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About (PS4)leonidasx666

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  1. (PS4)leonidasx666

    Whiteboards & Roadmaps: an Update

    Dear Steve, Will Wolfie there solve the continued spread of activites and systems in place on Warframe? Right now everything is disconnected, we need to do specific missions for specific purposes/resources and with only a few hours to play per day "I feel finner butter spread over to wider bread" (to quote Bilbo in LOR). Many things are created and because they serve 1 purpose, once that is achieved it is quickly discarted (just the other day I did an Infested Salvage and thought to myself: "This is really fun why don't I play this more often?... Oh right, no good/new rewards"). I hope to we see more Integration or/and Building-on-Top existing "mechanics" than just new shinny things. Also, I am feeling more and more that the content(?) created is just there to "lock" me in the game. The Archgun launcher is an abrupt slap to the face (specially after Archwing Launcher), why wasn't this implemented to use in ALL archweapons from the get go? And the Profit Taker really "takes" everything... Vaulable resources (Atmos, Repeller, etc) are locked behind rank and RNG (with only 1 reward per mission, unlike Konzu or Eudico bounties) AND the missions don't even reward VOX SOLARIS standing? A member of my clan was even looking to trade for Atmos that he needed to rank up Vox Solaris and we couldn't even do THAT!... Looks shady, real shady Mr. Steve. I've seen the number or players decreasing since last November and Fortuna did not help. With other triple A titles comming this year I don't think this helps the game or the Community at ALL. Thank you for listening.
  2. (PS4)leonidasx666

    Coming Soon: Devstream #123!

