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Umbranoir

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Posts posted by Umbranoir

  1. I like the RNG behind Rivens, it's akin to the likes of weapon rolls in other looter games. What I'm not-so-keen on is the fact that weapons that are useless become barely usable with a Riven at higher levels, and weapons that are great become stupendously great at dealing with Higher-level enemies.

    It can't be a system to make outdated weapons get buffs to better keep up with higher level weapons when higher level weapons also get buffs albeit not as much but still enough.

    Scrap rivens, convert it into reroll currency, scrap flat damage mods (I mean, seriously, lets make a modding system with hundreds of mods but damage which is literally what you want the weapon to do 99% of the time is one of them) make weapon damage level up with the weapon with the equivalent to a max damage mod at level 30. Fix enemies being cake-walks across the star chart. Make it so you can reroll the weapon stats within a set of parameters per weapon that balances better or trash/dismantle the weapon for a number of reroll currency and a portion of resources you spent on it.

    E.g: Hi! I'm a burston Prime! My base stats are as follows: (List reasonable Burston stats for the starchart with the idea that a weapon levels up slower than currently) Oh boy! I like being a Burston, but I'm not so great at higher level gameplay, I wish there was something I could do to make me better! (Reroll the weapon for the first time and get an increase to its base stats similarly to the increase in elemental percentage from Kuva weapons randomly distributed to its stats!) Oh boy! I now do 5% more critical damage and 10 more damage per shot! Thats a start but I wish I could go further! (Apply a reroll to change stats or a boost to its current stats with diminishing returns) Oh boy! Now I have a 10% increase in critical damage and 20 more damage per shot! But I have used 2 of my X number of changes! Time to apply some mods that flesh out my new capabilities but I can see my owner also has another Burston Prime with different stats that he no longer wants because I work better for him, it's a shame he ripped it apart for a resource he can use to reroll/boost weaponry instead of relying on a percentage-based increase to a wide-array of weaponry that all use the same damage mod despite weapons having clearly better stats than some! Or worse! Introducing a mod that does what I just did to myself with bizarre fluctuations in stats that are subject to change every-so and so months which sounds like its difficult to maintain and screwing people out of what they spent time on because the weapons that are popular with Rivens are now having their Rivens nerfed because a lot of people were using it instead of fixing the immediate problems like the disparity between weapon stats! 😄

    Yes, all of the above was only half thought through and the above system has its flaws but I'd still argue that nerfing popular weapons retroactively at multiple points through the year by proxy of Riven disposition is like handing a one legged man a crutch pitting him in a race with an average guy and a track runner then halfway through the race shoot the track runner in the leg, turning the average man into Usain Bolt meanwhile the guy with one leg spontaneously grows a leg and carries on running then repeating the process each lap meanwhile the people paying for the crutches and bullets are being shafted by a mogul with a big ol' cigar and a handlebar moustache wiping the sweat off his brow with a big ol' bill of your time goading that he is the almighty Pablo and you should get back to work >:O. (Still love you pablo)

  2. So. If DE had to create a new item/mod/skin every two weeks the quality of these would drop. A lot.

    As it happens, Baro has brought 202 unique items so far. (Bundling armor parts together as a single entry) covering unique weapons, past event rewards (Weapons, mods) Primed mods, cosmetics, boosters, relics. Given that DE pepper in new items and that Baro only shows up every two weeks, they ofc repeat a bunch of stuff that players may have missed last time. They don't necessarily have to be the most amazing things in the game but people playing a lot longer than you that have missed them, or newer players that do want them have the opportunity that way. Be patient, young one, he does have good stuff.

  3. 3 hours ago, The_Wolf_Studios said:

    Ok, so... I do not know how to start this, but anywho, I have noticed that there is a slight discrepancy with the key bindings in relation to the melee combat system and a relatively small thing outside of missions.

