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Chewarette

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Everything posted by Chewarette

  1. You can't compare the rewards though
  2. Statistics really are a mess in this game. Between numbers not accounting, the counters for past events that still continue to be incremented, the lack of maintenance (Murmur, Narmer kills are still in the "Others" which was just the category for animals, not entire factions), useless stats for warframes usage (number of kills on Harrow, Loki or Trinity ? Cool bro)... It could have been revamped & reworked ages ago with more meaningful & interesting statistics. But I guess it'll never happen
  3. Cool, where are Garuda's fixes for her Line of Sight changes that appeared without any sort of information ?
  4. Yes it does. All the variants of the proposed weapon are accepted (and thankfully, otherwise that would double the probabilities ) I don't think limiting to MR is a good idea - because that implies low MR weapons are garbage, it's not a general rule. I'd more advocate for a buff of those low-end weapons to make them usable though. But for example (data taken from a list I've found on the internet, might not be 100% accurate) : Braton/Latron are MR0 Karak, Dual Kamas, Magistar are MR1 Boar, Boltor, Gram, Orthos are MR2 Galatine, Kronen are MR3 Hek, Torid, Nukor are MR4...
  5. Overguard should have been Overshields since the beginning tbh
  6. I think that's just RNG issues. I got 4 during my Deep Archimedea (somehow) run yesterday, and 4 in the Void Sortie. I think there has been no update since, so I'd rule out a bug in the drop rates. If you do Mot, Vor has a guaranteed spawn after max 15 minutes, and he very often gives 1 Argon crystal.
  7. 3 Melee Adapters are 150k standing worth, yes. In this case, it would be better to reward 75x Echo Voca (2k standing each). This way, you could buy the Melee Adapters if you want to. Or Sigils. Or Lenses. Or bank them up for the weekly Shard. Or whatever really. The reality is that after a few weeks of Netracells/Deep Archimedea, you'll have enough Melee adapters for all your life, and you'll end up slotting them to random weapon just like that.
  8. I'm 50/50 on that one. First try I was getting obliterated by god knows what, ended up dying and leaving the group as they wouldn't (and shouldn't even try to) revive me. Came back the 3rd try (2rd was failed in Mirror Def) with a better setup - Voruna with chosen-Dual Ichor - and it was indeed a lot more "fun", in the sense I was running everywhere slashing stuff, mercy-killing eximii, reviving teammates... But I didn't see S#&$. The boss died but I didn't know where he was for most of the fight. Teammates died from I don't know what, I am sure they don't know either. A boss fight is fun when you can read it. A bit of chaos never killed anyone, but this was just too much. It was like a Survival mission where you're swarmed with enemies and you're just hitting whatever appear on your screen without much strategy. So in the end I had a great time, I even killed 550 enemies in a freaking 15min-assassination mission! But it was a great Survival time, not a fun assassination, like, at all. It felt like a Conjunction Survival with some boss in the middle. Not an assassination with other enemies around.
  9. Supports were assassinated when they made defense targets immune to most healing/protection buffs, which was a garbage move. Now you only have one option : HIT HARD But it's not the only thing that killed them : nearly all the updates since then have included : 1- Buffs for everyone 2- More polyvalent supports that can do something else than just healing or regenerate energy (as Wisp or Dante) 3- Helminth, giving everyone the possibility to have energy- or life-regen abilities 4- Arcanes have been widely distributed through events and such. At the time, Energize was a luxury, now it's just Arcanes' equivalent to Serration, just slot it and call it a day 5- Shield gating, basically removing HP healing or armor buffing needs, only Shield-regenerating support warframes have benefitted from that. 6- Overguard The problem is definitely not easy. Helminth was an error since its inception, it was created to remove DE's headache in balancing stuff but killed many Warframes in the process. Shield gating, while cool & required, made Health ignorable except for Warframes which have ways to maintain it (and usually it comes through an awful lot of setup with Armor mods, health orb drop mods, companions etc). Overguard is another layer that made Health irrelevant. Arcanes well, we can't go back now, it wouldn't even be a great move to do so. I would say that removing the buffs/healing limitations on defense targets would be an immense first step to make Healers great again, even if it's only for a handful of missions (Def, Mob Def, Mirror Def, That-game-mode-where-you-escort-dudes-to-the-extraction-point). Would it make them mandatory for those missions ? Probably, but then what ? AoE Warframes are mandatory for all the other game modes, and still will be among the best for defense-based ones (because it's one thing to heal the Defense target forever, but you still have to kill stuff).
  10. It's difficult to conclude after only 2 weeks and a handful of examples (even with the choice daily reset bug, that's what, 5 occurrences max ?). Over those 2 weeks, I had twice a weapon which is among my most used (Soma & Ignis). I think Ignis is still #1 after all these days. And I'm nowhere close to have used as many Formas as you have.
