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Kuez

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Posts posted by Kuez

  1. 2 minutes ago, RITHM said:

     

    doesn't change for riven dispo 3,4,5 though?(i don't know for riven dispo 2 I dont have a weapon of that riven dispo)

    Not every weapon is going to see different disposition within its "family".

  2. 45 minutes ago, Oreades said:

    Remove one of the best QOL updates for Razorwing..... no thank you. 

    To elaborate on this: FORCED is the key word here.
    I am 100% for allowing vaccum or fetch to work in Razorwing if you have them equipped, however please take into consideration that some people are purposefully saving energy orbs, so that they can fill their energy right away, when for example one is using Razorwing (a toggled ability!) and they go "dry".
    To a lesser extent it also applies to ammo packs: Instead of being able to collect ammo packs and not waste their potential, due to constant "vacuuming" you are getting pack of, let us say 60 rounds, when you have only used 10 rounds, thus wasting 50 rounds - assuming you are jumping in and out of Razorwing.

    • Like 1
  3. Please.png

    EDIT (since a lot o Tenno, probably think, that I'd love to have it removed all together):
    FORCED is the key word here.
    I am 100% for allowing vaccum or fetch to work in Razorwing if you have them equipped, however please take into consideration that some people are purposefully saving energy orbs, so that they can fill their energy right away, when for example one is using Razorwing (a toggled ability!) and they go "dry".
    To a lesser extent it also applies to ammo packs: Instead of being able to collect ammo packs and not waste their potential, due to constant "vacuuming" you are getting pack of, let us say 60 rounds, when you have only used 10 rounds, thus wasting 50 rounds - assuming you are jumping in and out of Razorwing.

    • Like 5
  4. 26 minutes ago, Bacl said:

    Accessibility on Arcanes is not a bad thing, i wouldnt mind if the.market was brought down a.peg or two but people are pissed about the removal.of stacking and the upranking

    It's already been brought down. But not by a peg, nor ten pegs. It's been sank onto the ocean's floor :crylaugh:.

    Energize costs about 80 platinum and I remind you that it used to cost 400! :wink:

  5. 45 minutes ago, (XB1)ECCHO SIERRA said:

    Getting 10 more arcane guardians to make my arcane guardian rank 3 almost as good as it is now?

    3 minutes ago, (NSW)Sniperfox47 said:

    They posted a bunch of exact numbers.

    Actually I was stupid and didn't bother looking at the workshop. My bad.

    Now seeing both Guardian and Energize (which I hope are mistakes) I fully agree with you. :tired:

     

    • Like 2
  6. They have explicitly said that rank 5 arcanes are going to be about 50% better than the current rank 3 one. :sleep:

    EDIT: ...and then I have read the workshop. Nevermind what I said above.

    EDIT 2: ...and then:

    Spoiler
    3 hours ago, [DE]Rebecca said:

    Arcane Guardian Details + Reminders

    Arcane Guardian

    On Rank 5: On Damaged:

    15% chance for +900 Armor for 20s

    • Arcane Energize will still give energy to toggled Warframe abilities - this has been asked a lot. 
    • Arcanes will require 21 Arcanes to reach the new Max Rank of 5. Scarlet Spear will feature a buy-what-you-want shop for Arcanes based on the currency earned in the event. It will launch in March shortly after the Mainline. 

    ...this came, so it's not this bad after all.

    On 2020-02-29 at 10:16 AM, (XB1)ECCHO SIERRA said:

    *edit* it looks like they changed their mind about guardian. 15% chance for 900 armor for 20 seconds. The 5% reduction in chance to proc is unfortunate but at least getting more arcanes will get more armor now. And they've said energize will work with toggle abilities. So I dont know how that's getting reworked specifically but it sounds like it at least wont be getting dumpstered*

    Ikr? :crylaugh:

    • Like 4
  7. 1 hour ago, Tarren203 said:

    ...as an example, you have a rare relic that you have to spend radiant on, you don't want to leave mid mission because someone is afk but you (are?) depended on their assistance for the mission to succeed and for you to get that specific item from the relic...

