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Atekron

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Posts posted by Atekron

  1. I do kind of agree, if someone is willing to pay 80k for riven means that it indeed cost that much

    and it's not players fault to capitalize on this situation, it's entrepreneurial spirit, and it's understandable that they want monopoly, every business want it

    DE is actually guilty to allowing such situation to happen

    simple stat lock will allow of meaningful progression of riven mods, healthy endgame, and will eliminate GODLIKE examples of such mods

    but, guess what who benefits the most from this situation?

  2. 1 hour ago, Duduminador said:

    *Cross arms*

    ...gosh...

    You people actually know that we saw a Corpus capital ship assault on the very first time ever that Railjack was announced. We saw a Void storm approaching the battlefield. a Lich with his own Crew Ship. These are not plans, NEITHER CONCEPTS. These assets exist, There is actual f****** footage of it. DE is just being further careful with implementation.

    chill dude, of course it exist, like demo for tennocon, things that DE spend time to developed to play and show on tennocon

    instead of making some stuff that we can play with, that's why we have tremendous content droughts and latest broken releases

    pray for no tennocon this year

  3. 1 hour ago, Hyro1 said:

    People in the forums: There's nothing to do, there's content drought, no difficulty. Also People in forums: To much grind, takes too long to get through content, content is to difficult. 

    DE whole year:spare drops of half-baked content, controversial reworks(alerts, frames, melee system).

    Also DE: when people start to leave game and numbers of concurrent players very low, they had release clearly not ready, grindy and bad designed litch system.

    Also DE: took opportunity for free advertisement and did release broken pile of S#&$, on which they had work for two years, during game awards

     

    • Like 1
  4. 13 hours ago, motorfirebox said:

    Yes, railjack is absolutely worth polishing. And then, hopefully, integration into the rest of the game. I'm really excited for what they've talked about in their plans for it, the mission links and so on. I like the idea of railjack being central to a new gameplay loop.

     

     

    ...If they're too stubborn to admit their mistakes, why did they remove raids...?

    who said raids was mistake? they just lack manpower to maintain them, because all resources were wasted on "railjacks" and "open worlds"

  5. 2 hours ago, (PS4)SolarPhantom82 said:

    If I wanted to take a break from Warframe, what are some other games (Looters) that a fun to play and will respect my time and investment...?

    if you want to take break from warframe why you are looking for similar games? try something different, I would recommend to try League of Legends for competitive aspect or some MMO with good story and big world to explore , like Guild Wars or ESO

    • Like 1
  6. Like they did with primary and secondary weapons, not ideal,  but suddenly we have so many choices what to play, so many dusty thing became valuable again

    Warframe needs such pass because most of the game is just obsolete

    DE should revisit whole game, revisit all drop tables, integrate PoE and Orb into "main" game, make bold move and introduce scaling rewards, narrow down RNG making certain loot drops in specific locations, making more nodes valuable for playing, implementing token system for sorties and ability to chose difficulty for missions

     

     

    • Like 2
  7. 4 minutes ago, Darklord_Tou said:

    you could also say the opposite:

    Its for new players to look for something else when they are done with core game or just want a change of pace

    Its for veterans who quit cause the they get a whole new mode to explore

    and it doesnt alienate current players cause its not connected to core gameplay so you can play at your own speed/time.

    See?what i am saying is your argument is pointless and can be said about any game mode of any game.

     

    no, dude, sorry but no

    systems involved in railjack are co convoluted and unnecessarily complicated that even me with 2000+ playtime hardly understand them

    it's not "new", we already had such "new" stuff, separated and compartilize from rest of the game, "open worlds", but they at least was entertain player for longer period of time, because if you look at steam charts you will see that players had enough of railjack already

    and they alienate players, because - what the #*!% are you doing DE?!

