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(PSN)EnigmaticPulse

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Posts posted by (PSN)EnigmaticPulse

  1. 23 minutes ago, Jack_Las said:

    I've found 2 bugs, is there any plan to fix them?

    1) I can't login into warframe account using Nintendo account (afaik, Web Authentication button was removed from game), so I'm not able to use cross-save with my nintendo switch.

    2) Trade is broken. I have merged my PC and PS4 accounts and chosen PS4 as a main account. So, now I can't trade with PS4 players, but can with PC players.

    For the 2nd point, merged accounts cannot trade with non-merged accounts. If you can't trade with merged playstation players, then this is an issue. Unless they changed something where merged accounts can now trade with non-merged. 

  2. You know, if the regular Aya was added as a drop - similar to Steel Essence dropping on Steel Path eidolons - but was added temporarily for the duration of the event, it would be very appreciated. Time varies between speedrunners and regular players. Same like speedrunning Ukko in 17 seconds, versus 2min per teralyst. It offers a proper reward along with a random arcane and eidolon shards for focus. Great to get the new players involved with hunts so we can broaden the hunt community again. Plus with all the new players starting up Warframe since October, they'll need focus too! 

     

    Add Aya to regular eidolons as a guaranteed drop!! Bring Back Life to Hunts!!! I'll be so hyped for this. 

    @[DE]Danielle

    • Like 3
  3. How do you have an event with the core faction missing? The infested don't spawn on Plains, and the Dargyns spawn in mass, essentially replacing the infested. This is one of the dumbest things I've seen, and I grinded The Old Blood on launch, and Railjack on launch (1 month straight each). 

    _

    The infested also do not spawn on any of the objectives, as well as plains itself despite watching the explanation from Konzu. 

  4. Simply, bring back raids.

    To elaborate, as a veteran in the PS4 warframe community, I've had the chance to experience toxicity at its height, in all aspects of warframe content: events such as Plague Star, Trials (LoR' LoR NM, JV), Tridolon Hunts (4x3s-5x3s), Conclave otherwise known as PvP, and the standard endless missions & fissures.

    With that being said, it's clear that toxicity will never go away, and its concentrations vary depending on the content.

    Nowadays, nearly everyone including the Devs themselves have noticed a very severe content drought in preparation for the Fortuna release. This is why I would say that bringing back the raids would be only beneficial towards the community aspect of the game.

    They do not have to be fixed, although it would be nice if they were fixed. What we (the 5x3 Tridolon speedrunner community) have done is taking new players to hunts and preparing/guiding them through the strategies we,ve developed over the many months to broaden our community, seeing that there is nearly nothing left to do on warframe that mirrors "end-game" or any sort of progression within the game. (Side note: I believe that there will never be an end-game in Warframe as all the experienced and strategic players are too accustomed to min-maxing everything to trivialize any type of content thrown at us, so the complaint of no end-game is null to me)

    Why do I want trials or better-known as raids to return?

    There is no further progression in the game in terms of challenging or puzzling material. The raids themselves were not too puzzling after doing them 20-40 times, but doing them created a community of strategic gameplay instead of the usual "bring anything capable of killing, and blindly rampage your way to a mission success screen."

    I have no doubts that Fortuna will bring it's own unique way of implementing a challenge, but I can't elaborate any further because we do not know if there will be a strict meta of only dmg bufd/dmg mitigation frames like in hunts which on another side note, is a joke in itself. The more you limit a strategy, the more likely it is to get nerfed, or many will rebel against it as people enjoy playing any frame. Even in T1-T4 Void keys, players had to critically think about what to bring to make the most of one key and keep alive in a 4 hour T4 Survival or defence.

    Overall, a lot of the old raiders from Day 1 have left the game because they were removed with little warning to adjust, and even with an overwhelming opposition to the decision, we had no compensation for all the keys that were built. We didn't even get a raid key to keep as a momento.

    I absolutely loved teaching new players raids, allowing them to bring whatever they had or wanted and worked around it with my old team (which is now disbanded seeing that they all hate warframe and what it has become). 

    So my suggestion overall, just like in the first line of this post would be to bring back our raids. Broken or fixed, either way I would like them to return.

  5. Hey DE, I was doing a 40 minute run in the Neo survival which came to an abrupt stop for only me at around 11:55pm EST, only to find that I could reconnect to the host which has a strobg hardwire connection. The reason for kicking me off was "Host Migration" but I was allowed to rejoin the entire group. I was kicked off at the 28 minute mark of the survival, rejoined at the 30 minute mark, but wasn't given any reward. There hasn't been an inbox message yet with the lost rewards. Was wondering if they can be added to my in-game account back on PS4. Thanks

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