    Them being with you doesn't help in any way unless you're sharing the same relic - in that case there's no way someone's afking - if they are, then they're going to be at the "losing side" 50-75% of the time, with the exclusion of reactant, but who cares. ¯\_(ツ)_/¯

    1 hour ago, Tarren203 said:

    ...you cant leave without loosing that 1 in a thousand item that you could have gotten...

     The only item this rare in this game I could think of would be, let's say Primed Chamber that doesn't drop anyway. Chill out. By the way if you don't like the team you can leave - you don't loose your relic.

    1 hour ago, Tarren203 said:

    ...will you please help but implementing an anti afk system within the game...

    Such system is already implemented - at least for defense rewards.

    1 hour ago, Tarren203 said:

    ...and trust me, in the future I'm going to record and report every single AFK player I run in to during missions and take screenshots , and reporting them to DE, sorry but I am fed up with it, I'm hoping that DE will see this and implement an anti AFK system within the game.

    Again - chill the heck out. I understand that it's frustrating if someone is getting into mission and... freezing.  Always take, that real life exists into consideration. To wrap this up, there is an unofficial saying: "If you go Public you have no right to complain." :crylaugh:
    Recruiting tab awaits.

    • Like 1
  8. @motorfirebox I don't have much to say other than I agree. :crylaugh:
    As a short anecdote, because I relate to you a bit:
    I attempted Warframe twice a bunch of years ago and I didn't use a bow - that was a huge mistake. Ended up giving up on it after few hours.
    I came back for the third time and picked up the Paris MK1.
    It was magical. Stealth approach, aiming for these headshots, enemies impaled to walls and these stealth multipliers. Paired with Volt's passive I could mitigate lack of mods.
    I'm not using bows much anymore, but recently I equiped Paris Prime again and it's just as nice to use as I remember.
    Hopefully we'll see that trailer levels of bow power Soon™. :satisfied:

  9. 51 minutes ago, Tinklzs said:

    #1 Arbitration changes, I feel they're going in the wrong direction. New players shouldn't be here, and those whom die should be taking responsibility and accepting the consequences that they simply aren't geared/good enough yet.

    I agree with the first part of the statement (new players shouldn't be there), but then I don't fully agree with the statement that it's somebody's fault that they've been oneshot, just because they didn't choose Inaros (for example). Let's be honest the number of times you FLY through an area and get oneshotted by something that you couldn't even react to (and usually you don't even know what that was), isn't exactly player dependant. That's a problem with the game systems/ design though, not Arbitrations specifically.

    51 minutes ago, Tinklzs said:
    • Rivens should be customized augments for that weapon (and should change how the weapon feels rather than being a straight "400% damage" upgrade...
    • So, take one weapon and make a custom riven for it - announce it's an experiment. Then, allow the riven to have rolls like "bouncy projectiles, homing beacons etc."
    • That's... an interasting look on this. But why would you transform Rivens into Augments? We already have both. One Riven changed how I feel about Corinth. It's been shootting way too slowly for me and a Riven changed that; I also love punch through, but sacrificing a slot for full punch through mod or even Seeking Fury (which I'd love to get Primed version of) with that bit of reload speed is a big compromise in damage; with weapon such as Corinth it's quite painful to do that, when it already has problems in endurance runs - if you're not stripping armor, that is.
    • I actually made a similar statement here, but it was about riven disposition, not about rivens beeing augments.
    51 minutes ago, Tinklzs said:

    #3 Balance - with how the state of balance is mainly scaling, I am worried. I seen in mogamu's interview with Steve and Rebecca that they want to address balance in 2019. I wonder how, considering railjack and gas city are within the next 2 years on top of that. They've gone pretty far down the rabbithole with this crapchute of a balance system as it is. To me it seems more like a knee-jerk reaction rather than a well thought out conclusion.

