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Kosen

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Posts posted by Kosen

  1. I don't know if this count as a bug or not. However, this problem made me waste HOURS of my life with nothing to show for it:

    Because of the quarentines happening around in my country, the speed of my internet slowed down, meaning that when I go in a pub in this event, I normally end up as the 4th member of the squad, both in ground and space missions. From here, everything is normal. I can take damage, deal it, buff and debuff, pick stuff up, the like; but the hud regarding the mission objective completely bugs out, and shows no advancement. This has made me do repeats of missions and getting nothing in return. No points, no credits, nothing.

    And in Murax Raids is worse. When I host a Space Squad, no kill code is transfered in, making it imposible to advance through the mission since the number will still be in 0%, and forcing my squad to abort the mission. And of course, if I end up in another squad's raid, the problems in the ground missions is the same.

    Now, I understand that this event was made practically in their homes, without maybe all the tech you use for making this game. But this made, for me, this event literally unplayable because of how I get no rewards yet do all the work. Is it possible to check on that?

    Thank you.

  2. 6 hours ago, Gorgorex said:

    Sadly her headphones broke long time ago and her mp3 have run-out of battery, maybe some day a kind heart will lend a hand so she can dance and rock again, reviving her spark so she can shine like the sun burning to crisp the corpses of those enemies who dare to laugh at her.

    Please, all mighty Pablo, let her be true fire gal... Amen.

  3. 1 minute ago, GnarlsDarkley said:

    That's contradictory.

    "Back then" you had to defeat the Boss of one planet to get their coordinates for the next planet. And this is what you complain about in the next part: going online to search for boss mechanics.

     

    I don't get what your problems with junctions is. They don't hinder you in any way. You don't have any cooldown like Rankup Tests. Junctions are very easy and require "unnecessary" nodes very rarely.

    You forgot that they also push players to learn different mechanics, such as the vault keys and refining relics.

  4. 3 minutes ago, Alcatraz said:

    Thanks for waiting, I wasn't even logged on when I posted.

    This is  the build, and I highly recommend keeping Heavy Caliber as it doesn't affect the accuracy of beam weapons in the slightest, and keep Vile Acceleration becuase you want all the speed you can put on it, in a single mod because the Opticor has a really slow charge up speed normally.

    tLqnGaF.jpg

     

    If she doesn't like Opticor, hopefully she'll like Corinth. It is a Tenno Shotgun, kind of high mastery required. 10 required. Opticor is 14. Corinth built up like this, except you won't have all the primed mods that I do, and of course you won't have a riven so we switch that out for Armaments, which I shown there. Being a shotgun I could actually recommend using Armaments since shotguns will have in total with that and Hell's Chamber, 180% multishot. More Multishot on a crit shooting shotgun, is very useful.

    VfkosmS.jpg

    Thank you very much! I'll show her these and see if she likes those weapons.

  5. A friend of mine is interested in eidolon hunts, however, and acording to her, she DETESTS sniper riffles with a borning passion, so I avoided recommending her the usual Lanka, Vectis(/prime) and Rubico(/prime). So far, the best weapon she got is the Boltor Prime from the vault pack, is it any good against our kaijus?

    If it is, What builds would you guys recommend? If it's not, What weapons of the 'same line' [aka riffles/shotguns/secundaries], do you recomend?

    Thank you for taking your time reading this, and hopefully anwsering this.

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