    DEVS TO DO LIST 2019! OPERATOR: More uses for the Operator OUTSIDE the plains - maybe a specific enemy that could spawn in some missions, like a/some Vonvalist that could drop some Cores. Or maybe a Kuva Cloud that could randomly spawn... Or, why not both? Make The other Focus schools actually necessary in some missions - like fighting the (new) Eidolons, or some other type of missions. Or else everyone will just continue use Zenurik... All the time. Use Operator in other Orbitals - we go there and can't even get out of our warframes. Use the Operator in Relays - like we do in Cetus. MISSIONS: Go search for a key when doors lock - instead of just hacking consoles to move on. Day-night cycles in other planets - don't other planets spin too? Use the Archwing in the Kuva Fortress - I cry everytime I leave the Kuva Fortress and see the Archwing stats in the reward menu... doing nothing. It hurts, it really does. Kubrows (Earth) and Stingrays (Mars) to drops specific resources - like Kuakas and Condrocs do in the Plains. A use for Iron Wake - since the Harrow Quest I have NEVER returned there. It serves absolutelly NO purpose whatsoever. Either move Pallamino to Cetus and get rid of Iron Wake, or make it have an actual purpose in game... Maybe more shops? Or a Mercenary that would come once every 2 weeks with special bounties? A 3 to 5 stage mission that would take you all over the starchart and it would give you special rewards at each stage... Just a tought. SINDICATES: A Sigil for Ostron Sindicate - because all others have them, and so that we have at least ONE other way to earn standing for them outside the plains. A Sigil for Solaris United Sindicate - for the same purpose. Orb Mother Missions should increase Vox Solaris Standing, NOT Solaris United- why is a mission like this giving standing for a diferent Sindicate. Toroids being a random drop, there is no reason why we shouldn't have both methods to get that standing for Vox. Lure Specters - In the Quills sindicate, to capture the Eidolon easely. NO foundry required! (btw ALL specters should "hold" position by pressing and HOLDING square button [PS4] because the amount of times they stand still because we are just reloading or opening lockers is too much and reeeeeally annoying). PVP: Lunaro needs a mini-map - just a little one on the upper left corner like we have in missions, to quickly see where my teammates and our oponents are. I have requested this too many times, so... If you are not going to improve it and so few people play it, maybe you should consider remove it all together? Rewards in Frame Fighter - Why not move this to Conclave? I mean, I tried to play it a bit both times no one showed up. But if it had ANY rewards people might show up. Better rewards - or else no one will play/return there. Possibly some of the itens in the daily login rewards? Competitive Missions - where you don't really fight other players, you compete to finish an objective faster/with higher score. HUD: Type of landing craft support displayed in HUD - extremelly useful. Reactant marked on radar - a little yellow dot would sufice. Instead of a clutered screen full of icons. Eidolon Cores marked on mini-map and have them work with vaccum mod - a little blue dot would be enough and it should be picked up like Reactant... for the same reason. [Note1: Like excavator powercells, these thing are already pretty visible in the game. But unlike powercells that we have to pick up manually, these do not happear in radar but (should just) work with vaccum. And because the hud can get pretty clutered with every little icon, I would prefer to have them marked on radar and have Vaccum pick them up. ] Diferent icon between Mineral or Cristal displayed in our Minning scanner - useful, to say the least. Icon for equiped Focus School displayed on the lower right corner of the HUD - instead of the 5 rings... A "quality of life" improvement to help us see what Focus we have equiped. STARCHART: Missions of Cetus displayed - and able to pick from there, like all other Sindicates have, instead of having to go in to village just to take a look. Thus saving in loading time. Missions of Fortuna displayed - and pick from there instead of having to get into Fortuna and waste time with loading screens just to get into a mission. ORBITER: Infested Room - Having it there always locked and just accesable to ONE frame or to remove Cysts, is kind of reductive... this room needs more use(s). So my idea was: some kind of enemy we could capture, bring here, sit them on the chair and let it analise(eat) them. This would give us some kind item or boost... Nitain Extract(?) or 10% bonuses for 1h (equal to rare stashes) sounds mighty fine. ARSENAL: Auto color match for weapons - changing weapons in loadout should still match previous color selection, just like syndanas do. Arch-Gun Launcher should work for EVERY primary arch-weapons - I have NO IDEA why you made this to work with just ONE!!? So we have to "grind" the others? That was a cheap move DE... What's next? One for each Archwing? Or every K-Drive? Shame on you! Doesn't the Archwing launcher debocle teach you anything? POE & FORTUNA: New Open Worlds - a typical request, I know, but what I'm most looking forward is the Infested Hive in Eris (a completly alien world, and maybe we could know more about how the infested came to be) and Uranus with the FIRST underwater world. Able to use Abilities when fishing - same as minning. Instead of unequip spear, use ability, equip spear... Extremelly useful. Use our OWN settings to control Archwing - forcing players to play with the "new" style command is annoying and degradating to play-style to say the least. Use Archwing UNDERWATER - I mean, we use it in Urano, so... (Logic 2). [Note2: concerning Archwing, if these things cannot be done for POE, them it is better to just change the entire design for a proper "Skywing" - a single wing from the arcwhing attached to the back (so as to keep the abilities) would be better understood by the players.] Vaccum to catch Eidolon cores - you did it with Reactants, so... (Logic 3). Have bounties to fight each Eidolon specifically - when night comes, have specific missions/bountie for each one INDIVIDUALLY (well, for Teralist we already have). This is very important specially now that everyone is migrating to Fortuna and getting good squads to go all the way in fighting 3 of them is hard to find, and hard to do. Arcanes and other itens already crafted and have them purcheseable just with Standing. Ability to change loadouts when requesting new missions from the Guy outside Fortuna (or when we activate the outposts) Also have a guy outside Plains Gate to select new missions without having to go in and out of Cetus. MAROO'S BAZAR: Leave Exposed itens - have a console where you could leave itens exposed to sell OR browse itens that other players have left there to buy. Trading would still require both players present at Maroo or a Dojo. ARCHWING: (BTW my brother, a avid Destiny player, when he got it he LOVED IT SO MUCH. He too was suprised there weren't more missions with it.) Archwing Defense (or similar) - PLEEEEEEEASE comeback! Make it ONE objective defense and put some good rewards there (Axi Relics!?) so I can go back to my Archwing fighting days. Archwing Races and PvP - POE clearly show you have not forgotten good'old Archwing. Besides, if K-Drive has them, why not Archwing? Use of regular Archwing weapons in POE- (AND controls)... C'mon, even if you nerfed the damage bit we still need them. [see Note2] FOCUS: School Sigils - Once you fully unlock and complete a School Tree you should get a Sigil from that School to mark your accomplishment (for shoulders). This should happen for all Schools. All Schools Master - After unlocking and completing all nodes in all schools you should get a "Master" Sigil (for front/back) and a possibly a Trophy as decoration. [Note3: This would work a bit like the Kuria rewards. You get one half way, and another at the end.] Close Focus - Or have a solution (not "nodes") for people with all Schools completed. Possibly create your OWN focus school/tree. Footnote: I don't like that you keep adding new resources. Fishing, Minning, were already meaningless tasks (this is a 3rd person shooter, right?) and now we have to get Toroids that don't even drop from a specific enemy! I though the "spiders" would drop them!? But no, they are completly random (either by alerting enemies or doing bounties). And I DO NOT CARE if you buff the drops (but you should, really) , it is "another chore" that takes me away from just playing and enjoying the game. Also, I added in bold those paragraphs after Fortuna 2.0 and because I am frustrated with this state of things. My clan was about 200 about a year ago. Now we are around 20 because the grind and resource scavenging just became insane. My clan founder is on Destiny 2. Others are waiting for Anthem and The Division 2, and even I am playing Spacelords (another free-to-play). I feel the game is being catered to Streamers, Youtubers (that play 8h a day for a living) or Whales (that pay to get the weapons/frames immediatly and skip the grind)... I REALLY hope this isn't "deliberate manipulation" or players... I really do.
  3. (PS4)leonidasx666

