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Chauvesouris

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Posts posted by Chauvesouris

  1. Lich expend their territory when you either clear all the occupied nodes on a planet by killing their thralls (typically, kill a total of 10 thralls on a node to clear it), Lich will also expend to new planets when you attempt to kill it with your parazon.

  2. The inventory one is the preview for redeermer, I,m guessing you equipped it on reddemer prime, which have a lower riven disposition, thus lower stats value.

    • Like 1
  3. Like I said, capacity is determined by your current mastery rank and items rank, whichever is the higher of the two.

    Example : if you are MR16 and Nidus rank 0 Nidus, you will have 16 capacity. Nidus wont get any more capacity limt until he reach rank 17. When he get to 17, now the capacity will increase to 17, then 18 capacity at rank 18 and so on until rank 30. (double the capacity if you have a reactor, then add the bonus provided by your aura)

    Let say you have a matching polarity aura (most provide 14) and a reactor, then at rank 30 Nidus will have a maximun of 74 capacity. (and you MR is 16). Now is you use a forma it will reset Nidus to rank 0, thus the maximiun capacity will be set back to your current MR16 (x2 because of the reactor +14 from aura) so Nidus capacity will be 46 and it will stay 46 until Nidus get to rank 17 where the capacity will increase again (to 48) and so on uintil you relevel him to max rank.

  4. il y a 10 minutes, hippokrene a dit :

    You can get the Taxon to generate energy for you?!

    The only one of those I have is Iron Skin. Can you tell me what the others are?

    Like some already said: Ironclad augment is the way to go to boost iron skin, charge a group of enemies then cast iron skin. Iron skin itseft scales with power Strength and Rhino modded armor value, also a few arcanes can also boost armor. (Personally I found health convertion paired with synth deconstruct and synth fiber to work pretty well.)

    Finally, Energy Generator is exclusive to dethcube and dethcube prime.

    • Like 1
  5. Forma does not increase mod capacity; forma halves a cost capacity cost of matching polarity. Starting capacity of an item  is determinted by your current mastery rank and item level, capping at 30. Adding an orokin reactor (or catalyst in case of wepaon) will double the capacity to 60, which is also increade by aura or stance in case of melee.

  6. Il y a 7 heures, z3us32610 a dit :

    Toxin damage should not bypass shields just as slash damage does doesn't bypass armor. Ferrite armor actually has a resistance to slash damage. The arcane should not allow the status effect aka the "damage effect," as it is poorly worded, to proc. If toxin's status effect can't proc then it can't bypass shields. 

    Toxin damage type bypass shields naturally, it is not its status effect. Toxin's status effect is the additional damage over time, this is what arcane resistance protects againts.

  7. All mods increase bonus are calculated from the base value. In case of Valkyr, she have 100 Health unraknk, so your curretl vitality will add 360% of 100 (so 360) with is added to your current max heatrh value, so 300 + 360 = 660.

  8. Not a bug; Riven disposition differ between a weapon's variant. e.g; in riven menu it display the stats if it put on the normal variant; In this current case, Galatine. Galatine Prime have a lower disposition value, thou, rivens in prime does have lowers stats.

  9. Bug: Space mode Larspur ammo capacity been dropped to a mere 100 (from 600).. unless i missed the patch note where they said they would nerf.

    Mentioned many time Archwing ammo regen is broken. Imperator now reload by 6-7rounds segments rather than one smoothe reload. Larkspur reloads a single round every 4-5secs (with the other bug makes it pretty much unusable at all). Did not tested others weapons but apparently most battery type weapon are affected

    With how railjack relies on archwing I wonder how those bugs went unnoticed in testing and why is it not fixed yet.

    .

  10. Some degrindification would be nice.

    • Originally requiem murmurs to unveil a mod was 50/50/50 (total : 150), then it was made 30/30/70 (130), now its 36/60/84 (180), something like 30/40/60 (130) would be more reasonable.
    • Make murmurs reveal mods in the correct order would be nice too; it would eliminate the pointless death that occurs when you know 2 mods but niether goes in first then when you know the final mod (that happends to be your 1st in sequence) you still die because your 2 others were inverted.
    • Finnaly, when killing a larving to create a lich, after the missison 2 lich choices could be offered (both excluding kuva weapon of last lich); it would reducee to amount of grind and frustration for getting a particular weapon

     

  11. Mods increases are based on a warframe/weapon unranked value. Physic add 90% HP calculted from her default 150 HP , so is gives an extra 135HP

    Also Auras buffs does not shows in Arsenal screen. But become active in missions

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