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-BKB-SamuarJoe

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Posts posted by -BKB-SamuarJoe

  1. 3 minutes ago, NocheLuz said:

    I think the Price of the Pack is in US dollar and not RM (MYR). Because after I try to convert 59.99 US dollar to MYR it show about 250 MYR, which is near the price you'll need to pay.

    PS. I do think the confusion in the price is the RM (MYR) being 'dollar' but not US dollar it's Malaysian dollar.

    well i do think it is a bug cause, the last time I bought from store is the 'exact' price when at checkout. (i wish i've prove but sadly i don't have saved screenshot :sadcry:
    I really want this is a bug rather than straight store scam 😸

  2. as stated at above title, why there is differences in prices? i mean, really that 'FAR'? even with 'tax' would NOT be at that price
    .
    Paying Page
    qunRAef.jpg
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    Main Vault PageN0Hkt8V.jpg
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    Other 'Packs"
    vSjh1tU.jpg

  3. A

    9rVIkOs.jpg

    B

    unknown.png

    Image : 
    A - Fortuna Mission during intense battle (not occur during idle) Staticor blast seems to make that spot occur more often, plains of eidolon also occur this visuals
    B - Grineer Astroid Tile set (one of the two spot that have 'shadowy' problem)

    Hardware
    - Ryzen 7 2700x
    - GTX 1080 Ti
    - 32 Gb Ram DDR4
    Software
    - Windows 10 fully updated
    - nVidia 419.35

    PS minor problem : i seems could not login using Firefox had to use Steam's Browser to login and post this bug above, the problem is "looping login" although the main website is logged but in the forum didn't register as logged user

  4. it could be like 'MarketPlace' on Black Desert Online that people could buy or sell any in-game tradeable items at low/high price depending on supply/demand curve.

    it's like warframe.market but in-game version

    reduced time in 'Trading Channel' and more to socialising in 'Region Channel' or the 'Game' itself

    Pros
    1. no more 'can't see player' instances due to bad 'Port' or lags
    2. improve performance for toasters (marketplace not centralize)
    Cons
    1. removal trading station from dojo.
    2. removal maroo bazaar.
    3. increase server/toaster performance (marketplace is centrallize)

    *less talk more work*

  5. i do love AW
    but more hate towards AW is been increasing since the removal of glorified 'Raid' map called Jordas Verdict.
    and it is start to make me hating it ever since

    1. lack content
    2. semi AW mode on open world, easily shot down by Flak Rockets (Fortuna is more forgiving and i enjoy it to use AW more often)
    3. low choice of vehicle to play 14 combinations compared to other arsenal over 250+ combinations to play with.
    4. #1 is more concerning than #2 and #3.

  6. well that sux mate.

    best bet is ask help from zendesk as pointed by @16Bitman

    could you tell me few simple info:

    1. type of ISP e.g. fiber, DSL, mobile
    2. name of ISP e.g. Google internet service
    3. location e.g Peru(region)-India(country)
    4. connectivity e.gLAN cable or WiFi
    5. uPnP status : Blocked or Allowed
    6. PC simple information e.g - Win7_i5_RTX2080
    7. Tested other PC? e.g secondary-Laptop or Desktop
     

  7. Toxin proc did not spread together with spores if it not killed or popped by the user using weapon
    e.g : enemy die from spore damage (with toxin proc)
    result : spore spreads but WITHOUT the toxin proc on the previous enemy
    e.g :enemy die or popped spore (with toxin proc)
    result : spore spreads but WITH the toxin proc on the previous enemy (but most of the time it doesn't even proc'cing toxin on them)
    noticing it during everyday hydron since the update, seem it a bit off, did not see toxin proc spored enemy for some reason
    proccing should be easy using 100% toxin build Pox

    tested using both Hydron, akkad, sechura, belenus and Silmulcrum with same typical enemy composition for mission corpus, infested, grineer, and corrupted
    Ai pause : tested (both)
    Invicibility : On

    PS: auto-dynamic resolution still producing pixelated views ^_^

  8. Prio to this update
    seem setting 'auto' or '50%'
    will result
    flickering resolution
    excesive brightness on sand tileset or glass-fish statue
    before the update the auto-mode seem didn't cause this
    but it does improve frame rates by alot thanks though
    (jitterness in some mission, not laggy but jitter)

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