    Vauban rework's rework

    I LOVE IT! I would love to see that instead of all those useless "balls" in Minelayer... Although, that would probably be better suited for a new frame altogether. Cuz reworks don't really change "core" abilities like that. Still, definitelly something DE should take notice.
  4. (PS4)leonidasx666

    Vauban rework's rework

    I've mentioned is casting too, and I agree that it seems to work backword. And yes, he excels at Interception (unless there are Nullifiers). I almost never it use because the "balls" (lol) are all bad. But I do think that it is kind of his trademark. However, I wouldn't oppose to have his 1st with just the electric ball I described (basically just a tweek of Tesla), and his second ability be like I described by pushing enemies away... So, no more ball selection.
  5. (PS4)leonidasx666

    Vauban rework's rework

    Hi DE, I can't say I am a Vauban main, but I have been playing a lot with Vauban Prime latelly and I really thing his abilities excel in Vallis because of his CC and electric damage. So, I decided to provide some constructive feedback on how he could be better. Let me start by saying this first: He needs WAY better armor - even with Maxed Steel Fiber he still gets killed by level 30 enemies. He need faster casting animation - because some of his grenades can stick to enemies and allies AND do damage on contact, but it takes him too long to throw them and I miss the mark many MANY times. All grenades should explode on impact (on structures, ground or enemies, not on allies) and the default Blast damage should be increased. Visible area of each grenade(s) - so when we lauch a mine we can clearly see the range of its effect (Bastille and Vortex, excluded mind you). Now about his abilities, and I must say that this is/was a very difficult one to tackle because it has (way) to many stats for each one of them. But, here I go: Tesla, passes to 2nd. And Minelayer is now his 1st. There is a reason for this change, I will explain further ahead. Minelayer allows you to select between 4 grenades, same duration for all, similar range for all, each with its how color matching (similar) elemental damage (over time, not ticks): Electric - is "visually" a true Tesla Coil. It can stick, and a electric bubble appears around it. Fire - this would do a circular Fire Wall (lk Ember's World on Fire). It can also stick. OR it can do a Wall of Fire on the ground (lk Trip Laser), but in this case it wouldn't stick, o course. Gas - typical gas cloud (lk Lesion). Definitelly needs to stick everywhere. Cold - creates an area on the ground with Ice that slows down enemies. This could be a straight line (lk Frost's Ice Wave Impedance), or and angle (lk Oberon's Hallowed Ground). The Aug for Tesla, can still be applied here. [Concerning Casting Minelayer: (this is just for PS4) tapping R1 should release the grenade and not rotate them. Holding R1 should do that. This way we can select the grenade we want at beguinning of mission (depending of enemy faction) and just tap it whenever we need to use it, just like we do with any other Warframe abilty.] Tesla (might need a name change) Creates a area that pushes back enemies by ticks per second and deals Magnetic damage (a bit of a merge between Bounce and Consuss). Strenght mods would determine just how hard that push would be. At 100% the enemies would get pushed to the edge of ability range (lk Eidolon Stomp), but: above that they could be ragdolled (lk Wyrm does), bellow that they would just stumble to their knees. This does NOT affect you or your allies (no more Bouncing around, we don't need it and it's more annoying than helpful). These should also stick, creating a globe (lk Corpus Comba) that makes enemies get pushed back. If they do not stick, they should then create a "visible" area on the ground (lk Leech Osprey). [Concerning Magnetic: because it is only useful with enemies that have shields I really think DE should rethink what Magnetic damage does. If Radiation can do a bit of CC by confusing enemies, mayne Magnetic could have a similar inbued effect like "deaf" (or similar) maybe?... Just a thought] Bastille Remains as is because it is beautiful, BUT now also does Corrosive damage and depletes armor (like Shred before). The Aug still applies. Vortex Remains the same, BUT now does Radiation damage (like Concuss used to do, I mean, after all that spinning they have to be a little confused, am I right?). However, it does need a buff in damage. The Aug could still apply, but... [Cencerning Perpetual Vortex: why waste energy to cast the same ability to only lasts 70% more, when you could wait until it ends and use the same energy to do one that lasts 100%?... I think you it would make more sense: casting the same ability while the first is still 'on' would reduce your energy cost by 70% or 30%] Now: why did I put Minelayer 1st? Well, because you can use those elemental grenades to "sinergize" with the remaining abilities. Launching and combining the grenades in range of abilities 2,3 and 4, you can increase they damage by up to 200% (each elemental grenade would +50%) Also, 2,3 and 4 now do the 'trifecta' push, trap or pull; and they can all be charged. Not to do more damage, but to increase the initial blast damage AND if you maxed the charge, upon finishing ability duration, the grenade would unleash another bigger and stronger Blast explosion. So... This is it. It was hard work to compose all this, trying to be "fresh" but still maintaining his identity, but I hope it helps all Vauban players in the future.
  6. (PS4)leonidasx666

