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Maka.Bones

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Posts posted by Maka.Bones

  1. On 2020-01-17 at 3:05 AM, NoSpax said:

    The problem is, we have getting random Lotus infos for years and are more likely to overhear/ignore them. Like "It's the grineer" during a Grineer mission, well duh, lady.

    Cy's Dialogue is the only way to have ALL crew members know whats going on inside and outside and this should be improved to perfection.

    Actually, his dialogue seem to differ from FIRE to FIRES, if there is multiple, and Fire in general (I guess more then 3), so it's a plus already.

    Ok, yeah that's a good point 

  2. 14 hours ago, elimonater3 said:

     

    They have already said that they are thinking of putting converted Kuva Liches into Railjack as crew. So pretty much just wait and see

    yeah, but i'm pretty sure they aren't gonna be the only crewmembers that we'll be able to pick from. 

    They also mentioned being able to have crewmembers from other worlds, and each different ones having their own strengths/requirements. The main thing i'm trying to suggest with this post, is the resource trading/bartering. So that the OW resources are less isolated, and less of an "island" content.... because right now, we really don't need to go back to those places, once we get everything.... there's really not even a point of going back, EVEN IF they also tied everything together with empyrean/railjacks/squadlink. 

    So yeah, we kinda need a larger/universal integration of resources/regions. 

     

    ...and i'm also suggesting what would be an AWESOME name for the docking hub. >:D

  3. We also wouldn't have to keep loading into other people's dojo, and then heading back to orbiter or some other shiz.... we could all just go to a central hub for this. Sorta like maroo's bazaar, in terms of trading. 

     

    Though it really would be great if we could just dock *anywhere*. Even to set our orbiters as a return destination, from a mish... SO we could go directly there, instead of having to go into the drydock (if we have no reason to return to the dojo). 

    Resource trading/exchange could also be a thing, If we got an excess of something and need something else. (meaning with NPCs from different planets) 

  4. (RP voice)

    Got a business idea for venus/railjacks!!!

    We can start a railjack docking station, to provide maintenance/repair and resupply for the tenno. Meanwhile the tenno can also pick-up crew members looking for work as a ship-hand.

    (end RP voice)

     

    Ok so what if you guys had a docking station in fortuna, for services to the tenno? We could also use that as a trading hub, to sell/trade other resources from other planets (like fish & gems/ore from cetus). Maybe even some of the workers/services might require some special resources as payment (workers wanting fresh cetus fish, and maintenance wanting rare ores) alongside their credit fees.

    In other words: They would be trading work, for tuna. 😂😎 though sadly, there's no tuna fish in warframe yet.  (The fish idea wasn't mine btw. Credit goes to @corrosivePaladin)

    Hubs like these might provide more universal use for resources in other planets, and would provide more expansion & integration opportunities for other future open worlds.  You could also have land-fights where we use railjacks/squad linking (like for orb mother events, or defending the Unum tower in cetus).

  5. On 2019-12-17 at 10:21 PM, Xarteros said:

    So i'm guessing you replied to the title and not to the post 😛

    I'm not disputing the value of having alerts (both the visual window for people who can't rely on the audio, and the audio itself), the problem is that the actual content of Cy's alerts is so drawn out that it delays all the other alerts. The number of times I get notified about an incoming ramsled AFTER i've killed the boarding party of said ramsled is just painful. It's evident enough that DE actually modified it in the last hotfix, but I'm advocating for a better system to filter unwanted dialogue topics out. A pilot who trusts his engineer, for instance, might not want to hear about fires and hull breaches, but wants to focus on crewship alerts, mission objectives and ramsled launches etc.

    If someone wants to listen to constant irrelevant chatter, they can keep it toggled as normal. If someone wants to hear everything, but more concise, they can just toggle the concise dialogue lines. If someone wants to further filter what they want to hear about, they can just toggle what topics to ignore, or even have a frequency/urgency slider or something.

    Hell, I think it's something people would like to have with Ordis and other chatterers too.

    I mean... the title literally is calling  cephalon cy "pointless" instead of saying "he could be improved" so yes I disagree with that. 

    But making them a bit faster, or a bit shorter could help... Having an option for brief & fast combat notes, would be great. Opting them out would help until they aren't, because your engineer is outside, or you go solo and you forget to turn them back on. (which happens if you're runnig solo/public

     

    I think what might help the most, is if they set a "priority" system for the messages.... He can announce things based on a priority tier list, and then resume the older messages later. (Like if a ramsled is heading your way, that should take highest priority, then hull breach, then crewship)

    "boagies inbound" doesn't always seem useful to me, since it's guaranteed more enemies will show up lol (unless they add a mission mechanic where we might get surprise reinforcements, outside of the normal quota)

  6. I disagree, I actually find his voiced feedback to be valuable. It lets me know when someone leaves, or when someone is ready in the slingshot, or tells me what's happening outside or on the ship whenever I can't see it. 

