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About (PS4)LeonidasxGGG

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  1. I was interested in seeing us building the a meter by comboing (but a proper meter, something like Gauss or Ember have) and then activate "channeling" to have that "burst" effect and buff damage, thus depleting it (instead of our energy bar, cuz we need that for abilities and exalted weapons). MAYBE it will be implemented in that "rage mode", but I think that could involve damage taken(?)... One does not exclude the other, but we'll have to wait and see. Daggers suck, we all know that, but someone suggested Throwing Daggers (and I liked this a LOT!) but did we get that? Not. Canceling a melee animation by rolling? It's ok, but we can't really see to much with enemies this close to us to antecipate an(other) attacks and dodge it. We might as well SHOOT our weapons, that also cancels it and it works much better in that gun-blade "Devil May Cry" combo. Melee always had the problem that, Warframe being a 3rd person shooter, it kind of focus everything on what's in front (and really close), so a wider camera angle (e.g. Darksiders, Dark Souls) for melee should be implemented. Did we get it? Not. (And don't mention the UI restrictions because Gauss and Volt BOTH have it when they are speading). I guess these are, "expected" changes, or melee brought to a level in par with 'common' usage in other melee games, I guess... but nothing really worth noticing. BTW that slam attack and held in air was already present in some weapons or Zaw arcanes I think, just no one ever used it. Air combos are cool, but without a 'lock-on' camera and/or hit effect/stop sprite, it might be hard to pull off. So, I'll probably slam and use shotgun instead (much more effective and satisfying).
  2. I am very affraid that Kuva Licthes will become the new "money grabber" for warframe with people trying to get that 'perfect' weapon and paying insane HIGH plat for it. Remember, you did nothing about the runaway Riven market until the community rioted (but it's pretty much the same). Also, I thought this was comming with Empyrean and they would be bosses of the sort in star cruisers. For them to be like the "new" stalkers, I rather have the Acolites and have THEM change accordingly. Also, they can change in acordance to my setup, but I just need to change that OR have a teammate and I could possibly bypass that... The only thing I maybe think would be good is IF I can create my own legion of Kuva Litchs, I would be happy with that. The Parazon: moding for a "new" weapon seems to be more trouble than I would like, specially when you said "this is part of every Warframe arsenal"... Well, where was that for the past 7 years? Exilus weapon mods do (pretty much) nothing, like we predicted. Reload would be very welcome (cuz, lanka) but increased magazine I guess it's nice. Altough, I'll be honest, I just mod for damage. Period. Speaking of modding, melee phase 2 seems ok. But, I played with Limbo and Skiajati (melee only) sortie recently, and the changes they pointed out don't really seem to change ANY of what I usually do. Enemies are to easy to defeat, no real use for a dodge/animation cancel when you need to build that meter to build up, AND you need to have hordes of enemies to hit. But what REALLY disapointed me is the still the lack of hit stop animation... The ground slam look's nice for an air combo, but (like I said) if enemies die in one hit, I don't know how useful it will be. Furthermore, I am a bit tired of seeing that ground effect: DE now has this new "thing" and is splashing it around: Ember, Vauban, and now melee. Unless there's some "big nerf" to weapon (yes, I noticed that laughter between Sheldon and Steve, so that got me a bit worried) melee will still resume itself to Zenistar or exalted weapons. Grendel looks a lot of fun to play with but I was hopping he would get BIGGER by eating more and more enemies, instead of just jiggly. Hydroid Deluxe looks AWESOME, will have to buy the entire pack (something I usually do NOT do) just to get that cape.
  3. He is good, he just doesn't look good (and I'm not even gonna mention is alt-helmet - yuck). I really wish some Tennogen/Deluxe/Prime version would "buff" him up. But, I really like playing him and I AM hyped to see how the "phase 2" melee will change him. So, here's a video about him...
  4. This is specially helpful to open certan Rivens that present this challenge... As you'll see in the video (that has subtiles in English and Portuguese). Note: Just in case someone doesn't know, "hat-trick" is a term used in football/soccer(US) when a player scores three goals.
  5. I am sure there are other ways to get this Solo (using Loki's Decoy comes to mind) but this is just one way I do it. Hope the video helps those who need it. If it does, please leave a Like and (kindly consider) Subscribing.
  6. Wait, so Ember's 3rd and 4th do the same thing? (Put enemies on fire in a certain area) AND she lost the abiltity to run and light them in flames?... No, not happy. Not one bit. Guess Equinox will continue to be #1 run and kill warframe. Now, Vauban is a total diferent case... Not. Minelayer still does close to nothing (a "speed up"? why?) Orbital Strike basically copy-paste from Ember's new 4th. And nothing about buffing his armor... Great. #sarcasm Grendel's as a Donut stick... Horrible and terrible at the same time. Kuca Leechs: Now this sounded interesting, however, way WAY TOO many moving parts. And if I can summon them to help me, why don't I do that when a new one appears? That would just make them fight each other, and I can bypass the all thing. Although, getting a 'custom' high power weapon does interest me a lot (Division/Destiny already have "exotics"). BUT again, need hands-on experience because Rivens are (also) a thing. Exilus mod slots for weapons: hmmm... New slots are always good, but most exilus on our Warframes have buffs and debuffs, AND (like I said before) we have Rivens, so I might prefer that... Need more data. More loadouts... For 20 plat EACH. DE's favourite cash cow because fashionframe in endgame, as we all know it. Titania Deluxe looks BATass. #pun In conclusion: the reworks were a total disapointment. I can't say they are specially bad, but they certainly did NOT meet expectations (imo). The "new" endgame (btw we have like 3 of these right now: ESO for Focus, Arbitration for (Adaptation?) Aura Forma, Disruption because they said so, and NOW Kuva Leechs)... I mean, I wasn't fun of Raids BUT at least that still looked more like endgame than this does. I guess maybe, MAYBE if they implemented somekind of coordenative-cooperative gameplay (like they were going to with Kingpin, because Clans were involved) then MAYBE it will be considered "True Endgame", because has it stands, it looks more like an Upgraded Stalker mode (which might also deserve a 'rework' - because sentients already DO become immune to our attacks and there are already the Acolytes who 'work' for them, so... Yeah, that would make sense for me).
