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Chewarette

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Everything posted by Chewarette

  1. A gaming company is about making money (just in case you never noticed by the fact the Mastery Rank exists, DE's goal is for you to craft & test as many weapons as possible yes, that's breaking-news level of breaking-newsy nowadays apparently)
  2. It has 30 capacity at max level, +10 from the Stance. Only the base capacity is doubled, so 30*2+10
  3. Let's not lie though, rewards in EDA are miles ahead, simply for the fact you get 6 rewards for 2 entries (compared with 2 rewards for 2 entries in Netracells).
  4. I'm probably in the middle - I don't have 2 Warframes and 10 weapons, but I don't have all 500 weapons formatted neither. Most warframes are reactored, a half probably have a working build, and a good chunk of weapons have a proper build (mostly guns, fewer Melees). And it gives me incentives to try some stuff out. One of the weeks, there was Voruna but with 3x garbage melees (and I already had to abandon one affix, the duration one I think ?). I took the less bad of those 3 (Plasma Sword, just to give you an idea of how bad the other two were ), potato'd it, spend 2 formas to have a somewhat working build, and it went smoothly. I like that it pushes one out of our comfort zone. Of course without randomizer you would just take your most-used setup, very likely *yawns* Revenant, Mesa, Saryn, Wisp with whichever flavor-of-the-month Incarnon and you'd wreck the entire think with a team comprised of meta warframes everywhere. But that's not what DE intended. I've done runs with Nekros, Banshees, Excals I hadn't seen in ages, and this is a nice touch. If the choice is really bad, you can still sacrifice one affix, which I'll probably do the day it gives me Grendel / Ivara / Atlas, but heh, maybe I'd even try taking Atlas out of the closet for once.
  5. If you get 3 meh warframes, pick the non-duration-dependent warframe of your choice. As Mirror Def is there this week, Frost is a good pick If you get a meta-warframe dependent on duration, just take out that affix. And do 10 minutes of SP survival to cope for the loss of 50 Vosfor
  6. I'm on the "random loadout is OK" side, but your post is just flaming tbh, not sure any constructive discussion can emerge out of that
  7. Honestly I disagree on Caliban. He sucks but that's it, he's a relatively recent Warframe. Nyx, Atlas & Banshee, on the other hand... are outdated. Banshee is too frail and has suffered way too much from all those CC-immune enemies implemented over the last few years to the point she's not fun to use anymore. Atlas well... Nyx has suffered even more from the destruction of CC obviously. I disagree for Trinity though. She needs some minor tweaks, not a total rework, but she's totally playable and most of her kit is still relevant as of today.
  8. Don't compare. Excal is a specific case, given to the players who helped make Warframe something back when it was nothing, it makes sense that it is and remains exclusive simply for that. Heirloom collection was to "celebrate" (lol, pay us 100$ to celebrate) the 10 years of Warframe. That is a $&*^ move.
  9. Not seeing how having those as time-limited is garbage is beyond me. - Those who purchases the Heirloom collection didn't do it "because it was time-exclusive", they bought it because they liked it. - If there are some people who bought those just because it was time-limited, that's on them. - Alienating a substantial part of the playerbase with FOMO tactics is wrong. - New players (aka people who didn't play at the time) are forever screwed, further incriminating this garbage practice. Option 1 is the only good option. On my side I've given lots of money to DE already as I love this game, I didn't buy the Heirloom despite wanting it because I don't want to congratulate DE for falling into the most vile monetization schemes, and I guarantee I won't give any sort of money anymore if they don't suck it up and admit they were wrong by doing the only thing that makes sense. All this mess is totally beyond me considering the Heirloom collection would have brought DE 20x more money if it wasn't time-limited. It doesn't make sense on any point of view to do it as they did.
