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Kosen

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Posts posted by Kosen

  1. 2 hours ago, AnGeL_KRoM said:

    If not today then it could be thursday (they are used to drop patches on tuesdays and thursdays)

    If not, then next week

    Sorry, but it's not comming this week, nor next week. We have the little teasers this friday, and after that, no more NOTHING until (if things go as planned) Mid-june.

    Of course, could be awesome to see it sooner than later, but still, big chance.

    • Like 1
  2. If we have to exclude the big 2, I would say that my favorites are:

    1. Octavia's anthem, because friendship and ordis' sacrifice ACTUALLY MADE ME CRY (no regrets);
    2. Sands of Inaros for giving the most salty character of the game a really tragic backstory;
    3. Glast Gambit, because I really, REALLY like to screw Nef anyo and the warframe: a telltales game moment; then
    4. Nathah, because hunhow's first appeareance was a bit freaky;
    5. Chains of Harrow also is one of the best because of Rell...and the rap tap tap.  
    6. And lastly, the REAL number 1 quest for me is: A man of few words. No need to explain why
  3. Just now, NightBlitz said:

    did they say you could give the custom weapons names? all i know is that they called them Zaw(s) in the devstream, atleast i think it was Zaw

    The weapons themselfs ARE called Zaw. But you get to put your own name. Kinda like when you name your companion.

  4. Ok, I've played with the new fixes given to hydroid, and my opinion so far? It's getting better! However I would like to point out some things for you to take a look at for future fixes before our pirate prime goes live:

    1. The range of his Tentacle swarm could be increased a little. If you dont want to increase it to the previous range, I can kind of get the point (kinda), but maybe just an inbetween will make people happy as well as making it usefull.
    2. The ability itself can also have a new move: Tossing enemies. Let's say that after 12 swings on a grabed enemy, the tentacle will 'aim' to a group or a wall (or both), and throw the enemy there, dealing a %of impact damage. This will add a little bit of crowd control, as well as some funny moments.
    3. Speaking of new behaviors for our friend Larry the Kraken (I forgot if this was the name the comunity chose for our shy wet friend), the augment for it could also change the way it acts too: Instead of extra loot given by a tentacle kill (this sounded wrong) , the watery arm could shake the grabed enemy up to 3 times, each with a 15% (or just abit more but under or just 35%) chance for an extra roll. Once the enemy drops something, or the 3 shakes are given, the tentacle could throw the enemy with a bit more Impact damage than the regular one if the change mentioned in point 2 is added.
    4. To move with Undertow active and losing some of the enemies that were traped I can understand, but if you use Tidal Wave while being a puddle should carry those traped enemies with you. (Also, I dont know if it's a bug but, every time you use the Tidal WAve on puddle mode, it takes more energy wich is the same as you moved with using the normal way. That's not really helpfull for the energy economy of the frame).
    5. Tempest Barrage, while it can knock back some enemies, it should be doing more to be more feasable when it's your only ability if you start from level 0 with Hydroid. My solution? Aside from the knockdown, make it that it has a chance to reduce enemy acuracy for % amount of time, and this should also be influenced by the charging mechanic. This could help provide some help for squads as well to your own survivability.
    6. Going back to Undertow, there's a theme with the reworked ability-heavy reworks you guys did until know (excluding oberon but that's a different comment): A small energy regeneration that paid the use of combining abilities. Limbo had it with his rift, but it made sense with how he most be usually be in it, and Saryn when you can get some energy by hitting the spores you make with her third ability. Hydroid could get something similar, of course, being in undertow: Each enemy you grab you gain 3 energy; yep, it does not sound a lot if you read it like that, but in groups of enemies, this would facilitate the energy economy at the same time of insenting the players to use ability while in the puddle mode.
    7. Speaking of insentive, the convination of our puddle with our tentacle swarm could also benefit from a bonus that is not only a concentrated space: Make that there's a 50% chance that any tentacle will put an enemy in the puddle and deal an %amount of slash damage and leave the survivor of that combo with a slash proc, a little reference to our friend Larry as well as giving a nice damage boost (without the use of corrosive barrage).

    The list may be long but I think that with this you can make this rework even better without the need to alter much of what allready you been doing to our water frame (maybe with the exception of the tentacle swarm behavior adds). Hope you find this little feedback usefull DE! Keep it going!

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