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Kral2

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Posts posted by Kral2

  1. When doing Hydron as host (chroma) and the group also containing a revenant and titania, I was sometimes getting one-shot while melee attacking.  EE.log was reporting that I was taking massive hits from elite lancers:

    41992.438 Game [Info]: Kral2 was downed by 1,011 / 1,010 damage from a level 36 ELITE LANCER

    I was affected by titania's thorns when it would happen and adaptation simultaneously triggered on slash damage (I had a kronen prime) so it suggested damage reflection was somehow killing me.
    Raspberry and I tested it in the simulacrum and could replicate it.  With the host slide attacking revenant's enthralls while titania's thorns aura was active, it would occasionally kill the host.  Here's what it looks like (dunno why youtube destroys the quality, the source video looks fine):

    https://www.youtube.com/watch?v=Erov00gnTpU

     

    Some notes:

    - It's random, but fairly repeatable.  Every couple mob groups in simulacrum we did this with would kill the host, and I died this way four times in one Hydron.

    - We could only replicate it when the attacker was the host.  And no one in my original Hydron group died other than the host.

    - Still happens even if titania is the host (as seen in the video).

    - We only tested melee slide attacks into the enthralls, it might not be specific to melee.

  2. It's a mistake to think that if only X% of players played something that the impact is X%.  Consider WoW and Sunwell - only 2% of players actually ran it, yet by looking at community sites at the time, the entire game revolved around Sunwell and class balance in Sunwell was of utmost importance to everyone playing the game, even those who would never set foot inside it.

    The trials community was a strong community that produced a lot of the video/streaming content that got new players into warframe.  Speedrun videos of trials were the first videos I saw linked in threads about the game and the players talking about it in those threads were daily trials runners.  Many of them were running clans to help organize trials runs.  Removing trials before having added anything for those players to transition to decapitated that community and several clans in our alliance are now just drifting as the leadership quit.

    It strikes me as one of the most boneheaded decisions in all of gaming.  Other games would kill to have a strong core community like that.  It's not just going to magically reappear overnight whenever you produce updated trials.

  3. I want an archwing solar charger.  If you capture enough eidolons (I'm nearly at 200 hydrolyst caps) you start feeling the pain of having to grind iradite / oil in the 80 minutes of glorious freedom you have between the fight and pre-fight prep for the next.  If you don't do many caps you're probably reading this thinking "how can you ever find iradite and fish oil of all things to be grindy", but the frustration is real and a lot of people would happily buy a 150k rep charger.  It would also encourage their use in bounties which would alleviate some of the complaints about the excessive travel time.

  4. I don't understand DE.  The plasmor, broken as it was, was in a good place among the other shotguns and wasn't so OP that the other shotguns weren't worth using in their own ideal situations.  By nerfing the headshots super hard but not increasing the base damage to compensate it's just made it into yet another mastery fodder gun from weapons research.  It makes me think that they don't actually playtest any of these changes, they just blindly fix what looks broken.

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