    Fortuna Feedback

    Let me start by saying Fortuna looks amazing. In the very beguinning I just walked around a lot just admiring all the work and the design that went it to it is really amazing. However, I was also attacked a lot (specially by passing patrols) that indered my explerience to explore and just "woooo" at everything (overlly agressive patrols used to be a problem also found in the beguinning of POE, mind you). Let me start with a small disclaimer, I've been playing almost exclusively with Vauban Prime and doing the 4th bountie Solo because Matchmaking is so bad and I kept loosing my loot in Host Migration. So please bare that in mind for the issue that I have found: Minning spotligh is soo bright it covers cracks; Some craks half-appear in 'junctions' on the terrain so are impossible to mine; Blue minning cracks are hard to spot in snow; Blue spots to mine are also hard to see in snow; Enemy fire is hard to determine where is comming from, because shots are white and so is snow (ok, you get the picture about now right?); Turrets do NOT appear as enemies on radar (wither active or innactive); Enemies have 300% accuracy; Enemies all use energy guns that (combined with above) deplete shields in half a second (but Vauban, remember); Because Fortuna is smack in the middle of the map, I keep criss-crossing it North and South for every mission stage. It gets boring after a while going up-down-up-down... I have no idea how K-Drives work! I get no standing by just riding them, I think I get a bit by racing, but have no idea of the ratio. Also, I have no idea when (or why) some races are active and others not... Other suggestions: Please make mission stages closer to each other and/or not everything over 1000km away; It would be nice to be able to change Loadouts at the man that delivers missions outside Fortuna (and wherever I unlock him/it - should also put have a similar men outside the gate in POE btw); It would be nice if we could fast-travel between these 'unlocked' men; Because we can access the entire map an insert away points in it, it would be nice if we could build (yes, build. In this particular case I wouldn't mind using resources to do this) "teleporters" to instant-travel to that particular spot. Also, Lotus doesn't give us any random missions in Vallis like she did in the Plains... Why is that? Lastly, I just want to say that I like Fortuna for its location and I love exploring the place. However, after maxing out Solaris (which was my main focus since it came out, and because I wouldn't wanna waste reputation on something I could get as a reward further ahead - something that happened to me in POE) I checked the stores for all I needed to craft and... A sense of burden and discourage took over me. My feeling was: "I have to do this all over again?" Since that day I login into Warframe and I don't even know what to do. I've been getting lots of Resource Boosters, but I don't even feel like minning and fishing... It is just a chore (and more chores in my life I don't need, tyvm). I am so tired of grinding I don't/didn't even try to get Mesa Prime. Or any of her weapons. I know... This is content for a year.. I'm just burned out... I know. Still, just wanted you guys to know that not all players are crazy for "content" all the time. That being said, one last thing: where is the new Eidolon and when is it comming out? :P EDIT Synoid Simulor works bloody amazing now. Thank you. The Debt Titles where a good idea from the start. Now I have something to do with all that extra reasources. Thank you. Why does the Archgun launcher only works for ONE weapon?... This is the Archwing launcher debocle ALL over again. 3 new resources? Really!... Why? So we can build the Archgun launcher and those three new weapons? The Argon Cristals we need should be enough to get people to play the game. Stop creating trinklets, this isn't "content". I also don't like the way the Orb Mother fight is set up. It is too caotic where even if we destroy the beacons enemies keep spawinig, there is no pattern to the attacks the damage time should repeat. Instead of all phases being the same (shiled-damage, like the Eidolons which everyone is familar with) we have diferent ones at each step. And I am confused to how the shield vulnerability changes and the damage interval work (do I have a specific window, or does it change after a certain amount of damage? Questions not even the Wiki helps solve). Each Toroids should reward a diferent standing (1000, 2000, 3000) and and each Profit-Taker missions should reward VOX standing (NOT united solaris), and also be diferent (1000, 1500, 2000...maybe? Orb Mother fight should be more like 4000 or 5000) Hope you guys find this helpful. Have a great one.
  7. (PS4)leonidasx666