     

    The only issue I would have, is that it sometimes doesn't reply fast enough. Sometimes too many things are happening fast at the same time, and it can't keep up on a timely manner with what's currently happening (or what i need to know more promptly). 

  7. If they're gonna keep it at 53s, then it should at least lower the cooldown when we rank it up. Though I don't really like how they made this cloaking avionic. 53s isn't a long time to really enjoy it, nor is it something we can use to "safely park" our railjack while going inside a base. 

     

    I would have preferred a permanent toggle, that just makes it so that we can't attack if we want to remain invisible. 

  8. First of all: I appreciate all the work you guys do, I appreciate how fast you guys have been rolling out hotfixes. And this new game mode is honestly a lot of fun. 

     

    With that being said, just tonight alone I've been having more issues than when empyrean originally launched. 

    1) People I was hosting wouldn't get loot most games.

    2) My game keeps crashing in the middle of an enemy swarm, while i'm hosting & piloting my railjack... In the middle of a mission, and causing server migration & issues that come along with that. 

    3)Apparently the rare tileset (that provokes a quest, and I won't say anything else about it) isn't spawning anymore... and I missed the window because I was too busy trying to farm for a better bulkhead avionic systems... By the way, bulkhead aren't "aircraft electronics" AKA avionics. We shouldn't need to be farming for a "bulkhead mod" it should just be something we can upgrade/build.

    4) Oh and on that subject, BULKHEADS ONLY APPEAR FROM LAVAN. I've done more than 60 earth missions, and i've gotten more than 30 bulkhead avionics, and NOT A SINGLE ONE OF THOSE was Vidar or Zetki. EVERY.SINGLE.ONE was lavan.  Seriously guys, health mods shouldn't be this rare. 

    5) In solo mode, there's a bug that kept replenishing all my energy for the battle avionics. While I don't mind this, I just thought you guys should know about it before it gets abused/exploited.

    6) Ramsleds will still target you/launch at a cloaked railjack. 

     

     

    I can't play any public content, because the game keeps crashing.

    I can't host any public content, because players won't get any loot. 

    I can't solo any veil content, because I don't have a decent enough bulkhead.

    I can't get a decent bulkhead, because only Lavan ones will drop for me--I don't think anyone has even seen a Vidar bulkhead mod.  I think some of your RNG on the avionics' manufacturers, might be bugged.

     

    Oh and one more last thing. You guys should really consider adding vidar/lavan parts to more drop tables than just "mission rewards". Because zetki reactors kinda suck pretty badly... but zetki is pretty much the best for anything else, and it also drops a lot more frequently than anything else.

    • Like 1
  9. 22 hours ago, EmberStar said:
    Spoiler

    Huh.  It renumbered your bullet points, and I can't seem to edit it back.  Anyway, that's supposed to be your Fourth point. 

    I'm curious, when have the devs ever stated that Railjacks were meant to be "endgame" content?  (For that matter, when did they claim the Kuva Lich system was endgame?)  The requirements for building it, if anything, make it feel like "general content but not for completely new players."  You need a clan dojo, but it's entirely possible to build the drydock in a solo clan.  (I know, because I have.)  And six million credits is actually quite a lot for most players.  That's on top of the cost of the drydock, which is apparently somewhat pricey for larger clans unless they're organized and dedicated enough to share the load equally.

    Personally, I don't find anything "immersive" about grinding for forty hours to unlock a single piece of a single gameplay item.  In fact by my standards, that's wandering up towards Battlefront 2 and the 40+ hours to unlock a single "hero" character.  (And EA claiming that they totally didn't make the grind stupid hard to encourage people to pay to skip it, but to give them a sense of... pride and accomplishment.  😛  )

    Considering that I think DE set the mission to start constructing the ship to unlock after the Second Dream, that doesn't feel like "endgame."  And since they apparently have the ability to pretty precisely track how many people have how much of each resource, I'd say that they set the build requirements to be "somewhat challenging for a new player, but not impossible for X% of people that have finished The Second Dream."  And since they *did* choose to only require 100 to 160 of each of the new resources, and made them drop from mid-level Starchart missions rather than locking the entire quest to MR 28 and requiring 1000 of each resource and setting them to only drop ten as a rare reward on Rotation C Arbitrations...  I'd say that just having access to the ship isn't meant to be "endgame" content at all.