     

    Starting off outside of missions is Kavats and Kubrows and the change of making the button to pet the 'x' instead of what it was, 'e.' I know that this doesn't seem like much, but I feel like it is a slight step in the wrong direction because your pet will block your consoles and interfaces with just being there and, likewise, causing me to go into menus instead of petting them. this is just a really small change and after spending time with it I must say that I am not a complete fan of this change.

    On an other note about Notifications, I have noticed that alert notification have been appearing in missions now. I do not know if this itself is an intended feature or not, but it does kinda get on my nerves cause I am used to only getting notifications like that if it's an update.

     

    Moving on from the Q.O.L. changes, There is something I noticed about the whole channeling being removed and that is there is still mods that require channeling to work, namely the Reflection mod (See Reflection Mod here: https://warframe.fandom.com/wiki/Reflection ) which kinda resulted in a failed experimental blocking build. Along with that, I have noticed that there isn't any form of heavy slide attack, which I am guessing is more on that "less reliance on the 'spin-to-win' gameplay method", but that is mostly me on about it because of all the rivens I get with some form of maiming strike.

    On a related note that is quite more important, I have taken notice of the change from using 'e' to preform melee attack finishers to 'x' and I have a slight suspicion that this was an unintended side effect of the new Parazon, but also worry it may be intentional so I would like to bring attention to it due to the fact that it interrupts the flow of melee combat to have to constantly press 'x' instead of 'e', likewise, the finisher option does not appear for Inaros when using his first ability, putting a deep unintentionally crippling effect on Inaros' first ability. Like I said, I think this may only be a bug, but I would like to draw attention to it either way due to the problems it causes with combat flow.

     

    In conclusion, I hope that whom ever may so be intrigued by what I have mentioned or those who share similar thoughts, please feel free to also add in a reply to tell me what your thoughts on it are and to the developers and DE as a whole, I am loving these recent updates, between the upcoming Railjack and the already here Old Blood. The Kuva system provides a fun rigorous challenge against my rival and Lady Luck herself and the weapons are all the more rewarding to hunt for. As for the current prologue for the Railjack, it is slightly jarring to my clan due to having to remodel the entire Dojo and being staggered by things like placement and what not, but it has been quite the journey! I hope so much that you all have had as much fun making it as I have had playing it for I know that Game Development can be quite the process! Likewise, I hope that you do take what I said to heart! If you have read this far, thank you for your time.

    Your Jolly Friend,

    Wolf

    P.S. I do not know exactly if this is the right place for this thread so if it is not I would kindly appreciate the heads up!

    WHAT?! A coherent, thought through feedback post that ISN'T some keyboard warrior ranting about how the rules aren't fair?! Well, pickle my sister and call her a gherkin you have yourself a jolly buttsmacking good upvote.

     

    ... I like the melee though.

    • Like 2
  4. On 2019-11-03 at 6:21 PM, Ralyks said:

    Players ignoring their lichs and blocking spawns for the rest of the squad is a REALLY BAD PROBLEM RIGHT NOW. Its faster to farm murmurs in a squad so playing solo cripples your farm. Its now taking almost twice as long to complete a lich encounter because inconsiderate players ignore their lich preventing mine from spawning.

    There needs to be a despawn timer, a vote to kick, a something. Because players are A******s.

    Expecting people to who play publicly to conform to your personal standards of play is an exercise in futility my friend. As frustrating as it can be at times, you must learn that you cannot control the whims of people in-game much like you cannot control the whims of people outside of it. Know when to cut your losses and try again.

    As a Donald Miller once said: “When you stop expecting people to be perfect, you can like them for who they are.”

  5. On 2019-11-23 at 12:42 AM, AdunSaveMe said:

    She looks great, what are you on about?

    Every time a prime is shown off people say this, and it's always wrong.

    I mean, there is so much wrong with this comment it actually hurts.