    Concurso para comunidade brasileira

    Obrigado pela oportunidade.
  8. (PS4)leonidasx666

    Thanks for Watching Devstream #122!

    You showed a lot, but (sorry to say) I am sceptical you will be able to deliver in all fronts... Nemesis is one of those things that my Warlord started my Clan for, and we have yet to see it. And my Warlords as since moved to Destiny 2... So, with Anthem and The Division 2 comming out this year, the pressure is on you to actually deliver or more players will probably get out - don't wanna be negative or anything, just given you guys a heads up cuz this year is will be... Challenging, to say the least. Now, on to my feedback... Archwing: I certainlly hope you are considering bringing back Archwing Defense, or similar. Right now, only Mobile Defense seems to be good to level up Archwing and weapons, but it doesn't allow it to be endless or has any good rewards (relics, kuva, sculptures, etc...) Races: I eard chatter over the Foruns of Archwing Races for the longest time, but instead we got K-Drive races. Now comes Parkour... Imo I think there is room for all three (Archwing, K-Drive and Parkour) to be in-game. It is just a matter of how fun will they be (and how good the rewards)... And speaking of PVE-PVP, I have discussed this for Arbitration (or similar) in another post that I will leave the link to, if you care to read: https://forums.warframe.com/topic/1040331-what-if-arbitrations-were-competitive/ And speaking of Arbitration, I don't mind if Rivens were always the Arbiters Shop (even if they where timegated, like you could only claim 1 each week or so) because, when my Riven slots are full I negate myself from doing Daily Sorties, in the off chance that they could drop but the AI sees that I am full and gives me something else. So IF you included Vitus Essence has a Daily Sortie reward (say, a pack 5) and Rivens were in Arbiters, I could stack up on them and only trade when I cleared (or bought) more Riven slots - just a thought. Raids: altough I was fond of them, I do believe that they contribute a LOT to the (relative small I admit, but fierce) toxicity in Warframe. Thus I am sceptical of just how are these returning after such a short time (has it been 1 year yet?) and not raise the same problems all over again. Trade: since you are changing the UI in trade, I would like you to go a step further and "rework" the system a bit, by allowing players to showcase their itens in Maroo and them still be able to leave and play while other browse thru their inventory. I've made a recent post about it that I will leave the link to, if you care to read: https://forums.warframe.com/topic/1055222-efficient-trading/ Challenge: (aka Endgame?), I believe you will never "solve" (probably too stronger word) this problem until you have mission with MR restrictions. Like Scott said you are trying to cater to High Tier Experts and Low Level Beguinners, and there is NO WAY you can ever please both. In Sanctuary Onslaught and ESO you kinda tried to do this, but ultimatelly players just use it for Focus farming (like I did - unfortunatelly, the Vandals were really for braggin rights. Mine now sit in the Arsenal). Once it's done, it loses its purpose. BUT, I do think it was a step in the right direction and I wouldn't mind seeing more of these "two-side" missions in the future.
  9. (PS4)leonidasx666