     

  8. 5 minutes ago, Firetempest said:

    It has the potential to connect everything into a larger true mmo style world of exploration instead of miniature compartmentalized samples of modes.

    and for that reason DE did made another game mode separated from rest of the game? like PoE, Fortuna and archwing?

    a lot of things DE made have a potential, but they don't finish stuff, they get bored and move on to next thing

    • Like 1
  9. 4 minutes ago, 844448 said:

    - I'm 844448, as written on my profile

    - Started from April 2014 when Tethra's Doom event launched

    - Spend an hour or two, sometimes six when I forgot about the time

    - Almost everyday unless there's something important

    - Never took a break before, and not taking any break now

    - $0 spent, tenno, because I'm a cheapskate

    thanks for answering

  10. 17 minutes ago, 844448 said:

    To make it easy for you to sleep at night, let's just say they made it for me

    so, who are you? how long are you playing this game? how much time are you spending in it per day? do you play everyday? did you take long break from it? how much money did you spend on it?

  11. 2 minutes ago, K4RN4 said:

    It's for the devs, as most things in Warframe are. They make the stuff that they really want to have, even if the players don't care

    isn't more wise thing to do is to develop a new game to try their "innovative" ideas? you know, not killing a duck that is laying golden eggs

  12. so, for whom was that update?

    it's clearly not for new players, because crafting requirements, grinding time and general complexity of everything associated with Railjack is just horrendous

    it's definitely not for players who stop playing this game, because, let's be honest - railjack don't brought anything new, it's just another system completely separated from rest of the game, another archwing, 2.0

    and its potentially can aliante players who regularly play warframe, because, again - grind, glitches, and general direction where game heading is rather questionable

     

     

    • Like 1
  13. 13 minutes ago, Zakual said:

    What did you find complicated about it though? 

    AVIONICS:
    This is where you can really boost your Railjack's core functionality - AVIONICS attribute to your Railjack's overall performance and destructive capabilities!

    All Players will be provided 3 complimentary Avionics to give them a head start on outfitting their Railjacks:
    Bulkhead - Increases your Railjack’s Hull!
    Hyperstrike - Increases all Turret Damage!
    Hull Weave - Increases your Railjack’s Armor!


    The AVIONICS screen is split into numerous sections:

    STATISTICS: Shows the accumulated stats for the Railjack after all the Avionics, Components, and Armaments are installed.

    BATTLE: Onboard systems, unique to the Railjack. These work like Warframe Abilities, but are Railjack specific.

    INTEGRATED: Passive stat increased for the Railjacks weapons, shields, and more.

    TACTICAL: Real time utility Avionics for heated battle decisions.

    UPGRADING
    Just like Modding anything in Warframe, Railjack has an Avionics Capacity, which represents the space available to add Avionics. By using Dirac, the currency gained from SCRAPPING or completing Railjack missions, you can Upgrade in AVIONICS for 2 purposes:

    1. GRID: The slots which Avionics are placed. Each GRID can be Upgraded with Dirac to a max of 3 times, thus being able to hold stronger Avionics.
    2. AVIONICS: Avionics themselves can also be Upgraded by using Dirac. Similar to the Mods you know now: the higher the upgrade, the higher cost to equip it in your GRID.

     

    HOUSES

    Meet House Lavan, makers of Railjack technology from the Old War. Specializing in engines and shields, House Lavan focused on delivering rock-solid technology at a lower resource cost. Their components were the backbone of the Orokin fleet but lacked the customization required by elite units.

    Meet House Vidar, makers of Railjack technology from the Old War. House Vidar were material specialists that made a name for themselves with the shrewd balancing of performance and cost. The ability of their hull and armor components to withstand extreme elements earned them the loyalty of specialized units.

    Meet House Zetki, makers of Railjack technology from the Old War. House Zetki's components were considered the best of the best. However, their exorbitant resource and energy requirements meant that only the fleet's most important vessels could be outfitted with Zetki technology.

    There are different Houses of Railjack COMPONENTS, ARMAMENTS, and AVIONICS (Lavan, Vidar, and Zetki) that offer different strengths and weaknesses, allowing you to further customize your Railjack upgrading experience. Many of the same Avionics exist across the Houses. For example, you will find 3 different versions of the Avionic ‘ANODE CELL’ - a Lavan version, a Vidar version, and a Zetki version.

