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JohnCarraway

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Posts posted by JohnCarraway

  1. Please make an update on Cetus player limit. 

    Make so the game autoconnect you to a server that's not full ( but before that limit the player number to 20 for one server) this way all are going to be good,even with toasters.

  2. Lookin in this thread for some months and I think I have seen more then 5 times mentioned "faundry" and " simulacrum" while I understand this will make more people stay in dojo ,it will harm the orbiter/liset.

    They should add something that's not the "special" thing of one place.

    Just think about simulacrum,how often you go there? Well say 5 times a week.Now imagine we get a simulacrum in dojo. I am more then 100% that you will use the one from dojo because said :loading time,concinience etc. In this way relays will become the things that are only used for two things Baro once in two weeks and syndicates.

  3. As said it is not a bad idea.

    But ,there should be more tools for warlords,so they can see who is taking resources and who is donating. Because some people can just join big clans with big "treasure" and just grab the amount of stuff they need.

    A fair thing would be exchange post. Give 500 rubedo for 500 alloy . Of course exchange rate should be taken from rarity of one or other resource.

  4. 7 minutes ago, Andaius said:

    If your goign by that logic then every single weapon mod is a "weapon augment". Since they all change a weapons stats in the same fashion as what your referring to as "weapon augments."  Just adding in the syndicate proc and not changing anything else isn't an augment. IF it say changed a shotgun into a slug thrower instead of a pellet shell THAT would be a weapon augment.

    Yeah I understand it doesn't change the weapon or anything like that.

    But even in wiki page it is listed and the purpose of putting them there is just for convince. Don't know how about you,but I don't see any harm in this and even think that's their place there.

    Or change the tab name from Augments to Syndicate Mods.

  5. 3 minutes ago, Andaius said:

    Technically no there isn't. Syndicate mods are still label as Mods. Plus they don't function the same way as augments. They only add the syndicate special and a "normal" mod ability bonus. There is no change in how the weapon functions. 

    But they still augments :).

  6. On 8/21/2017 at 11:46 PM, Andaius said:

    By augments do you mean rivans? Like mentioned above "augments" are warframe only things.

    There are weapons augments also.

    And I'd say there is no need to make a second tab for it. They can put them simply in existing augment tab.

  7. Hi,what do you think if they would add weapon augment in the "augment" section in mod machine?  It is really hard to see what augments for weapons you have,because I don't remember all names,maybe others do,but I dont.

    What do you think,it is a good idea?

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