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EternalSigma

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Posts posted by EternalSigma

  1. While I have never done raids, it is a shame that these are going away. Let’s just hope that when -and if- they return, they will be a much better and inclusive system. Let’s be completely honest, raids weren’t a good form of endgame in the state they were in. And Teralyst fights aren’t a good substitute either. So what do we do about this dry endgame?

    We need a better motive to reach endgame from the very start.

    In borderlands 2 the arch villain was Handsome Jack, an excellent villain. We need something like that in warframe!

     

    SPOILER WARNING - don’t say I didn’t warn anyone :/

     

    Hunhow has potential during the second dream. However, he kinda fell off the planet when we finished the second dream. By this I mean that he didn’t give off that feeling of a good arch villain since he only appeared twice in the game as of now (Second Dream, Octavia’s Anthem.) Now, I’m not saying to make this guy the reason why everything is screwed up. Perhaps just make the  main bad guys have more of a presence. I think this would make people actually care more about what they are doing and why they are doing it. If we have no real reason why we are doing these things, then why do them in the first place?

    Now, I can see an effort is being made. The whole towns thing with Cetus and the one on Venus is a step in the right direction, but we need actual world building. Cetus kinda fell flat with this, as you may already know.

     

    TL:DR - Villans need more of a presence in the game, and we need reasons for why we are doing missions/ leveling gear.

  2. Chroma: saw that nerf coming. As for his one, I still see little incentive to use it. Perhaps use that ability to switch between different elements, similar to quiver? Spectral Scream usually suffer when building for his 2 and 3 and the same goes for his 4. I understand that he will be looked at at a later date, just some food for thought.

    My number one problem with the ember change is how her augment works. The augment is used primarily for the CC, as we all know, and is a very potent one at that. Halving her range and increasing the cost will hurt this augment immensely. Perhaps we could change the augment, so it keeps max range, and does low damage. Maybe remove the increased cost while it’s equiped too I don’t know. What I think is that it will keep the augment useful while still not being a ‘kill everything and everyone who is below level 30’ type of frame. 

    Although, as Tactical Potato said in a recent video, nerfing frames will only result in players finding other ways to bypass the grind. Ultimately, if it was up to me, I would reduce the grind further. I’m not saying I don’t appreciate the changes for the quills, I’m just saying that maybe we need more.

  3. Honestly, if enemy armor scaling wasn’t broken, these discussions wouldn’t be as heated as they are now. 

    Slash is king because armor is bat-excrement insane, we all know that. You know what’s strange, slash is LESS effective against armor raw damage wise, but what makes it good is the fact that the bleed effects stack and IGNORE ENEMY ARMOR.

    If armor wasn’t insane we’d probably be somewhat ok with a slash nerf. Perhaps a limit to how many procs? However until armor is fixed slash needs to stay as it is.

  4. I completely agree.

    As a mastery 24, I also have friends that drop out after the first few hours. DE just needs to explain things like how to mod, what are mods, how to get them, what mods do I need, and the list goes on and on (and isn’t only about mods). I really like your idea of having ordis explain these things. I don’t really see it conflicting with the lore at all. If it does, perhaps lotus could explain? I don’t know. 

    Im just tossing some ideas around.

  5. 23 minutes ago, Teloch said:

    Not hyped at all...

    ...because I will have an entire week to contemplate while the update squeezes through the 1 mb/s channel

    I’ve actually had moments where my download speed for Warframe was 1 bit per second. ONE GOSH DERN BIT. I hope it’ll be better this time. :/

  6. What level enemies are we looking at during the day and night?

    My guess is that day scales with mastery to a point, and night is lvl 100. I could be wildly wrong, who knows. I saw that the skiff rider in the last devstream was lvl 20, but that seems high for extremely green/new players.

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