     

    If you read what i said... I mentioned that it's "part of 'endgame content'" not that it was THE ENDGAME. It's just like how a car is a part of becoming an adult, but it's not all there is to being one. (and yes, we can drive one at 16 with parental consent & a license... but that's still a core part of our "adulthood") 

    If you don't think it's immersive to build/work on a monumental project, maybe you should do something besides playing games.... 

    I mean repairing/restoring a car can take a month, and it's just a car.  FTL spaceships probably have a lot more to them. Just look at how long it has taken NASA to work on the James Webb telescope (Which still isn't finished, or in space yet) https://jwst.nasa.gov/content/status/index.html

    Look at how long it has taken the world's strongest countries united, to build a Fusion reactor.

    Yeah these are pretty lengthy and monumental efforts. It's not something that's just "handed" to us, like children get their food/toys. 

  10. 21 hours ago, MetalicSharpShooter said:

    I could think of a 100 different ways to make the rising tide quest better while simultaneously giving players more engagement in a quest that doesn't require a 3 day gate, maybe put more work into repairing the parts. Maybe stealing key components from sentients, grineer, or corpus, or exploring railjack derelicts, Cy could talk about how these derelicts fell in the war, giving further depth to Cy's lore (might actually make a video sharing my ideas to make the quest better actually). having to recover cephalon fragments of CY to get him back into shape. The biggest flaw with this quest is the quest giving you a major sense of urgency while contradicting itself with a 12 hour time gate for each part.

    yeah having a more involved "repair progress/research" would be a lot of fun.

    I wouldn't mind if it took 1 week+ of repair time, but it would certainly be much more enjoyable if it was a much more involved questline & research/scavanger hunt process.

    ...And if it didn't say "you can't look for the next part until this wing finishes" it's just a wing, it's not the main core, or the power reactor, or the central grid/electrical systems, or the core computer. 

     

    There's a lot more they could've added to and been more creative & colorful with. I certainly hope they expand on that process a lot more, and it doesn't just turn into another low-effort, mindless grind. 

    • Like 1
  11. 21 minutes ago, Uhkretor said:

    1 bil is low by Eve's standards. 10 Quintil sounds more like it.

    I haven't played in a while, so I don't remember the names but... I think my first miner was 26ish mil, plus 25-50 mil for all the other segments... My first "fighter" for missions was 200 mil, and with segments up to 400-600 mil (depending on what I used).

    My second miner was around 400 mil, up to 600 mil with some upgraded lazers/crystals, and other parts. 

    My first LEGIT miner for darkspace (took almost a year for research alone) cost 3 bil, and it was a small one. It had a cloak, and was meant to go into wormholes and then get out quickly without being nullified/trapped by the warp bubbles.  Though 3 bil was still "cheap" or average 

    I built a spare of everything, in case it got destroyed. Had different bases & different locations to park w/ different clones, in case there was a pirate/bounty hunter after me (or there was a war declaration, or people just decided to troll hi-sec). Can't stay in one place for too long, and gotta have multiple different ways to make credits. 

    I did have a hauler too, but i never got up to building/piloting the barricade runners (or i forgot their name... super haulers?)

  12. 15 minutes ago, Uhkretor said:

    1 bil is low by Eve's standards. 10 Quintil sounds more like it.

    ... People got nothing better to do with their lives, so they unload their real life frustrations on DE by complaining about... anything.

    True, on both accounts. 

    Though I was just talking about a starter-mid tier ship for eve.

  13. 55 minutes ago, Uhkretor said:

    But that's not the point here. I understand why it should cost 50mil credits... But this isn't Eve Online. A middle ground had to be found, and we got what we've got because of it... I wouldn't be surprised if they chose those resource/credits values to match the average time they would need to develop the initial Railjack missions and environment.

    You're right, this isn't EVE online. If this was EVE online, it would cost 100mil to 1 bil per segment instead. 

     

    So I'm pretty sure the "middle ground" would be a "bit" higher than 1 mil. If DE did set the cost higher, I'm pretty confident players would just figure out a way to get the funds and make things workout. I really doubt people will stop playing, or that they'll stop getting new players just because they start setting "higher standards" for their difficulty & progression scaling. If anything, it might attract more players. 

    Anyway, I don't really care if they make it cost more or not. I just can't believe people actually think it's expensive to build a railjack at the current cost, but they're fine with buying 20 prime pedestals (which would cost 20 mil)

     

  14. 52 minutes ago, Uhkretor said:

    ... Rich people get rich by getting our money instead of earning theirs.

    Lmfao yes, exactly.  I mean... yeah, that's true for some cases.