     

    On 2019-11-23 at 12:38 AM, BlindStalker said:

    Here are my 2 cents thoughts

    Ivara Prime's look:

    I pretty much agree with your take on it but with a little more negativity. Ivara has been and continues to be my most used Warframe. I wasn't expecting the whole MrsBrightGlowingSpacejellyfish aesthetic BUT it doesn't look awful. Personally, I'd have preferred a more... Hunter/Ranger/Dangerous looking aesthetic.

    As for the weapons: Sad that there isn't a Daikyu Prime BUT Baza is still getting my giblets vibrating. Aksomati, sure.

  6. 3 minutes ago, Leon-Darkheart said:

    i think not that the grind is a problem, again, its the RNG. this whole system is based on luck, spawn- and dropchances.

    well a bit RNG might be ok but how many RNG is there? i mean srsly, this whole lich system is BASED on random drop- AND spawnchances, there is nothing to cutytalk about.

    I can almost agree with you but the thing is, DE wanted to go for a system that isn't just another boss fight. If they removed any amount of RNG from Kuva Liches, it becomes something you could realistically do in seriously little time a-la Every other boss in the game (Something DE wanted to avoid) Then we'd be out of things to do again before the week is out. I agree that the relics were a bad way to do it, I'd personally have had a new system to accomodate the lichs instead of defaulting to already present ones with a good time-sink that fulfills the "Needs to be something you actually need to work at" criteria.

    • Like 2
  7. Just now, Leon-Darkheart said:

    Ok now i want to know how many lichs you killed, if you bought the mods and how long you needed. No really, im srs here, Tell the forum please coz i sure needed longer just to get all the mods...

    Whoops! You misunderstood me, Cap'n. Re-read and try again. I'll re-emphasize that for you!

     

    6 minutes ago, Umbranoir said:

    Yes. Random is Random, the alternative is Not random. (Woooow) Then we can all just pick up what we need, be done in 5 minutes and be on our merry way!

     

    • Like 2
  8. 1. Killing a Kuva larvling is trivial. Like not by a little either. Like it's almost given to you. Yes, Only one person in a 4 man squad gets the "kill" but it's a level 20+ mission against a grineer. Grab an unranked Excal and some Mk.1 weapons and you'll still find it easy.

    2. The system passed the starting point are a little tedious, I'll admit. It is essentially farming something to be able to farm something and that is not "difficult", just time consuming.

    3. It's opening a relic. It's a non-issue if DE gave you better options to get the relics in the first place, arguably making Kuva liches just another trivial encounter you can knock out back to back in the space of an hour in some trivial cop out Sergeant fight like you seem to be suggesting.

    4. I'll give you that one. The Murmurs are somewhat tedious. Not to the point that it's a problem, but yes. I'd be happier if they increased the amounts of thralls just a tad.

    5. It's opening a relic. It's a non-issue if DE gave you better options to get the relics in the first place, arguably making Kuva liches just another trivial encounter you can knock out back to back in the space of an hour in some trivial cop out Sergeant fight like you seem to be suggesting.

    Yes. Random is Random, the alternative is Not random. (Woooow) Then we can all just pick up what we need, be done in 5 minutes and be on our merry way!

    I'm glad that DE made something that can't be knocked out repeated times in an hour. (Cough, Eidolons, Cough), I'm glad that DE made content that doesn't cater to the entitled memekids and their "I want everything now" mentality. I'll admit, it could be done differently in places but overall, wp DE, gg.

  9. I mean, Nightwave is just glorified alerts with a seasonal progression. It really doesn't need a boss like the wolf. (I totally agree that he shouldn't have been nerfed, but it makes sense that he was eitherway)

    Warframe NEEDS to fix its lack of endgame for sure, but tying it to Nightwave is no bueno.

    Here's hoping Empyrean and the Nemesis system blows it wide open, else I don't see how much longer I can stick around doing nothing in Warframe. :L

    • Like 2
  10. 18 hours ago, Zelmen said:

    @OfficialEspurr Unless you are on the same PC, you do know that they have different IPs. They can track down to one specific PC.

