Jump to content

Tunderke

PC Member
  • Posts

    82
  • Joined

  • Last visited

Posts posted by Tunderke

  1. 10 minutes ago, Dark-Sheer said:

    Id like to see a mod (possible from Simaris) that lets the Helios scan Plants even when they are completed in the Codex.

    Gladly i will sacrifice a mod-slot for that. 

    It would be enough if they add a toggle option in the menu so your sentinel can scan after finished the codex.

    • Like 5
  2. The AI is basically fit to this genre and only just a little bit needs and a little bit more variation on what they can do. Super intelligent enemies not need because then the devs need to rebuild the game from the core and that means the game become less fun for the majority. 

     

    If the AI is better than this (actually better) then the game is enjoyable and have some variation.

    • Like 1
  3. Basically all pre made integrated assistant will be annoying by the time unless you can change them and have a lot more depth of personalities. I do not have yet a ship but I hope there will be more option to customize the cephalons.

    • Like 2
  4. Build times needs to keep the players to play other stuff till they wait for their gears. This time wall is needed to expand the game " lifespan ". The slots in other hand is similar to world of tank slots where you can spend also for store your gear. It is itself not that a big problem the problem is the early game slots amount is low. 5 warframe slot and 10-20 weapon slot for helping early game would be handy for newer players and overall to all. Also rewarding the players for their playtime they could also add free slots in random daily login rotation or as milestones like the 50-100 daily rewards which goes by 50 day cycles. 

    The Nightwave also doing this but itself that is not a big help for new players because it gives them slots ocassionally. 

     

    Player retention could mean more fix to old content, reducing the host migration, adding new game modes which actually can be challenging and add more variation in the missions both in tiles and in random events like hazards, changed plans, containers and lockers gives rare rewards with a 1-5% chance.

    • Like 1
  5. Lemme shown some concept what I feel it can be there, also other concepts what popular.

     

    Flora

    Wish this frame really.

     

    Vespa

    Widow

    https://www.deviantart.com/thestardweller/art/Warframe-Widow-406750980

    I like her design aswell and I think Khora is not really spider frame she is just a beastmaster with a net to capture prey.

    Drider

    A little bit trinity in look but I could imagine this frame too.

    -------------------------

    Also other concepts what would be nice but this one for the male pattern.

    Furion

    This one is a nice concept and the Grendel already can turn into a meatball, hydroid can turn into a pond and Wukong can turn into cloud etc. This body changing concept is still fine.

    • Like 3
  6. I am just speculating on what will be the next frame after Grendel. With Gauss and Grendel the male-female pattern will be balanced again and there must be a female frame as next in order to keep this pattern. What type of frame you can imagine and what frame realistically can be implemented? 

    My bet would be Vespa ( the hornet or wasp frame ), Drider / Widow - both are female frame concepts with spider theme or Flora what I most wants right now because she is a plant / nature based support frame. We do have frames with nature motives but true nature based frame is still missing from the rooster. There are more themes and fan concepts and I do like to hear your ideas on what would be the next frame theme.

    Also what do you think when the new frame could come? My bet is next year early february or april.

    Feel free to share your ideas. 

     

    Also sorry for the grammar.

    • Like 2
  7. There are many frame but I would say Titania needs some minor rework or tweak. Her abilities are not bad but she needs more fluidity and hopefully the archwing updates will makes her better later. Lantern is useful ability but it needs to be locked on a place to be efficient. I disagree however with those whom wants merge her spellbind and lantern because these abilities works differently. Spellbind indeed can make enemies fly but you can cast on you and on your allies so you can make them immune to status or remove procs. Lantern's only problem is the no position lock when you cast on target. Razorwing is fine ability and tribute is also useful but that may can see some tweaks. Other than this I see no real problem with her.

    Nyx is okay but she is in more needs of rework.