    Bringing us players down a couple of notches, balance weapons accordingly and enemies. Make enemy AI smarter, and react to our weapons/abilities, and by how many of us tenno there are in a mission. Similar to Killing Floor 2 but even more than that.  With this, solo players can still solo stuff no issues - it's all on them. If you add more players, spawns increase and AI gets a bit smarter, reacting faster than in solo to having more players and taking notice of their warframes.  Once you get to a point (say C rotation so 20 mins) AI gets more challenging, changing things up for vet players, if newer players want to try - go for it. But this is the area for vets, where they can be challenged, and not with stupid amounts of health or damage resistance (Like the Wolf of Saturn). 

    And no, you don't need to do any of this all at once, take baby steps -test the waters. I think it would be well received. 

    This was a very good take on that.
    Gas city is right around the corner (we already have node pictures changed), Railjack is also supposed to come this year - don't know why you said that they're coming within next two years. :suspicion:
    This is just my reaction, but when I hear "balance us" I want to puke... I know it might be OP, but...

    Spoiler

     

    I fully agree about changing (buffing) enemy AI.
    I'd like them to be as challenging as with more players from the start, however I understand the fact that it's supposed to be easier to more... Casual players.
    In missions such as Survival spawns are already significantly bigger when there are more players, so I don't know what changes you are proposing. :satisfied:


     

    • Like 1
  10. The thing is, that majority of our (Warframe) keybinds is pretty standard when it comes to any games that you control from either first or third person perspective.
    I guess it's the same as with mouse and keyboard players attempting gamepads - they're (me included :crylaugh:) all thumbs.

    The only advice I would give you is to rebind your "shoulder switch"/ "hand switch" (by default tied to H key) to your thumb button on your mouse (if you have one, that is).
    That way, you can take advantage of corner peeking much more effectively, which allows you to deal damage (with hitscan weapons) while being completely safe from enemy gunfire.

  11. Also 1x3 (/Tridolon), 2x3, 3x3, 4x3, 5x3 and the elusive 6x3 refers to "Number of Tridolons done in one night" x "Killing all three Eidolons".

    I.E. "H 4x3 LF Trin, Volt, Harrow" (ahh, the meta)

    ESO/SO - Elite Sanctuary Onslaught/ Sanctuary Onslaught

     

    8 minutes ago, Fuzzi said:

    Bere/Hydron - Typically XP mission

    Are people still playing Bere? :awe: No way man. :crylaugh:

  12. 53 minutes ago, BLI7Z said:

    Comparing magus elevate with life strike? LOL

    Is comparing a way of healing to... Guess what - way of healing irrelevant to you?
    Sure you've got to stop fighting for a second to proc Elevate, but then you've got Lifestrike, that you have to sacrifice slot for. Do you have anything to add? Both compromise you DPS.

    54 minutes ago, BLI7Z said:

    You are posting too much in this post without actually helping in any way, there goes the effective use of language you are talking about. 

    I said, that I've place the fact that it's going to be a toggle anyways after the "but", because I knew it wasn't a solution for Blade, since that's what seems to be, what you've sucked onto... And I posting "much" because I was having a conversation with Blade. I didn't try to be mean or anything - not to him anyway - it was supposed to be satirical.

  13. 5 hours ago, (PS4)Miyakutsunemaru said:

    Is there anyway to decrease the difficulty for MR TEST preferably mr9? I have don't the practice test 8 times a day for the last 1 year 11 months now and I fail everytime. I have literally used every weapon available to a mr 8 that I could buy or craft, I have crafted or purchased every warframe on the marker maxed them all out and still fail. I have watched over at least 3000 hours of youtube on how as well as made an account dozens of other forums, question sites and Stull to learn how to beat it. But I still fail. I am starting to be forced to just give up and quit but truth is I love warframe but what is the point if I remain mr8?