    58 minutes ago, Philogosten said:

    Oh misread credit as plat. Got confused since decorations cost plat. they dont cost credits.

    Prime Pedestals are a decoration that cost 1 mil Credits, and only 1,000,000 credits (no plat involved).  That's also how much it costs to build/repair a single section of the railjack. 

    @Philogosten this is what i'm referring to. This is an orbiter decoration.

    wkIidaf.jpg

  15. 32 minutes ago, Philogosten said:

    Did this guy really try to argue that since some people have lots of disposable cash that everyone should have enough cash to buy 50 mil platinum? Rich people never understand that normal people cant just swipe their dads credit card to get everything they want. When you have to work a 9 to 5 you learn the value of money.

    No dude, 50 mil CREDITS. You know... the easy to get in-game currency that doesn't require cash

    I'm not one of these "rich people" you speak of... plus what rich person would ever spend that much money to get 50 mil plat?! ಠ_ಠ... Rich people didn't get rich by spending their money

  16. 1 minute ago, fiendishrabbit said:

    I certainly can't afford to pay 50 mil to decorate my orbiter and my Primed mods have, with a few exceptions, remained at lvl 8 for months because that's the cost-effectivness I can afford atm.

    And there are 6 components. 150 million (or 750 High risk index runs, my brain can only handle 3-4 per day) is absolutely gittasticly ludicrous. I have real-life obligations and if something requires the requivalent of working an entire year to unlock I'm just going to skip it entirely. 24 million in total would probably be the max pain tolerance level, because there are absolutely no intermediate rewards to the spaceship grind (unlike the focus system) and spending a month* on the project would be grindtastic enough.

    *That's a month if I don't do anything I consider fun in warframe. The Index is not fun.

    I do think index is fun. It reminds me of old "unreal tournament" matches. I can't help you if you don't think it's fun though, but YOU COULD help YOURSELF by suggesting alternate game modes for the index (or for credit farming). 

    Add me to your friends list, and i'll help you run index fast and easily. It's not a problem for me, and it takes me about 30 min to run it 4 times.

  17. 1 hour ago, fiendishrabbit said:

    I'm a semi-casual player (with about 1500 hours in the game). 25 mil is probably my total credit income in 3 months, and that's if I do more Index than I usually do (25 mil is approximately 125 index runs). So your suggestion is IMHO pretty ludicrous, especially since Warframe should be a game that's accessible not just to the veterans but new players as well. A railjack should be accessible to someone that has only played the game for 3 months if they put a bit of time into it. A total of 150 mil would be a year-long grind for a lot of people.

    P.S: We're not building a railjack. We're repairing one.

    Do you repair legos? No, you build with them. Buuuut even if you're repairing it, it's still a M-fing spaceship.... Not a golden pedestal. 

    If casuals can afford to spend 5-50 mil decorating their orbiter, and upgrading mods, then we can also casually pay 50mil for a SPACESHIP slowly and overtime... it's kinda the point of "veteran content" that you can't achieve something immediately and easily. 

     

    BTW, I'm also a "casual"  🙂

     

    Edit: Also, i'm pretty sick of this "new players should be able to enjoy it in a short time" argument.

    Do new players participate in endgame raids in ANY MMO? NO, they need to work for it and PROGRESS up to that point. 

    Do new players get Endgame Weapons in MMOs, right at the beginning? NO. 

    DO new players PVP older players in ANY multiplayer game? NO.

    Do new players get to complete endgame storyline quests in ANY game? Hecking NO!

    Do new players go straight to the boss, at the beginning of the game? Only in dark souls, if they're brave/stupid/masochist enough like myself. Otherwise, NO.

    Warframe is an incredibly easy game, and you can reach the "endgame" content and have an "endgame" loadout within a few months. I know, because i've done it, and i'm currently helping a friend do the same. It would only take 2-4 index missions every other day, for a few weeks, to gather the credits they need ONCE they're actually at the point where they need to worry about building a railjack. Plus if they're smart, they would've already been saving  for it ahead of time. 

    if 25mil is your income in 3 months, then maybe you should run Index more frequently... I mean it's really easy, it takes 30 min to do 4 runs. That's an easy 1 mil. (or 2 mil, if you get a booster). If you need help running your index, just add me to your FL and message me anytime i'm online. 

  18. 2 minutes ago, Gelkor said:

    Idunno, my only thought on the build time would be I think after you repair the fuselage, you should be able to attach/repair all the other parts simultaneously, or at the very least go do all the quests to find them and queue them up, given that in theory there would be a manpower consideration when building a space ship. But still, I'd like the ability to go and do all the quests and dump all the resources in in one weekend, then, yeah, it could be like a week build, instead of having to wait for one part to be done to go look for the next part. After the Fuselage, you have the part that every other part attaches too, so it would make sense.

