AugustFestival
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Posts posted by AugustFestival
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On 2019-05-29 at 10:43 AM, KnightCole said:
So why do I see the reknewal buff icon appear on allies when they enter my dance floor then?
i don't know, take a picture of it and upload it to imgur because if that IS happening its a very weird bug unique to you, whats more likely is that you are mistaking another icon for renewal.
On 2019-05-29 at 10:43 AM, KnightCole said:I know, I know, games these days like to show you one thing, but then have 10 secret mechanics that you wont know unless your a no lifer who data mines and extensively and deeply tests stuff out....Ashisogi Tenno did this in several videos, he showed many of the sekrit dokuments and abilities frame abilities have, beyond what the description shows. Wargaming's games are great at this.....
here this page goes into complete detail about all of oberons abilities https://warframe.fandom.com/wiki/Oberon/Abilities it isn't secret.
On 2019-05-29 at 10:43 AM, KnightCole said:your suggesting if a Nekros is in the group, on say, a defense mission, that I fly off to a random corner of the map to cast my spell.
yea it takes 10 seconds tops and its even easier in all the other map types
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On 2019-05-27 at 1:59 PM, Blexander said:
Javlok's nerf not letting you set yourself on fire anymore.
ah yea I agree I posted a topic about it : ( I wish they would let you toggle it or something...
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6 hours ago, taiiat said:
well, considering Renewal is like uh, one of like 2 or 3 Energy Drain Abilities in the game that you can still easily gain Energy while active outside of a couple global exceptions(since the Energy is being Drained to counteract the exact thing that Energy on Health Damage affects, while other Energy Drain Abilites have nothing to do with sustaining Health at all) - it's no wonder the Costs are higher. for the potential to never have to Cast the Ability a second time, it ends up costing more.
Pacify (Equinox) can be much crazier, since it drains based on Enemy Count, and there's a hell of a lot more of them than us. and you don't even get the full rated benefit for that Energy cost on most of the Enemies since it has multiple Range levels (a form of falloff).
it can get expensive but i can still totally make it work since like Renewal, it conveniently cheats and i can refill Energy while using it. (not that i'm complaining at all in the cast of Pacify since Peaceful Provocation can take more than 5 minutes to charge in unlucky situations).peacemaker, undertow, world on fire, mend and maim, pacify and provoke, hysteria, absorb, sandstorm, razorwing and soundquake all cost more than renewal's base cost of 2
knightcole thinks this is a huge amount.... I didn't even list all the abilities that cost more than the base because its the majority of them.... dude just straight up does not understand how the game works, which would be fine except he is being aggressive in wallowing in ignorance and demanding the game be balanced based on it.
so even if rage and hunter adrenaline didn't exist oberon would still have one of the lowest costing skills and because they DO exist oberon has effectively the lowest cost channeling ability because the drain is effectively negated by energy gain on health damage, the only channeling abilities who come close to oberons cost are hydroid's and valkyrs because they both have self heal, unless im missing one.
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15 hours ago, spirit_of_76 said:
this works if the necros is not an ass I have seen them cast in the renewal circle on hallowed ground that was marked and called out (a standard Oberon tactic so that all frames get the armor buff and renewal at the same time)
on a side note casting it up high and out of the way will help in this regard.
at least you admit that this is a thing... knightcole for some reason insists that hallowed ground is applied by renewal
look I can see how it could be frustrating, i think DE should bring down the energy drain to zero for nekros minions or if that ends up being too powerful, 0.5, thats only 3.5 energy drain with 7, with rage or hunter adrenaline that is very much a level that is sustainable, especially if you aren't like op and don't go for negative duration and efficiency increasing the drain on renewal by a lot.
I have 55% efficiency with no negative duration and I can sustain nekros shadows for a good amount of time so I imagine halving the cost of the drain would make it perfectly easy to deal with. Bring a energy syndicate weapon, dig or the dethcub mod along with hunter adrenaline, very easily sustainable, especially at higher levels where you WILL be taking damage, at lower levels? you don't need to keep renewal on all the time.
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18 hours ago, Blexander said:
an indirect Ember nerf
can you clarify what you nerf you mean
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Just now, bibmobello said:
Yes it will be fun to have a frame with abilities based only on speed:
1) you have 10% more speed.
2)you have 20% more speed.
3)you have 30% more speed.
4) everyone will have 40% more speed!
im not going to discuss this with you if you are gona mis-represent things, you know thats not what its going to be like.
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yaknow people might listen to you if you don't act so hostile in the way you type your post?
anyway quick switch is pretty great but there are various issues, channeling, no manual block and right clicking messing up various things like valkyrs hysteria augment and combos
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the only thing close to a speedster is volt but thats only one ability, having multiple abilities based on the theme of going fast is cool and im excited for the new frame, yall are extremely nitpicky
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6 hours ago, ZoneDymo said:
way more logical to change Ember's Passive tbh
the passive is great there just needs to be a reliable way to trigger it, there isn't any reason why we shouldn't be able to have ember self damage with javlok but no one else self damage, have a toggle to turn off self damage on certain weapons, because setting yourself on fire as mirage does stuff too, even better have a way for ember to trigger the passive built into the kit along with a way for mirage to change light levels.