    SCRAPPING can also be done to your Avionics for more Dirac.

    New Railjack Damage & Status Effect Types:
    Throughout the COMPONENTS, ARMAMENTS, and AVIONICS options you’ll notice new Damage & Status Effect types. These new Damage & Status Effect types are unique to Railjack’s escalated combat space - things get crazy out in space!

    • Particle Damage results in a Tear Status Effect:
      • Tears holes into the hull of the enemy ship. Allowing players to deal increased damage.
    • Ballistic Damage results in a Concuss Status Effect:
      • Concuss the crew aboard the ship. Enemy has reduced aim and damage.
    • Plasma Damage results in a Decompress Status Effect:
      • Puncture holes into the armor/shields of the enemy ship. Decreasing the overall shield/armour value.

     

    • Incendiary Damage results in a Sear Status Effect:
      • Rounds burn through the hull of the ship dealing Damage Over Time.
    • Ionic Damage results in a Scramble Status Effect:
      • Temporary disable the enemies flight controls.
    • Chem Damage results in a Intoxicate Status Effect:
      • Confuses Enemy pilot. Enemy will target anyone around them.
    • Frost Damage results in an Immobilize Status Effect:
      • Ship controls freeze causing the enemy ship to fly forward to a stop.

     

     


    PAYLOAD:
    Prepare for your mission at hand by stocking up in the Dry Dock! By consuming specific Resources you can craft the following in advance:

    Revolite
    The Omni gear item requires Revolite to carry out repairs on your Railjack as you take damage in battle.

    Flux Energy
    Battle and Tactical Avionics use Flux Energy.

    Dome Charge
    Dome charges are consumed by Forward Artillery.

    Munitions
    Munitions are required to launch Ordnance.

    These items can also be crafted in your Railjack in the heat of battle as you collect Resources in realtime (explained below under RESOURCE FORGE), so don’t worry if your Resource wallet is a bit dry before you take flight.

     

     

     

    INTRINSICS:
    This skill point based system is your personal home base for core progression aboard your Railjack! Intrinsics determine how efficient and effective your personal skills are when in flight, from the artillery you can equip, your Railjack maneuvering skills, and much more! Each Intrinsic has a max rank of 10, with each rank granting a better boost towards its respective Intrinsic. As the Intrinsic rank grows, so does the cost at which it requires to be ranked up!

    Each Intrinsic Point Spent earns you 1,500 Mastery. If you complete 10 ranks in a given Intrinsic, that will be 15,000 Mastery. Months from now, if you complete 10 ranks in every Intrinsic, that will be 60,000 Mastery!

    Earning: Intrinsics are earned by completing Railjack missions, and by performing actions to aid in the success of the mission: repairs, boarding party combat, etc.

    Spending: Intrinsics are a general skill currency that can be allocated to whichever Railjack skill you want. These can be boosted when you're back in your Dry Dock or in the Profile Menu screen back in your Orbiter.

    TACTICAL
    Increase your focus on the big picture of battle. Improved Tactical skills such as recalling back to the Railjack, powerful Tactical deployment abilities, and more.

    PILOTING
    Forge a bond with the vessel. Improved Pilot skills with Railjack maneuvers like Dodge and Drift, asteroid collision damage reduction, and more.

    GUNNERY
    Unlock the deadly power of your Arsenal. Improved Gunnery skills towards your Railjack’s weaponry, access to the Archwing Catapult, and more.

    ENGINEERING
    Mend the scars of battle and feed the war machine. Improved Engineering skills to bolster battle crafting yields, forge payload items in real time, and more.

    COMMAND* 2020.
    In an upcoming Empyrean expansion the Command Intrinsics will be available to increase the efficiency of your on-board Railjack crew.

    *When the COMMAND Intrinsic launches in 2020, we will also offer a chance to rebalance your Intrinsic skills, thus refunding you all your spent Intrinsics to edit your skills however you please with the addition of COMMAND.

     

    just an excerpt from update notes, wasn't it enough?

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