This may be a little bit of a nitpick, but it's been on my mind since i first got Valkyr. When you use the rip line from a standing position, it pulls you towards the latch point; I'm mostly fine with this. However, I can't help but notice that when I'm using rip line in tandem with bullet jumps, quick slides, and rolls, there's a noticeable drop in momentum, even when I pull myself in the direction I'm already moving. I don't know if it's possible given the game's physics engine, but I think it would be great if, at a minimum, the momentum was simply redirected or added on to, and not reset (as rip line seems to do). At maximum, it would be cool if the entire mechanic of rip lining onto the environment was overhauled (and this is just me brainstorming): when a player is on the ground and they use rip line, it pulls them towards their latch point like it currently does. If a player is in the air, they can hold 1 down to pull themselves to the latch point, or they can tap it, and instead swing on the rip line similar to, say, Spiderman. The line can then be released by once again tapping 1, or once they reach a certain point in the swing's arc. I'm not sure how feasible all this is; I just don't like how Valkyr's rip line stops her momentum in mid-air.