  7. Now, this used to be pretty easy when it was NOT solo (just piggyback on a mission with randoms or teammates, and they basically did the mission for you), but when you have to do it alone... it is a bit tricky because if even ONE enemy spots you, it's over. However, "undetected" is NOT the same as "unalerted". Which means, the enemy CAN be alerted (see the full red arrows on the mini-map) BUT as long as it doesn't see you, you will be fine. To do this I took Loki (obviously) with a long duration and I/you just need to pay good attention to your Invisibility timer. Animal Instinct or Enemy Radar are also a big plus. Hope you enjoy the video, if it helps you in any way, please leave a Like and 'consider' Subscribing.
  8. It is a pretty simple challenge, made very easy with the Stunna and heading to Orb Vallis. Since stunning the fish makes it easier to get four in a row, and the spear doesn't work on the Plains. If you don't know how to do it, here's how I went about it: [I know it's not the most complicated of tasks, but I just do this to help the Community. There's a playlist at the end of the video with all Riven challenges that I've done so far. If you find it helpful, a Like and (possibly?) a Subscribe is all I ask.]
  9. Good point. Also, thank you for your feedback. Will try add some beats. Because Shattering Impact is a thing (it destroys armor with every Impact damage). I use it on my Orthos because of speed and reach (0:54), but most people just use the Sarpa.
  10. Is this a joke?... I'm sorry, but I'll be blunt: NONE of this makes me wanna play Arbitration again. You made rewards shorter BUT you also increased the rotations!? Meaning, I STILL have to be in there 30 minutes to get a C!!! This is NO diferent than any other 'endless' mission. PLUS, we get more rewards now, but you also DOUBLED the amount of Vitus necessary!?... This just makes everything stay the same! Where is the "change" in this? Where is "endgame"? Now, the rewards: The Aura mods are double edge swords with buffs and debuffs, not exactly OP (unlike Adaptation) and Arcanes are nothing better than Platinum ones. To be honest, I already got everything from Arbiters Honors and was only farming Vitus for Arch-Rivens. Once I got a Grattler one (my fav) I just stopped. Because more Rivens just means more Plat spent on slots... The ONLY thing interesting in Arbitrations (for me) is Aura Forma, but the drop is so small, I rather farm regular Forma with my zillion stock of Relics, than do this mode. I would be happy with JUST shorter Rotations and Vitus drop from drones, but these changes just seem to say: "We don't want you to have fun with a challenging mode, we want you to grind the hell out of this for all this 'stuff' just like you do for everything else in this game." [You didn't introduce Bosses. You didn't remove Drones. You didn't introduce challenging phases (possibly similar to Nightmare modes)... You just made EVERYTHING like EVERYTHING ELSE in Warframe.]
  11. I gotta say, I was really suprised I liked Wisp so much. Her abilities at first seemed "meh" (many still do), but after spending some time with her I found out I was really happy looking (!?) I mean PLAYING with her. So much so, I decided to see how she handled the Teralist. She wasn't half-bad, but if they ever rework or augment her a bit (motes/pods heal Lures, and electric one could be combined with heat to/or buff Radiation) that would not only make her OP, she might become the new Meta facing the Eidolons. (Bold statement, I know)
  12. Consoles be like: http://gph.is/16hHqap But seriously, we should get 1000 for back drops, plus 1000 for the agravation.
  13. Who said Vauban was bad? Who!? He certainlly isn't in the best shape right now (antecipating his rework with Heavy Breathing. Hehe) but he still has a few tricks up his sleeve. And in this challenge, he proved it... Enjoy! [Like & Subscribe if you find it helpful. Also, there is a playlist at the end with all I've opened so far... In case you're having trouble with any of them.]
  14. Yes this was a while ago, still I wanted to share... When I first eard of this, I was sure it was going to be a grindy, over the top mission to get a new weapon (that ghoul "grind cutter" thing did come to mind). I, just like most of the community could not have been more wrong... Except maybe on the grindy part (1000 pearls for that last Captura Scene, which I will probably never use, was a bit much). Still, this was the most original, fun and entertaining event I ever played, in ANY game. Now, a lot of people had trouble realising that there was MORE to win after you completed the "regular" missions (the PS4 communtiy had lots of people asking "why were people still playing?", and admitelly I was one of them) so in that regard DE should have put something in the actual game UI to address that. Cuz really, how many actually read the event info window? (Guilty your honor - lol) Also, to be sure, I was kind of suprised this wasn't a PvP event... I know everyone hates them (I admit, I am not a huge fan) but in this instance, and because you earned 50 pearls per battle, if they made those drop either if you win or lose and them add more for each kill/soak, I would be ok with it. That said, this was probably most challenging than most mission in Warframe, because the lack of a radar did made one realise just how bad it can get when you don't know where the enemy is firing from, AND if they are on (or comming from) your left, you cannot see them. Plus the travel time of the squirt did cause some troubles with hitting where you are aiming at... Maybe something DE could address if they ever bother to rework Conclave? All in all, I liked it. And here's a video of my playthrough of it with some thoughts on it. Enjoy!
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