    Not exactly. Individual devices on the same WIFI source have separate 'Internal' IPs for communicating with each other, but your router assigns an external IP that appears the same for all devices connected to the Internet. (Warframe, as well as pretty much everything else on the Internet has access to this IP address)

  11. Bottomline is Vulkar Wraith is almost always going to fall short of Rubico P or the Lanka.

     

    Rubico P has the highest base Crit Mult of all Sniper Rifles, reloads a whole second quicker than the Vulkar Wr. and gets an additional +50% Crit multi on zoom in.

    Lanka has great base damage typing for an easy set up in Rad damage. Highest base damage of all Sniper Rifles on charge. Can hit 112.5% crit chance with a Point Strike and the +50% crit chance bonus from the zoom in.

    I'm not going to go as far as to say the Vulkar Wraith isn't viable Eidolon hunting, but it's definitely outclassed.

    With a great Riven on the Vulkar Wr you might be able to atleast keep up.

     

  12. Hey! A few things to try!

    - As the worthy gentleman above has pointed out, progress a little further, the tutorial is often an alone experience.

    - Check to see if your 'Matchmaking ping limit' and 'region' is set to a state that is inline with your internet connection.

    - Make sure your matchmaking is set to Public

    - Be aware you may not always find a group off the bat, people may join you after you've entered the mission.

  13. 11 hours ago, GinKenshin said:

    Nova prime imo. since she's so versatile should would benefit so much from free cycling of aura. and since her builds are so different as well that's even more reason to use it on her. for example I use the usual cp on her slow build, but use power donation on her speed

    This is pretty much it. What a babe.

  14. 9 hours ago, taiiat said:

    surely, surely, you are just having a massive laugh.

    you make a bold statement about how nobody is providing useful information, then all you have to say is "go watch this Youtube video and just copy paste the Mods someone else used, i don't have anything to say".

    ok.

    My apologies friend if I hadn't made the relevance of the referral clear to you.

    The reason I suggested the Tier list from Cephalon is because it isn't opinion based, in contrast to the opinions shared here.

    I'm sure you probably realized this when you actually checked it out to be sure and forgot to edit your comment instead of making dumbass generalizations and acting like a smug toddler about it and all is forgiven.

    For more information on the testing regiment that each weapon is put through to test the DPS output and viability of the weapon there's a nifty link on the page somewhere.

  15. Not to step on any toes, A lot of the content shared here seems to be opinionated at best and gives no actual answer to your question.

    I would check up on Cephalonwannab's tier list, as the testing put in to the finding the relative DPS of each weapon gives you an actual sense of how well a weapon will perform as well as providing a build for each weapon to get a sense of how to go about getting the most out of it. (Doesn't include rivens for obvious reasons)

    My personal highlights include:

    Phantasma - Low damage per shot, insane DPS beam munitions.

    Exergis - Very high damage per shot, monstrous DPS, projectile munitions.

     

     

  16. Hi! I like cake. Cake is a great thing to like. The idea on the Reddit-post, not so much.

    I totally agree that SOMETHING should be done about the mandatory mods but this sounds like just 'Free up a mod-slot to just fix part of the problem'

    E.g: If I currently have a maxed serration and I want to do any reasonable amount of damage, that mod has to be acquired, ranked and placed. Basically that means that a weapon is usually useless without that mod and the resources I have used to rank that mod whereas, the weapon should gain the 10 ranks of serration/hornet-strike in damage increases as you gain 'Mastery' with that weapon. (I mean, It's not like I can't just stick a max-ranked serration on an unranked weapon right away anyways)

    I've never viewed Vitality or redirection and certainly not Steel Fiber as 'Mandatory', I'd have no issue if nothing was done about them.

    Edit: As for it being a Reddit-Post, Boooooooo! No cake for you people.

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