  8. Titania is an independent woman and she does no need depend on guys. She is in a good place now but she could see fine tunes and better synergy with Oberon and other frames aswell but depending on other frame to be efficient is not a good design step. Each frame should be efficient in their own and not beign dependand on others. The game is coop but if I want to succeed I do not need to play the similar roles what have in for example mobas. 

    Currently there are some other frames which in more needs of reworks like Vauban what we know he is actually on the line of rework (wish it will be good) and Nyx, Zephyr "mainly tweaks", Ember which is overshadowed by many frames. 

    • Like 5
  9. This game not requires so much skill to begin with. The only things can be considered skill is the parkour, using abilities in the right time, avoiding incoming hits. The rest is about knowledge of the map, mechanics, enemies, your frame and weapons. If you are familiar with your gear you can go forward and reach a decent level but this needs some knowledge and experience. 

    Balance still needs and the balance mean buff and nerf too depend on what content we talk about and comparing abilities in the same category. Hard to balance a game, which does not know what to want to become. Currently this game is a horde shooter, which means unlimited grinding, running in circles to get the same items, dealing with microtransactions and repetitive gameplay. The most skill needs in pvp but most of the playerbase including myself are mainly casual players whom like to go around and have fun and want to relax in a game. Highening the level of skill needs or just articifally make the game harder with no challenge it makes peoples leave the game. When the devs will know what they wish to do exactly then we can talk about endgame and balance but in exchange most things what we use now will be nerfed.

  10. I like this game personally because entertaining and the art design in most cases pleasing. Those whom making negative threads most of them also likes the game but there are some parts what they do no like and they try to improve it with feedback. The one thing need to be considered there the subject and the feedback value is fair enough to be considered as real feedback. There is differences between the rants and critism.

    Forums also used by the minority and the real number of playerbase just does not bother with the forum at all but they ocassionally do check the forums if their fun messed up. Most of the peoples just pass the game silent when some changes make them uncomfortable.

    • Like 3
  11. The mastery rank mostly means nothing it only "measure" that you are playing the game for a longer time and put effort into it. It measures mainly your gear and how many items you have but it is still tricky because you can have a lot items without testing them or you can just power level which means you try to cut the gaps. Limiting further the options is not a good way to teach the newer players or motivate them to be better at something which means nothing when we talk about skills and knowledge.

    I personally not tried yet any sortie despite I am able to do it but still needs to do quests and progress. I just don't mind that all but once someone eligible to do a type of mission then the more experienced players "should" teach them how to play instead of blaming them.

    The major problem with the game start is the lack of tutorials. The Vor's prize is a good step on teaching the newer players, also the tips for frames and how to use their abilities, but there needs some teaching methods how to play certain mission like excavation, survival, defense which basically not a hard or too much brain capacity needing missions yet the newer players "not all but most" does not know how to play and their lack of sense and learning ability indicates there must be tutorials on how to do something. 

     

    • Like 3
  12. Would be interesting to make a modular warframe where you can design the look and you can lend abilities from other frames but this idea was around long before I even registered but yet nothing happend. It's a source of revenue to them so I doubt they will make it happen, because lore wise and money wise they make primes for each frame and for a modular random frame which built by parts of other frames or just from a kit is highly unlikely.

    While I like the idea and would be nice to make my own frame then I can shorten my titania's neck.

     

    Also the modular weapons needs an option to design their look because the zaws and kitguns just looks too different from the other weapons what we have, If I could make weapons from parts of the actual weapons and the stats distributed by changes like, more fire rate / less damage, more recoil - higher damage etc. 

    In my mind there is three option for this the first is the weapon crafting what have in the fallout 4 and the second one is the borderlands series / there is a tool where you can make your own weapon from parts and the third option is sandbox games like planet explorers, where you can basically make your own weapon.

    • Like 2
  13. Actually they can nerf an item after sold a good amount of it that called bait and switch. In this case probably the op equiped that dragon key which makes him low.

    Don't forget to check your gear before you are going to play.

×
×
  • Create New...