Jump to content

Professor_Aggressor

PC Member
  • Posts

    30
  • Joined

  • Last visited

Everything posted by Professor_Aggressor

  1. Redeemer is good for harrow, and Stropha is great due to its plasmor-type projectile.
  2. With that all squared away, What on earth are you doing with all those chrome windows???
  3. Stationary defense targets like cryopods and exacavators can be healed by Warframe abilities, but with an ability-specific limitation that does not scale. All limits are in the vicinity of 100 HP/s, which is fine on a level 30 defense, but less fine on a level 130 defense. I think this limit needs to be either raised or removed, but for now a Mending Splinters Gara might be your best bet. Splinter storm will give it damage resistance with a 50% hard cap, and Mending Splinters will heal it for 15 HP/s per target affected by splinter storm. I think it's silly that Harrow can heal a defense operative for all of their health but not a stationary object, but them's the brakes.
  4. 20 pathos clamps has been a consistent cost for each of them, so you'll at least need to do two worm kills per Incarnon, or three for two if you're doing steel path.
  5. To better answer your question about the enemy level range shown on missions: Your Mastery Rank doesn't correlate with enemy level, and neither does the rank of your equipment. Mastery rank is used to meter out what equipment is available to you. You might get parts for a weapon above your mastery, but you won't be able to build it in your foundry. There are a few weapons that you can get 'early' because they come from events and drop straight into your inventory. Generally speaking, higher mastery weapons will be have a higher build ceiling. Enemy level is a representation of difficulty. Which levels are 'easy' or 'hard' really depends on your skill and build, so knowing what range your build specifically starts to struggle at is important. Equipment rank is a measure of how heavily you can mod it. A rank 30 weapon has a base mod capacity of 30. Adding an Orokin Catalyst will double that to 60. Using forma to polarize all eight slots, which would require fully ranking the weapon nine times over, will halve the capacity rounding up, so a 15-drain mod halves to 7.5, round to 8, so your total max capacity is around 120 with a lot of effort. You'll almost never go that far, as it isn't real necessary and locks you into those specific polarities until you put in the effort to change them. You also get your mastery rank as a 'minimum' capacity. A mastery 10 player will have 10 capacity on an unranked weapon (20 with a catalyst) until it hits rank 11 and gets its 11th capacity point.
  6. High single-target burst damage and easy to build a lot of radiation on. Personally, I used to use a Tombfinger secondary to great effect. Now I just drop mech and open up with Arquebex.
  7. Anything on the radar for augments of helminth-infused abilities not being available in Duviri?
×
×
  • Create New...