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About KorpNoobs

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  1. Stacking of drawbacks (ammo reserve, reload, self-stagger) on perfectly fine weapons, not OP just fine, is something that happens alot, especially if a weapon has some AoE. Its especially sad when a gun has a somewhat unique play style. I hope, looking at their new approach to Warframe changes, that we get some weapon touch-ups along the way. Buffs. pls. Not just Rivens Dispo.
  2. I mean the non steel path highest level bounty. And i dont have a fire rate mod equiped but resently stated using Wisp to have better burst DPS against post lvl 80 and armor boosted content. And without Carrier i even ran dry on a basic lvl 60-80 infested spy mission. I wouldn't make a threat if i wouldn't run into this problems in most of my games (excluding trash farming of course) If it felt like a reasonable balancing choice like with the Lenz/Bramma it would be one thing. But here it just adds annoyance to a perfectly balanced weapon. "Unusable" is hyperbolic yes, but i seriously LOVE
  3. 🤩Astilla - The Perfect Weapon: Aesthetics: It's sounds has punch, the recoil is crisp, the reload stylish, the projectiles, staggers, explosions and gore are satisfying. The Build: A mix of good status, above average crit and high slash damage make for many working builds, with hybrid being the best. The high recoil, projectiles and low ammo pool make the Eximus Mods have meaningful impact on the performance. Fire Rate fixes a rather sluggish fire rate (a lot more satisfying to shoot; use Warframe abilities to keep the slot) The Gameplay: A mix of projectile (with forced impact proc) a
  4. When interacting with the infested mouth in the orbiter [pressing interact, put on 'Q'] it will trigger the pet interaction with the mouth and wont let me access anything. Essentialy every try will instead teleport my pet into the room for the mouth animation, where and what ever it is, and on repeat click activate the pet interaction. At this point i have stated the quest but haven't gone down to the heart.
  5. Framerate... you have to be strong today.
  6. That is band aid stuff. I like a elegant, theme friendly and utility providing solution. And with shieldgating Banshee is not to bad. I cleared 80% of the Steel Path with her. But Silence is just so limited. And making it a ability that can synergise with abilities like snowglobe and turbulence to cover their main weakness, explosives, would bring that bit more value to her team combos.
  7. As a Squishy Sound-based Support Frame Banshee lacks survivabilty. A simple lore/theme friendly change to her 3rd could improve this situation, while providing a additional unique support function: Her Silence should "muffle" shockwave (essentially sound) based attacks. Rockets, grenades and ground-slams would deal no/reduced AoE damage or knock down. This could be achived via Augment or ability change.
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