    Remember to use your Middle Mouse Button to make enemies disappear when you kill them and be patient.
    If you watched all these videos, then you could pretty much follow them step by step and be fine.

    Spoiler

    Queue this and embrace your inner Sam Fisher, might help :crylaugh::

     

     

  14. 9 minutes ago, GX7-BLADE said:

    toggle channeling will be as broken as it is no matter where would you bind it

    That's why I placed it after the "...but". I knew it wouldn't really fix the issue for you. :satisfied:

  15. 1 minute ago, GX7-BLADE said:

    language supposed TO BE a tool, nothing else..! :facepalm::crylaugh:

    A tool for effective communication and I just had to spend some time analysing what that "I c..." was supposed to be.
    I figured that out, but somebody might not. Whatever. :angel:

  16. 1 minute ago, GX7-BLADE said:

    what's the problem? life strike was working just fine. i c no reason 2 disable channeling functionality like this

    Please use full words..! :facepalm::crylaugh:
    I only wrote, what I remembered devs said a long time ago (and I'm not exactly sure that's going to be the case).

  17. Related image ...seriously what the hell did I just read? :crylaugh:

    18 minutes ago, GX7-BLADE said:

    yesterday i came back 2 wf aftr lil break and found out that the channeling is totally broken aftr the upd8
    it made my entire build useless bc of how channeling was important 4 health regen
    normally u always knew when the channeling is active, bc u was just holding the button when u needed it and deactivating it by simply letting it go. u didn't needed 2 think about it at all. but now u have 2 hit the button 1 time 2 activate channeling and hit it 4 the 2nd time 2 deactivate it evry single time. it causes me 2 waste all my energy just bc i thought that i turned off the channeling but i rly didn't and i realize that when it's way 2 l8 and constantly die on some missions bc of that. it's also impossible 2 turn the channeling on while blocking which is important 4 making some combos. it makes channeling management even harder
    missions that was ez 4 me b4 the upd8 r now impossible bc i constantly have no energy and no way 2 heal myself
    that upd8 changed combat from being nice and satisfying 2 annoying chore as u must actively manage ur channeling all the time 2 not waste all ur energy. it may sound ez but it's not at all when u have bullet S#&$storm around u and u just don't have time 2 think about all the channeling management in the middle of intense combat

    I'll be honest. I can't relate. Magus Elevate exists and wasting a slot for Life Strike or Healing Return isn't exactly the best choice when we're already very tight with our builds. After recent update such an arcane (Magus Elevate) is much easier to get, when you don't need resources for it anymore.
    Also you should know, that Channeling should go away with proper Melee 3.0 release. For now, current system is just a place holder, I think.

    18 minutes ago, GX7-BLADE said:

    here's the question - is there any way 2 have normal channeling bind in the current wf version?

    Yes, yes you can rebind you keys in the options, but I'm pretty sure it's still going to be a toggle.

    • Like 1
  18. 54 minutes ago, Datam4ss said:

    Why no suggestion for Primed Energy Siphon...

    Would - let's say - 2 energy per second make a difference when Zenurik can give you 5 energy per second?
    When used by a whole squad, sure, but I feel like there would still be better options than that. And we're talking about Corpus and Infested missions - I'll leave using such an aura for Grineer missions without a comment.
    Plus we haven't seen Primed Auras yet. I could use Primed Corrosive Projection, though. :crylaugh:
     

  19. 14 minutes ago, DarkRuler2500 said:

    I know its photoshopped... i just wanted to ask how you did it.
    Are there templates out there?

    I was doing a few mods on my own with some external software and it looks alot crappier than yours. 😄

    I just saved a normal version of a Mod, random Primed Mod,
    separated the Primed Mod's frame, moved it over the standard one,
    played with colors a bit, mixed numbers and added a bar with "Primed" on it for some... immersion. :cool:

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