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ColdCremator

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  1. All the puddle talk has gotten me conflicted now. On the one hand, it definitely sucked mechanically and needed significant improvements or a straight up replacement, the latter being the official route. On the other hand, I do see how the puddle was an endearing part of Hydroid's kit with its own fun factor. Maybe something could be done to bring it back in spirit while also improving it so it isn't mechanically weak. For example, Undertow could be integrated into Tidal Surge as a Press/Hold cast feature. While as a puddle Hydroid should be able to move around at standard walking speed. The tentacle tether feature would still be usable, but submerging enemies innately would not. Since LMB is the tether, then RMB could raise a Hydroid-ified tentacle in an aim state that you can then use to fling individual barrages with LMB, scaled purely off strength or strength and primary/secondary weapon mods, that way it isn't such a passive ability state anymore. Heck, maybe tethering, damaging and/or getting the puddle underneath an enemy could open up said enemy to a unique finisher, either normal or Parazon, where Hydroid swirls up from the water, grabs the enemy and plunges them into the puddle. Maybe Undertow could move even faster in areas under the effect of Tempest Barrage or Tentacle Swarm. Aside from that, I am loving the direction of this rework. His 1 and 4 having full charge values at a single press, his 2 no longer flinging, his 3 giving survivability and a different way to strip armor and buff, and his 4 being so efficient now and very visually pleasing, all are great changes. Tentacle Swarm in particular could benefit from either a baseline or, more likely, as an augment buff where enemies held by tentacles could share dealt weapon damage between other tentacles holding enemies, like Zephyr's Tornadoes do to all enemies within the tornado when it is shot. That'd definitely give his tentacles a lot more damage utility beyond Corrosive proccing and CC. Can't wait for the update!
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