WarG0d
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Posts posted by WarG0d
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Crap like this is what pisses me off about these forums, instead of legit complaints like Orthos blades and Fand Handles not dropping guy wants to complain about forma. I'd rather forma than the 40th stock, barrel, reciever, or upper limb of something that I already have at max level and wouldn't mind using a forma on if I had one..
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I haven't played on the config personally say but the jump from 4k series to 7k isn't that huge a leap in performance. It willbe noticeable but not as big as the previous guy claims.
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people go mad cause they read "founders program E N D nov 1st"
i read "cheap plat ends nov 1st," but that's me
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Well, I got to the part where you said you don't want a one-trick pony and well that's what Nyx is but it's a hell of a trick, MC this faction/ Chaos that faction that's nyx in a nutshell. Psychic bolts are still crap, Absorb is admittedly better than it used to be.
Mag -- the guys in this thread saying she's useless, and only about pressing '1' to win just don't have a clue and/or don't play her(it's actually press '2' to win). 3 of her 4 abilities ragdoll enemies. Yes, pull will kill a lot of things outright up to level 25ish, then you will need 2 of them then and progressively more as enemy levels increase. SP keeps you and your buddies alive, and when shielded enemies are present it just wrecks, the more there are the more it does so. BA other players seem to hate it still but double damage, no aim, shoot around corners I believe it worth the slot points at least especially for a boss fight. Not much to say for Crush it's a situational use ability now, mooks too spread out to use pull effectively and not enough shielded mooks to thin the enemy ranks? press 4.
They're both both alright and worth a try.
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Fixes:
- Rage mod no longer converts oxygen-depletion damage in Survival mode to energy and will not convert asphyxiation or vampire damage to energy.
R.I.P. Rage mod, God mode.
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Rushing things in a nutshell. If the update is not ready then don't release it, that just slows down the development and creates a toxic community.
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Please Don't Make Ruk As Gimiky As Vor And J2K
^^ that one is all on the players
The first hours of U9, Vor wasn't gimmicky at he actually fun, FUN, and intense to play but ppl complained that he was hard to fight against. Then came the Vor nerfs, after Vor nerf, then after DE realized he's become too easy and players were just blowing him up they added damage gating. That was new content ruined by people complaining.
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I'd say the derelict stuff IS the most casual friendly to date.
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- Sentinels other than carrier won't use sweeper
- Carrier attack range stays the same (extremely short) regardless of attack mod range
- Carrier badge is missing/ Does not appear
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Steel Fiber Mod(Sentinel), why does it exist?
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Heheh. At least you need more strategy to use Vauban now instead of "You are not getting past" balls thrown everywhere.
You have to admit somewhere inside you are going to miss those Gandalf the Grey moments.
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Couldn't the existing helms just lose the bonuses entirely. And the existing bonuses be moved some other accessory (I know feature creep) like warframe specific badges.
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This game is in beta, we are the test.
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There is another mod that adds bounces. less bounces means it returns to you quicker, combine that with the puncture mod for it...
From update thread:
- Rebound (Glaive) mod – increases number of bounces before returning <<<<<<<<<<<<<<<----------------------------------------
- Quick Return (Glaive) mod – decreases number of bounces before returning
Edit: added some emphasis
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^^negative bounces :(
Edit:update
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I'd totally hit claim
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This update isFantastic!Impresive!Rocking!Sexy!Thing!Also please fix the sprint re gen!
I see what you did THAR!
On topic, reductions are awesome but the nano-spores were ok at 10k per bp
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I'm going to guess that this is a melee weapon
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--Snip--
*For the ones who are having issues with the stamina ordeal*
- Heres the deal. Check out how many mods we have for Stamina:
1. ACROBAT
2. HANDSPRING
3. MARATHON
4. QUICK REST
4 Mods I have never used in the past due to the lack of necessity due to the Stamina System being too easy. *IDEA* Possibly by adding 2 kinds of Stamina <two bars>: Aerobic (RUNNING) Anaerobic (STRENGTH) to give melee attacks and running two different bars which will make it still viable but wont drain so quickly. ***Just an idea that came to mind, im sure it will get balanced in a hotfix***
Thanks for the hard work, keep up the good work! You have kept me for another 350 hours of gaming i'm sure haha ;)
Honestly if anyone disagrees, I'm sorry that you feel that way but this is my own opinion on it and I just wanted to give my thanks.
Take Care
P.S. I posted this in general, but I feel this is a much better thread to post this in. If double post is not allowed just delete the one in General if you would like =) thanks!
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Just because you ignored those 4 mods doesn't mean everyone else does.
AND
1. Acrobat does close to absolutely nothing for the current dilemma here.
2. Not a stamina mod, do you even know what it does? here let me help you out
3. Not much effect
4. See item 3. this mod saw heavy use before U10.
Even when using marathon+rush+quick rest, it drains too quickly and recharges way too slowly.
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I did kite and hide for energy but did not melee use weapons or other powers.
I keep pulling from one side to the pod to the other too keep everything away from the pod, the center hold spot I got in the corner in back on the staircase and just pull to make sure no toxics got near the pod.
I take back what I said about you not clear cyanth using only but Pull clearly isn't what you're making it out to be.
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Here's where I call BS and lots of it, I double checked myself with both framesClearly have not been using Mag you can outdps any frame with just Pull when you need to aoe. Pull is spammable, cast in air, aoe, doesn't follow LoS, has highest range.
Builds
Mag -- Coil helm
Maxed Rifle Amp Aura
Redirection(rank 9), Vigor(rank 4), Flow, Focus, Stretch, Streamline, and all four abilities(all maxed in rank)
Xcal prime -- default helm
Maxed Rifle Amp Aura
Redirection(rank 9), Continuity, Flow, Focus, Stretch, Streamline, and all four abilities(all maxed in rank)
One thing you weren't doing is using 'pull and nothing else.' It takes 2 pulls minimum to kill anything that's not an ancient and takes 8 pulls to kill even them.
Took 7 dashes to kill an ancient, everything else was oneshotted.
There is no possible way to sustain spamming pull solo without running out of energy. Using a weapon alone killed things quicker
Using slash dash on the other hand was a lot more effective, hard a far easier time simply racetracking around up and down the steps of the terminal when stuff got up there. Few times I used my weapon was to gun down ancients for obvious reasons.
On paper it looks a lot more powerful than many other skills but it's not.
I clear Cyath with just pull nothing else solo pretty sure you can't do that with Slash dash or charge.
I just did, and am now wondering if you actually attempted to clear cyanth solo using only pull because attempting so half a dozen abilities that can do better came to mind.
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Am i the only one who's first thought when seeing that is a robot cyclops flashing his teeth angrily?
Though it seems i really am the only one not liking the design.
Not, there are others myself included. It's not like they had much to work with in the first place considering the base frame.
I've Seen These Things Occasionally On Different Mission Types, What The Hell Are They ?
in Players helping Players
Posted · Edited by WarG0d
That's the new gear, it pulses 4 times replenishing whatever it's supposed to each time. The energy restore gives 50e per pulse, I don't remember the others.