    I do agree with that. I can understand the other parts having individual timers, but I don't see why we can't start working on them in tandem. Don't see why we have to wait until one is finished, before we can accept the next quest. 

    Yeah, it does make sense for the fuselage, and for a power reactor/engine/computer system (if that were also a thing we had to research/build)... but not for all the other parts that aren't a core part of the infrastructure. 

     

    • Like 1
  19. This expansion honestly took me by surprise... it was a very pleasant surprise though. 

    The drydock:

    I really enjoyed the immersion of "needing to make space" for a spaceship dock. I mean, i had no idea it would be that BIG (that's what she said). I was a bit surprised that the mats weren't too expensive though (for me at least). Sure it was bothersome to change the layout of my dojo, but that seems like worthwhile effort to add a spacecraft dock, and start building my own spaceship. 

    I enjoyed something that most people found tedious, because IT'S A M-FING SPACESHIP DOCK. Normally those things are large structures of their own. YOU'RE HOUSING A  SPACESHIP, so it's gonna be a bit (and when I say "a bit" I mean a LOT) bigger than your parking/car garage... or even than your house/apt .  It was nice to see that DE was aware of this.

    Researching Cephalon Cy:

    Tbh, I expected this one to come first... I mean, where does the research/knowledge/plans/idea even come from? I expected us to discover the data for a new cephalon in a mission, and then HE'd give us the knowledge of the incoming sentients, and he would unlock the plans to build a drydock for the construction of our railjack. 

    Building the Railjack: I'm gonna name my railjack "Prime Pedestal" 

    1.  I really enjoy that we have to salvage & scan individual parts of the railjack, though I'm not a huge fan of the mission itself. The mission itself isn't bad, but also isn't too exciting... I was expecting a bit more "archeology" or parts-scrapping to be involved (maybe involving fortuna builders and whatnot). 
    2. I actually enjoy that the building process can't be rushed. Though I actually wish that it took longer to build the railjack... considering WE'RE BUILDING A M-Fing "SPACESHIP" and not a warframe.
      • I honestly can't believe people are complaining about the build time lmfao. Please Brozime, don't act like a spoiled child. It's not even a week long. Real spacecrafts take Nasa or SpaceX 2-15+ years to research & build. Not to mention that our virtual one has FTL capacity, which should be even more time & resource intensive. 
    3. I wish that each component built cost more effort/resources. Honestly I just needed to run one mission, per different type of resource... and I was pretty much done. No other research, no scanning, or stealing Corpus info, no real grind... it was pretty easy, and disappointing with how easy it was
      • Considering this is part of "endgame" building this should probably cost more... it would also add fo the immersiveness and feeling of satisfaction/accomplishment once it was finished. 
    4. The CREDIT cost of the railjack is pathetically low (credits, not plat). I would've preferred if it cost 25-50 mil per component, and I don't even have that many credits... Honestly, we're building a m-fing spaceship, not purchasing "Prime Pedestals" I don't understand how that concept seems to keep alluding so many players. 
      • Again, I can't believe other players/tenno are actually complaining about the cost. I personally feel insulted that the cost of a spaceship can compare to decorating our orbiters. 

     

    Building a Railjack overall feels like it's "Space Fairing for Kids" or "Kids-EVE".... and i'm shocked that people are still complaining about it, considering how easy and fast it is to complete. 

    DE I honestly think you've been spoiling your players too much, if they're really complaining about this. You're trying to give us content that feels "endgame" worthy, and yet people/players like brozime start complaining as soon as you add any real difficulty or challenge.  (I like brozime, but he needs to think before he makes his knee-jerk reactions. Otherwise he's encouraging the same problems that he and many other players are complaining of...) 

    Its frustrating and sad to see how many players want creativity, and challenge, and novelty, yet they stifle it as soon as something new and different comes out

     

    To end on a positive note, I still did enjoy the fresh and new experience. It's exciting to work on something for the future, and i actually enjoy having my railjack building/progressing in the background. I generally like the feeling of having things making progress in the background, while i'm doing other things. Probably just due to "Gaba" neurotransmitters, but it's still nice to know that i'll have something to look forward to in the near future. I hope we see more things like this in the future of the game. 

    I also hope that we get to build another ship in the future, that's actually a challenging accomplishment. Or steal it... I mean, I wouldn't mind becoming a "space ninja-pirate" lol

     

    (Not my original screenshot, i just took it from google>imgur)

    wkIidaf.jpg

    • Like 2
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