitting there staring at some refresh numbers.
  13. that's not all...the picture of the gathered material is also lower quality. The amount of the items are not shown either anymore. Also detection range is slightly smaller as in the mini map isn't showing the icons until closer now. Still not sure why the almost free new mining tool is ten times better then the advanced nosum cutter from cetus….as the old cutters seam to be obsolete now.
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