3 hours ago, TheKurtiStryke said:then use the penta, with the augment mod.
problem solved.there are various reasons why that isn't a great replacement, one of the big ones is that not everyone has access to that mod because it was during the first nightwave, the other is that its just inferior.
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On 2019-05-24 at 6:28 PM, Theoskoom said:
I'm extremely excited for this frame because he's so close to my own body type!!! I've struggled with my weight most of my adult life and it's hard to explain effectively but seeing a powerful character in a game with some extra weight on him (and my favourite game no less) just really has me starstruck.
im glad! Id love to see a continuing trend of different body types for frames, we have hildy now lets get a fem fat frame ! just gotta think of a theme
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that sounds fake
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On 2019-05-22 at 7:17 PM, (PS4)Deadcut03 said:
in addition the prime main selling point is its aesthetic but it has no functional use so therefore is irrelevant.
As a true hardcore gamer, graphics and aesthetic are pointless, every game must look the same and have nothing differentiating enemies, all maps must look the same, no story, no cinematic's, abilities look should look the same, games only need one thing and one thing only, nothing but pure, unadulterated, gameplay, ah yes, truly this is the epitome of peak gaming as decreed by the gamer high council.
Quotetake into consideration when you spend 40-60 bucks buying the prime access.
don't spend 40-60 bucks buying the prime access then, problem solved.
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23 hours ago, Steel_Rook said:
Also no, sorry. I don't want manual blocking back under any circumstances.
not having manual blocking literally causing issues with various existing mods and weapons like the steel meridian melee... be more compromising, it could at least be a toggle option where everyone is happy because you can choose
we also need changes to the right click during melee in general because of how it messes up so many combos, especially valkyr's exalted.
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12 hours ago, (PS4)chibitonka said:
invul loss = nerf? lol.
yes but if your response to that is "lol" then im not going to argue with you about it.
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34 minutes ago, IvyMorrigan said:
I don't have much to add other than gamer culture rewards people who are loud and angry, seems that's basically this guy in a nutshell.
THISSSSS, you get it, do you wana be friends :"D
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honestly you are just straight up nerfing valkyr with these proposed changes
edit: you don't need to make so many large changes, hysteria is fine as it is, valkyr doesn't need change for change sake, the only things id consider adding into are ripline and possibly 3, while giving hysteria a new augment and adding the current augment functionality to the ability by default.
if its not broken don't try to fix it and valkyrs hysteria is not broken.
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13 hours ago, (PS4)SpIitSnake said:
Yes, only when im healing his minions. But it should not be possible for the drain to ramp up that high.
Even if Nekros could somehow summon 20-30 minions, with the listed drain, i should be able to comfortably heal them.
But its somehow hitting me for 150+ energy per second, and i dont think theres a build in existance that can sustain that lol.
yea thats weird sounds like a bug
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11 minutes ago, (PS4)SpIitSnake said:
Yep i use the typical Adrenaline + QT setup with pretty good efficiency.
Its not Quick Thinking thats draining me, thats for sure. That ridiculous drain on energy will sometimes happen completely away from combat.
It just makes no sense.
is it only with nekros in the party?
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you gotta hold down the right click and press the melee attack button but its not actually any better because it forces you out of melee, its still bugged, currently I just run valkyr with nothing but melee because thats all I use anyway, Im hoping they fix it when melee 3.0 comes out
i made a post about it if you want more details
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saryn isnt that powerful right now, there isn't any reason to nerf the frame just because you dont like how spores go through walls, might as well nerf equinox and everyone else who can do similar things, except we shouldn't because that would make the game much much less enjoyable.
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10 hours ago, (PS4)MyUnhealthyHobby said:
Thanks a lot! I really appreciate the feedback. I made a quick change to the energy back on ability 3.
5 per second might be enough, its hard to tell, i just really like having the 10 energy per second :"d
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13 hours ago, Maka.Bones said:
Or better yet, change ember's passive so that it doesn't require players to set themselves on fire 😄
its a cool mechanic though, visually
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37 minutes ago, Emolition said:
Ok let say it like this. You have a car but I keep paying for the gas but you never let me ride along. If I gonna keep paying the gas alteast give me a ride.
like I said you can avoid healing them
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44 minutes ago, KnightCole said:
Because Hallowed ground applies your channelled healing to anyone who passes through it.
I do it all the time, allies outside my range, I run up, throw a rug under them to apply the healing and armor buff without having to turn off both and then cast them both again......
No it doesn't and it never has, the patch notes say nothing about this and the ability page doesn't either.
https://warframe.fandom.com/wiki/Hallowed_Ground
https://warframe.fandom.com/wiki/Oberon/Patch_History
I don't think we should be balancing the game based on the word of someone who doesn't even understand what abilities do and do not do.
im not trying to be rude but, come on.... there are various changes that could be made without removing the ability to heal the minions
Oberon vs Nekros
in General Discussion
Posted
I agree it would have to be capped at 3 or something
pretty sure hallowed ground displays an icon when you are on it because its making you immune to status effects?