    Efficient Trading

    Late in 2018, PS4 provided to its players a video with most played games on PS4. And, of course, Warframe was on top for me. The thing is, Playstation says I've played for 3500h, but Warframe counter says 2500h... So there's about 1000h in game where I was just doing 'nothing'. Now, I do believe that if DE (that's you) devoted some serious resources to the Nexus App and it had a serious Update (and possibly you advertised it better in-game), we could do a lot more outside game to save time. Namelly: roll rivens, rank up mods and (specially) costumize loadouts. Other than this, between Loading times, Arsenal, Forge and other stuff, I do belive my most time 'wasted' was (you guessed it): trading. Now, everyone loves a good deal, but wasting 1/3 of playtime to get it is too much. There are some "outside" alternatives, but DE requires you to always be in game to trade itens (which is fair enough imo). Despite this, I do believe there could be another way... The same way some people leave Ads in PS Casual Community or in Market.Warframe, we could also leave (not Ads, but) our itens exposed in Maroo's Bazar. The same console we use to trade Ducats in Relays, could be placed there and used to that affect. You would aproach it and, upon interact with it, two options would appear: -What do you want to sell? -What do you want to buy? By choosing WTB you would get access to the "Inventory itens" players left there to trade. You could them narrow your search like you do in your Inventory, and them by clicking on the item (instead of showing credit price on the right) it would show the IGN of the player (or players) selling it, and you could them click on it to contact him/her via Chat. If you choose WTS, you could them leave ONE exposé (that's a showcase of 5 itens, like you normally do in Maroo when you set up Shop) with the 5 itens you would like to sell/trade. Them, you would just leave and during your playtime the itens would be up until you left the game or removed it/them. People wanting to buy would check if the itens they wanted were available and them contact the player. But mind you, to do the actual trade you would still have to go to Maroo or to a Dojo to do it, of course. The great advantage of this would be that, you wouldn't need to stop playing to just be standing there with your hand up in Maroo or watching trade chat constantly, waiting to find a good deal. Instead you could still be playing (and chatting for whatever), thus making also the playtime a lot more efficient. Also, none of this need something "new" to be created (no new UI or interface), everything is already in game, DE would just need to hotwire everything... Of course. TL;DR - Instead of seting up shop in Maroo, which doesn't let you leave or play the game, to better use your time in Warframe, you would "expose" your 5 itens in a console in Maroo and could them leave to do your business. The "exposé" would only be available while you are in-game and in your particular server/region. It would also only show you itens of other player in-game atm. [I decided to make this post after seeing on today's Devstream #122 that DE is looking at trading again and making some changes to its UI. I have suggest it this years back when starting Warframe, but I have refined the idea to fit DE's standards due to this issue getting more and more pressing, with the game becoming so big and having more and more itens to trade - Also, possibly in the far future you could see what itens players want to sell or buy in player profile, like we do now with "Wishlists".]
  10. (PS4)leonidasx666

    Featured Prime Time Display Images [OFFICIAL THREAD]

    Naked Nick Prime I posted this before, but decided to give it another shot (#fingerscross). Probably no one even remembers him, but I dig him... Even gave him a background story.
  11. (PS4)leonidasx666

    Individual Eidolon Hunts

    I know, right? Anyone could farm the amount of Shards they want and them "move up the ladder" (so to speak) whenever they want. I believe that is not possible because then you would have the Grinner medling into the fight. But since the beguinning I never understood why the other Eidolons had to be faced in turn after Teralist. I always tought they would be totally diferent, have their own bountie, and even be weaker to OTHER types of damage (like Corrosive or Viral) has to have the players be more savy with other weapons and strategies to hunt them... But no, DE decided to just make them bigger and more... Well, "stronger" than the Teralist, I guess. Which imo was kind of a "lazy" way to prolong the Eidolon significance (and grind, o course) in the plains that bear its name.
  12. (PS4)leonidasx666

    Individual Eidolon Hunts

    The Profit Taker is going to land on Console soon and with it I believe everyone will leave POE to fight him. Also, the Orb Mother battle will soon expand to fight the other ones and with them comes new missions(?), thus leaving the "other big ones" Eidolons behind... But the Profit Taker does have one great advantage that is: you can fight the Orb Mother has many times as you want without having to do the entire mission again. Something I believe the other two Orbs will also have... So, I was wondering if this could also be made to the Eidolon Fight in POE? After completing it (one time), you could them choose which Eidolon to fight INDIVIDUALLY. This way, it would be simpler and easier for everyone (like me) that just wants to finish farming specific Arcanes without having to do-over all the previous fights. Also, it would be nice that Onzo had Lures to sell (in exchange for just standing, no crafting). This would make the task simpler instead of having to leave the fight everytime one dies. TY [This is not the first time I suggest this, but I feel it is a pressing matter since finding good squads, or squads who want to fight all three Eidolons multiple times, is getting harder and harder - at least in my language/server]
  13. (PS4)leonidasx666

    Thanks For Watching Prime Time #231!

    C'mon, you all knew this was comming... https://www.deviantart.com/leonidas666/art/Internal-Dispute-781119240 Now, I'm not saying this is gonna happen... But Reb is a bit competitive, and Meg screams a lot.