  11. Has that been confirmed btw ? I know in Circuit it was weighted to favor less-used stuff (same for Helminth's invigoration as far as I understood, but idgaf about invigorations), but I thought Deep Archimedea was different in that regard. But overall yes I agree, I don't have problems with RNG as long as it's real RNG. Can't complain so far as I've had Ignis and Soma in two weeks, as well as War & Guandao last week so it was roughly OK
  12. No, forum rules. Just sayin', posting a feedback in the bugs section will increase the chances of it being ignored, and vice-versa. But you do you, I didn't encounter such issue so I'll survive without any fix
  13. Pick the Warframe of your choice. The Vosfor reward for max difficulty is irrelevant. Otherwise yes, go PUG Other alternative, unselect the Gear restriction condition, and use all the Specters you have
  14. Yup, people have to realize that. As you said, an Incarnon weapon or a meta Warframe (whichever you prefer or suits best to the mission types) is all it takes to go from "miserable experience" to "challenging but OK". I had the garbagest picks this week, only Voruna was cool but with useless melee weapons, I just picked Dual Ichor and I went on to wreck everything as if it was ESO. Well, with some help from teammates for the Mirror Def as this one would've been tricky with only Voruna.
  15. Bring back defense target healing (and reliable CC) ffs, who cares if it's a bit "OP", it would only make Support Warframes good again (not even "great", just "good"). Who the #*!% has even seen a Trinity in his PUGs recently ?
  16. I don't have problems with the current situation, but what you propose would be nice indeed. The only problem I could see is that the categories for secondary do not exist as of today, as far as I know. Sortie only has the special modified for Primary (Rifles, Shotguns, Bows etc), for Secondary and Melee it's simply "Secondary only". But that's only a matter of defining the categories so it shouldn't be too much hassle If that could also come with a clear indication of the weapon type in the Arsenal, that would be great. There are some weapons for which it's not so clear, and the only way to check is either to equip the weapon and check if it has any type-exclusive mods (like Sniper or Shotgun mods), or try it during said Sortie.
  17. It seems to happen every 6-9 months, except the last time when it has gone more than 2 years. So unless they have said something in a Devstream, it's difficult to tell ! Plague Star Appearances Event Start Event End Total Duration First Appearance November 15, 2017 (PC) December 1, 2017 (PS4 and XB1) [1] November 27, 2017 (PC) December 18, 2017 (PS4 and XB1) 1 week, 5 days (PC) 2 weeks, 3 days (PS4 and XB1) First Reappearance April 5, 2018 (PC) [2] May 10, 2018 (PS4 and XB1) [3] April 17, 2018 (PC) May 22, 2018 (PS4 and XB1) 1 week, 5 days Second Reappearance September 19, 2018 (PC) [4] November 2, 2018 (PS4 and XB1) [5] September 30, 2018 (PC) November 13, 2018 (PS4 and XB1) 1 week, 4 days Third Reappearance June 14, 2019 (All Platforms) [6]* June 26, 2019 (All Platforms)* 1 week, 5 days Fourth Reappearance January 17, 2020 (All Platforms) [7] January 27, 2020 (All Platforms) 1 week, 3 days Fifth Reappearance September 8, 2021 (All Platforms) [8] September 30, 2021 (All Platforms) 3 weeks, 1 day Sixth Reappearance November 7, 2023 (All Platforms) [9] November 21, 2023 (All Platforms) 2 weeks
  18. Well the highest number is not the criteria here. Attack speed & damage consistency are important. If you hit for 3 millions every 4 seconds, it's maybe better to deal 100k blows 10 times per second. At this point I would say it also depends on what you're doing. Because 100k or 3 million damage kill 99% of the enemies in the game anyway. If you're not doing level-cap content, use whatever is the most satisfying/pleasant for you.
  19. So, that's why. I was wondering if I was blind and I was looking everywhere for which vial I was supposed to use on them haha
  20. It seems you're more complaining about bugs than providing feedback, so you should post there instead : https://forums.warframe.com/forum/1956-deep-archimedea-bugs/
  21. What ? No. It gives a reward for those who want / are lucky enough to go to the extra mile by doing the maximum difficulty. If this reward was completely gone, people wouldn't even try with all the options activated. I like that there is a reward, but that it's minor enough to be ignored in case you have a rough week. That's a smart move from DE.
  22. They should double its health in Archimedea tbh, it's OK for normal mission considering we can take defensive/aoe warframes, but here we have restricted choice. It makes for additional challenge, which I'm not against, but random OS you couldn't have seen coming are not challenge
  23. Yeah but Modifiers have to be well designed & thought out, not just shat by the dozen without any consideration for anything. Otherwise we end up as unfun garbage. As said here, the modifier on the Alchemy this week is cool on paper, but garbage in execution. We can't see anything and in the end we don't engage with this modifier and we consider 10% of enemies are just invulnerable. It's the same for Linimus : while the idea is OK for 80% of the mission (forcing you to move around to avoid the drains), what the hell does it do in an Assassination where you can't move anywhere ? They could have taken the Sortie modifier that reduces your running speed by 75% or so, would that be innovative and fun ? Well no, just artificial difficulty.
  24. I won't read the rest of your post considering you didn't read mine. I just said it's the most endgame we have, nowhere did I talk about difficulty. And even if last week's Archimedea was garbage difficulty-wise, this week's is a lot tougher.
  25. Once you have changed your glyph in game, you only need to re-log onto the website, your previous glyph is simply kept in the cache.
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