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Chauvesouris

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Posts posted by Chauvesouris

  1. Try contact support for lost items. maybe they can help you if you got proof of what you got, like a screen shot. Host migration tends to break things like 95% of time it happend, and not related you your pc/net/whatever. Best you can do is extract as soon you see host extracts.

  2. Also played like 35 hours a week since Wolf's introduction, I have seen him 8 times. I know its all RNG's thing (a friend of mine was barely playing kept encountering him and got 3 hammer parts out of 4-5 encounters). But his spawn rate is way too low, specially for a time limited event. I have a vague feeling DE put a super low inital spawn rate like 0.1% at episode 1, then added another 0.1% every new episode. In the end it will be 0.5% then DE will pull out a diablo immortal and say "But we did increased spawnrate by a 500%" Red shirt dude will reply "Nothing times 5 is still nothing"

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  3. Il semble que ce bug soit causé leur qu'un enemi est ragdollé par un effet de statut (expemple impacte) semble affecter seulement les arme de type hitscan (fusil, shotgun, sniper) les armes a projectile comme les arcs a fleche ne semble pas etres touchées par le bug. Personellemnt en attendant un hotfix j'uliise justement un arc.

  4. Since sacrifice update i'm getting occurance where my hitscan weapon does not deals any damage (happended with sancti tigris and vulkar wraith) Melee is not affecteted, projectile type weapon like bow seems to be fine too.

  5. It would be nice  if it was possible to store affinity/ressource/credit boosters received from daily tributes in the inventory so we could use them at more convenint times. Like sometimes you just want to play a quick session but you get a 3hour booster that you do not want to waste either. Maybe not keep forever but something like you get 48hours to activate the booster or you lose it.

  6. Il y a 23 heures, Rawbeard a dit :

    cooldowns would go against the energy cost mechanic. you would have to add mods that affect it and whoops, back at zero. you can't add a "stop having fun!" mechanics like you want it to

    I did not meant 'remove the energy mechanic' but just 'add a cooldown only for the most powerful abilities that potentially lets one AFK or force the rest of team AFK'. I mean you can spam ember fire balls all day no one cares. but (pre rework) bladestorm was a prime exemple of press4towin that could have been cooled down,.

  7. Would it would be simpler to put a cooldown timer on some more powerful abilities? I am thinking about things like pre-rework Ash Bladestorm, or the new resonance quake. Instead of nerfing/reowrking them add a cooldown timer. Such nuke abilities are not necesseray broken because they are powerful, but because they are powerful and spammable. Ash's press 4 to win would not have been such broken if after each use, you would have to wait like 45sec or something. Or Ember's WoF could be turned into a duration ability followed by a cooldown so people would not constantly kill everything in low level nor go AFK.

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