Jump to content

TKDancer

PC Member
  • Posts

    1,807
  • Joined

  • Last visited

Everything posted by TKDancer

  1. prolly cause of manual detonation, so they wanted to make it so you are not using 100 energy when casting and immediately detonating it for the blind but i think a flat cost + energy refund system(which the game already has in the code) would work better. and DE also doesnt want mirages running around with their prisms forever(which wouldnt be likely ever cause of their random bouncing but whatever) yeah wish at least this would get changed
  2. if someone wants to no-life the game and complain later that is their prerogative, making the game feel worse to play casually with even more FOMO just to keep those people in check(which realistically is very much not the reason for the addition of FOMO stuff) is bad actually
  3. it 100% is FOMO what are you smoking no??? FOMO is very much also used for anything that can be missed even if it eventually returns and therefore encourages constant playing, or at the very least requires people to keep paying attention to make sure they dont miss out on what they want and this includes incarnon genesis, cause if you arent playing, either cause you arent in a WF mood, busy with other games or just straight up busy with IRL things you wont get access to that weeks genesis choice and will have to wait a month and a half to even see those options again and of course unless they change this formula the weekly rotations will only get worse as more adapters are added, if they are added to the same acquisition source, then we have the issue of specifically making 5 choices available per week while only allowing us to pick 2 dooming players to have a week where they only get 1 adapter im not sure i follow how crafting times and such as time gates(that imo do suck a lot of the time) correlates to gear that we can only get 2 of per week that is on a 6 week rotation if you still want to call those time gates thats fine i guess but even then you have to admit its a much stricter one and of course this is all without even considering that DE didnt even give us a basic description of weapons' incarnon modes so people are going blind in their choice unless they want some days to see other people who unlocked and built the adapters so people might make a bad choice in a week and have to wait 6 weeks more to make a better one for that group of incarnons(i.e i ended up picking the skana in week 1 only to be sorely disappointed with it now i gotta wait a month and a half to get a choice of the braton/kunai/lato)
  4. even beyond clunkyness of movement in tigher tilesets shes definitely not perfect, aquablades being a bad ability without the augment is a very real issue, riptide's vortex radius shrinking to a flat 5m almost immediately after the cast is another issue, as is the fact that it's damage component is basically useless since it cant deal with armor(and doesnt even scale well vs unarmored enemies either)
  5. id rather it happen and then eventually get a new passive for mag
  6. well yeah it just stands on EB cause its a pretty old stance and baruuk's projectiles being basically arca plasmor shots gives him more lee way(plus the better crit stats and reactive dmg)
  7. Sevagoth's Shadow(more specifically, it's Claws) still cant benefit from the combo duration extension from the Primary/Secondary Dexterity arcanes not trigger it's bonuses for Sevagoth himself found this archived post from over a year ago complaining about the same thing and no fix since:
  8. makes little sense that Sevagoth and his Shadow both have a damage vulnerability debuff ability(Reap in base form and Death's Harvest in Shadow form), more so since those 2 debuffs cant stack, as they are the same debuff... and things are made worse as Sevagoth himself has a 1-2 combo that just straight up stops working against armor since the scaling damage doesnt account for armor, only health and shields seems like a very simple solution: make Sow strip armor, make it 50% and affected by Ability strength, no duration(as no armor strip should be temporary) and make sure it affects everything not fully immune to abilities. Also, allow recasting. As it stands Sow does very little by itself, just a primer for Reap with a weak True Damage DoT that cant be recast Reap could lose or have its Death's Harvest debuff reduced to compensate(and if Shadow uses Death's Harvest, have the stronger effect take over) this single change would allow Sevagoth's Sow+Reap combo to be reliable against all factions and give extra interaction between him and his Shadow(i.e: Sow an Acolyte or some other tougher enemy, switch to Shadow and blender them)
  9. title. Archon Hunter nightwave challenge CANNOT be completed if you already did your weekly hunt, even repeating it for no reward doesnt make it work i had a recovered 7k challenge for an archon hunt, likely from before i could do archon hunts, but it was only recovered AFTER i did my weekly hunt, so now i cant do it and i have a 7k standing challenge that cant be done taking up space :/
×
×
  • Create New...