  10. Let's not exaggerate... That's like one of the most powerful mod, you can't give its name in the same sentence where you said "no direct damage"
  11. Why don't you ignore the randomizer for the warframe to make it an easy run for you ? Are you in total need of 50 Vosfor that you can't deal without ? If that's the case, I would suggest to : - Run EDA at full difficulty -1 (pick the Warframe or weapon of your choice, or ignore the most handicapping affix for you) - Run 10 minutes of any Steel Path Endless mission for 2 acolytes which will give you the Vosfor you need Both will be a lot easier than running EDA at full difficulty (and probably quicker too)
  12. - Weapons - Blessing - Standing per day Adding anything to that would be deemed Pay2Win. I'm not sure we "need" to make Mastery Rank more relevant - it would just put pressure on people doing thing they dislike or pushing them to buy/rush weapons for . As it stands today, the MR is an incentive, but without being absolutely mandatory for anything. It's good as it is.
  13. Heya, I think that's like the 3rd time in my life that I see this loading screen. It's gorgeous, has the same functionality as the "standard one" (moving the ship), imo that's a neat upgrade to the normal one. The first time I've seen it was like 4 months ago, and since that moment I've seen it only two other times. I'm not sure why - is it a failed experiment that they somehow forgot to remove ? Is it supposed to be split 50/50 with the other one ? Or am I just terribly unlucky
  14. Having it the other way will also push people to delete weapons to only keep meta weapons in their arsenal, as was already pushed by the Circuit's randomizer's probabilities. It's not a good solution either
  15. Sorry I posted a bit in a hurry, it was not meant to contradict anything you said. Just a complementary information in case someone is not aware (I wasn't until I looked it up hehe), there are some situational buffs that apply on it
  16. Protea deluxe ftw The Prime model will need to be extremely well designed for it to surpass the deluxe !
  17. Endo is barely a problem really... Warframe has problems, but Endo ain't one
  18. You had the relic buff (the one that pops when you open the relic). In that case, we see you had the corrupted texture on your Warframe, so I guess it also shows the lightning bolts on Dex Pixia as exalted weapon.
  19. Screw Defense Objective buffs. Re-add the possibility for player-buffs/heals to be applied to the defense target ! Make healers great again
  20. In theory yeah, in practice nope. Don't compare the Grimoire's alt fire with Noctua's - Grimoire's is slow af and doesn't go really far, which usually make it hit very few targets. Furthermore, Noctua's alt-fire charges a lot quicker than Grimoire's thanks to its chain, which makes it possible to maintain the buff indefinitely with little to no effort.
  21. Not feasible. First of all, one of the difficulty constraint of DA/EDA is that you cannot change anything between rounds. With what you propose, one could do the first mission, drop out, change something and come back for stage 2 (with another group). Unless you put some limitations in place, but then the game has to check, or provide you with a checklist of all you had during your initial run, including your Mods ! Secondly, I believe there isn't enough groups with fewer than 4 people going around, so your matchmaking would take ages. more than it would take simply re-doing mission 1/2. Unless in your view, the matchmaking would favor Round 2 parties, but if none exist, it would group you with Round 1 parties ? In which case, I can guarantee most people would matchmake / leave groups as long as they don't find the desired mission. That sounds crazy and not helpful at all. I understand what you request here, failing at Round 3 when you already spent lots of time doing the first 2 is frustrating, but I don't think there's a solution with the way EDA is designed currently.
  22. When I heard the demolishers were going to be Necramechs, I thought it was dead on arrival (for me). Those dudes are already insanely tanky in normal missions so as Demolishers ?? But in the end, I largely prefer them over the standard demolishers, which vary from "lol one-shottable target" to "annoying af juggernaut with one billion armor and nullifying field that you need a very specific build to deal with". Demolisher Necramechs are tanky but not too much, they have no nullifying fields, in my opinion they are correctly designed. As in not too tanky, not too frail, can be slowed/stopped, but too fast if you don't.
  23. The problem only lies in the fact Triumph is vastly overpowered, Light verse is normal-powered. If Triumph didn't provide you with year-long-lasting overguard, you would be glad to have a 25-energy button that instantly gives you : - invulnerability window - healing - overguard - overguard's shield-gate if you didn't have any The fact Triumph just S#&$s you 80k overguard + one-minute of free overguard generation renders Light Verse a lot less useful (but not useless either), of course. But it's Triumph's problem and not Light Verse's imo
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