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(XBOX)l Saminator l

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Posts posted by (XBOX)l Saminator l

  1. On 2023-12-24 at 8:38 PM, TARINunit9 said:

    Is Jupiter Disruption high enough level for Meso fissures?

    It is since Jupiter extermimate is also meso. 

    Jupiter disruption is not the only one missing from fissures. There's also Uranus and Lua Disruption that don't appear as fissures, yet they can appear in arbitrations. 

  2. 28 minutes ago, (PSN)robotwars7 said:

    I believe this is because the planets used for Meso Relics don't have disruption nodes, and the Fissures are just modified versions of regular mission nodes. I agree though, there should be all types of fissures basically everywhere, and Disruption is a mode that most of the playerbase seem to enjoy as well.

    Jupiter has Disruption was is considered a meso relic cracking planet, since jupiter extermimate fissures are also meso Tier. Yet I've never seen a jupiter fissure disruption before. 

    It would be nice, considering this does actually appear as an Arbitration too, just not a fissure. 

  3. Completed a SP Level Cap Disruption with Soma Incarnon using Harrow yesterday. Harrow really fixes up the weak points of the gun by boosting the crit chance up a ton, as well as boosting fire rate which helps out the low status chance of the gun. 

    Worked really well with him, but I do agree that it is underwhelming in the majority of situations you use this gun, and with other warframes that aren't able to boost the crit chance greatly like Harrow. 

    https://streamable.com/vwhi9m

    (Don't know how to copy and paste a video into the post on a phone, so here's a link of a clip of the run, might be the only level cap soma incarnon run at the moment? Couldn't find any on YouTube or anywhere else). 

    • Like 3
  4. Can this please be fixed already? This is happening way too often for my dojo, I'd say 1 in 3 people I invite to the Dojo to do a trade gets stuck inside the Railjack, and so many of these players seem to have only experienced it once somehow because they get confused with how to get out of the Railjack. It wastes so much time, some even leave without doing the trade because of this. 

    • Like 1
  5. I just thought considering Venom Dose involves holding the ability down and it only effects squad, while the other involves sporring an enemy to cause the mod to activate, neither of these mods get in the way with each other, so I think it's just a bit silly that these two mods are not compatible with each other. 

    A lot of people already have forgotten the mod exists, it's a shame because I like it ans I'm one of the very few that would use it, but the fact I can't use it with Venom Dose really does drive a nail into coffin for this mod. 

  6. Currently, Revealing Spores cannot be equipped on Saryn at the same time as Venom Dose. Now I love using Venom Dose to buff myself and my squad with Corrosive Damage, but I also want to use revealing spores, I know it's crazy but I'm one of the people that actually want to use revealing spores. 

    What exactly is the reason as to why both of these mods can't be equipped at the same time? It's quite unfortunate as I had a good build in mind, but I can't see myself using revealing Spores if I have to lose Venom Dose. 

    • Like 1
  7. I think the only "nerf" I'd give the Bramma for now is to make the mastery lock work. It's a mastery 15 weapon but at the moment, anyone that has access to Kuva Liches including mastery 5+ are able to gain access to the Bramma and use it, whether it's from a trade, or vanquishing their own Kuva lich. So the mastery currently is meaningless and doesn't apply. 

    Once this is fixed, we'll at least see less low mastery players in the future having their hands on it early. 

    Bramma is powerful, but I wouldn't call it overpowered, most abilities and even melee weapons are far greater than all primary weapons when it comes to DPS and killing crowds of enemies due their scaling. 

    • Like 4
  8. 1 minute ago, Gabbynaru said:

    Inaros is better, but I still spent 90% of the fight in mid-air unwillingly, just cause I kept being bounced around by the enemies and the rubber walls.

    Inaros is good for it too but I prefer Chroma. He just gives of that really nice damage boost from Vex Armor so that I can defeat him in around 3 mins. I have tried Inaros for Profit Taker in a while but I'd imagine it would take around 4-6 minutes a run due to his lack of any weapon Damage boosting abilities. He's safer and won't stagger, but the runs will also take longer. 

    But yeah I wouldn't mind less bouncing around too! 

  9. 3 minutes ago, (XB1)Hyperion Rexx said:

    Yeah, I do all the veil missions solo and using this mod means I never have to worry about running out of charges.

    Even on ruse Warfield, if you aim for the crewships engines they're all still one shot kills so 5 charges is plenty.

    On topic though, I'm sitting on 9 9 9 10 and have to say all the last three skill trees final tier seem a bit meh.

    I'd echo what a cple of others have said, being able to use forward artillery from the pilot seat would be awesome. 

    For piloting, I'd much rather have double the boost recharge rate.

    And for tactical, just reduce the cooldowns further so I can use them more.

    I kinda prefer having someone else being able to use the artillery besides the pilot, just feels more epic when I'm flying around and someone gets a clean shot on a Crewship's engines. I think maybe if I was in Oslo mode then it'd be kinda neat to activate artillery from the pilot seat, but in a squad have this feature disabled. Gives the squad more reason to use artillery while you're piloting 🙂

    Everything else I agree with though. 

  10. 4 hours ago, Jim22 said:

    is fishing bait broken, normally when I use murkray bait a bunch of fish will spawn but after three missions and waiting 5 minutes to see if any murkray will spawn none did. 

     

    is it broken or am I being unlucky with spawns of FISH lol.

    Have you tried using it in water that's splashing? I find it to be more effective. 

  11. 22 minutes ago, HoustonDragon said:

    WTB Command already, please.

     

    Also, my only gripe on Forward Artillery is the 5 shot limit. It's fine if they'd let you upgrade the number of shots available.

    Try using the "Artillery Cheap Shot" Avionic. It has a 50% chance to not consume a come charge when using the Artillery. It's very useful! Sometimes one of my friends will use it a few times and still be fully charged 🙂

    • Like 2
  12. 3 minutes ago, (PS4)grayhyh said:

    lvl 130 lephantis... chroma with crit assualt rifle with 4+ forma says hi

    Since lephantis has a special kind of damage reduction to the heads per bullet/pellet, I find weapons that shoot several pellets per shot such as Pyrana Prime, Kohm and Redeemer Prime to really mess up lephantis, and bypass the unique damage reduction it has to bullets and pellets :).

    "Lephantis has a mechanic which reduces the amount of damage players can do per shot, affecting the initial projectile and further reducing the damage for any additional pellets. 

    Source: https://warframe.fandom.com/wiki/Lephantis

    Luckily I have all 3 of those weapons riven'd up and good to go! 

    • Like 1
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