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MrRobot

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Posts posted by MrRobot

  1. 1 hour ago, Viyrew said:

    Please fix the Jordas Golem misdocking in Jordas Verdict. It's been several months, we had 2 "fixes" that failed to do anything, and it actually happens more often now. It's extremely fustrating to having to reset the raid every time when it occurs since the hitboxes messes up and spores cannot reach his forehead.

    Is it simply bugging? Or is there an archwing hitting it hard, like an elytron. Sometimes if you hit Jordas really hard it knocks it off its course. Nonetheless, yes it should be fixed.

  2. 19 hours ago, [DE]Megan said:

    Improved and widened the Reactant marker visibility range.

    Why not just make the markers like ayatan stars where you can see the marker at any point in the map? I don't know exactly how much you improved the marker range, but this would be ideal. 

  3. There needs to be some changes with Harrow. His abilities are actually pretty good except for one major flaw, Harrow himself has to get the kills to support his teammates. He is not a DPS frame like Mesa, yet his supportive abilities need him to be one. Penance only gives heals to his teammates from his life steal... and it doesn't give everyone near him their own life steal. Which forces him, a support frame, to kill everything. Thurible has the same massive problem, Harrow needs to get the kills in order to support his teammates. At that point, what's the point of supporting if all the threats are gone? He is good solo, but again, he is a support. If there is a Mesa in the party (or any good DPS frame) he is completely useless and his two most supportive abilities will not work. The reason why Trinity is such a good support is because she doesn't need to get any kills. Her 1 and 2 are able to be used if she sees the enemy, and Bless is a full heal + 75% damage reduction for X amount of time. All that at the click of a button, no kills, just support. I am not the biggest fan of Oberon's rework (although he is good, it could've been better), but he is an even better support. It costs a lot, but he can give himself and teammates constant heals and an armor buff, just by pressing 2 buttons and having teammates nearby. So, Harrow's abilities are really good... just he needs to be a support that kills. If you could please just fix this problem that would mean the world to the community because I know I am not alone in this.

    I will, however, say that the quest was really fun and Harrow is very promising, his 1 and 4 are both very good. Thanks for the update it is very good so far (despite the exceptional amount of bugs) and I really enjoy the fun Dark Sector gameplay!

    Spoiler

    Also, I got some wind that his ultimate's critical stat boost is capped. If that is the case then remove that please, because what is the point of really using that ability extensively? If you take a S#&$ ton of damage and only get an okay reward, that just doesn't feel good. Now that you added the new orange crits and bumped up red crits, people want to see those red crits even more, it's more satisfying to see them and only see them. So if you cap the critical boost and deny several weapons that chance to do that, that's not fun. If you either worked a little bit to get a group of enemies to damage you a lot or are in a super high level mission and take a ton of damage, you want to see a ton of red (also, you will probably need that amount of damage to get through the enemies you are fighting, regardless of the weapons you brought).

     

  4. Can you please fix the excavation drills. They don't scale to the enemy level, unlike every other defense target. It is rather aggravating when you leave for 2 seconds to grab a power core and a few level 20- 30 troops mow it down before you can get there. Also, the power core restoring the shields isn't that great, especially when you are in a very high level mission. This only promotes not going for a long time in this mission type (which would be beyond less than ideal if it is a fissure mission with a few minutes left when you started it) or redefining what babysitting means. Please, make the drill scale like all the other defense targets so the thing could take a few hits and not be in critical condition (or worse).

  5. I have had a few issues with this bug. I had a mission where I was leveling after 18 waves in akkad, then the host migration hits and I lost literally all my progress. please DE look into this and find out what the hell is wrong. This bug isn't that uncommon either and its very aggravating when it happens. 

  6. Ok, I want to test Oberon before I make any decisions on how good or bad he is. But I have one huge problem, his passive. I understand that you want people to be using more pets, but PETS DO NOT HAVE VACUUM! I dont want to be going into a mission with a dog or cat EVER because it doesn't have vacuum on it. So, please, either add vacuum to dogs and cats, or add it to warframes. Adding vacuum to warframes allows a much larger variety of companions brought into missions because of their different perks. Also, if you add vacuum to warframes, no will ever have to worry about losing it because your companion died and cannot get it back for the rest of the mission. Also, to make everyone happy, add a toggle somewhere in the options menu or in the arsenal menu to turn vacuum on and off, please.  

  7. 1 hour ago, Insizer said:

    Can we also fix the issues with the Riven system now? Like the -100% or more damage and crit chance for weapons that can't crit, you know, basic issues?

    I agree, but more than that needs to happen. I think that the system should allow you to lock in a stat with kuva and the percentages should scale off of mastery rank. So there are no more rivens for S#&$ weapons locked at MR13 where I can't use them while there are really good weapon rivens locked at MR8. Really what the hell is that. On top of that, DE would be making it even more clear that mastery rank matters. Also, with locking in a stat, someone could build themself the mod that they want and not have to rely on the bullS#&$ rng. If those two things were implemented I would be very happy.

  8. Please increase the drop chance of the antiserum injectors please. I have done a few of the infested salvage and spent all the time either on low proformance or stalled, I even failed one mission because there were literally none dropping. Also there were very few enemies spawing as well. I would suggest to make this mission have the same drop chances and enemy spawns as the same part in the JV raid if you haven't done so.

    It is also pretty unclear on how to get the parts for the new frame.

  9. Still no Ash fixes? In my opinion I think that if you had the system being used right now from his rework but he wouldn't be a part of the ability. His shadows would do the killing. Now Ash will not be in the boring animation and things will still die. Also, it would allow the user to focus on another enemy while his shadows are killing the targeted enemies.

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