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Onimachi

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Posts posted by Onimachi

  1. Hey guys! So the issue is this: I just bought a bunch of cool new operator outfit pieces, but when I colored them up, and stepped out of the customization menu/transference room, I realized there were large swaths of the outfit I just couldn't recolor from dull grey. I think there's some hidden, default-grey color option we can't access because if you look at some of the metal studs on the chest and belt, they look like they're a metallic version of the same color. 

    TLDR: I can't make my moody tennemo all black because of these unchangeable grey areas. Help me DE you're my only hope!


    How my operator looks in the customization menu:
    kSDj0rc.jpg


    How he looks in brighter lighting:
    VQb3H7m.jpg

  2. Hey guys - I feel like I have to qualify this a bit, but I love warframe, I think it's a great game with great visdev and stunning concepts (especially the silhouette work on the warframes, and the light boxes - always fantastic). 

    One thing I was just noticing (actually my little sister bought it up) was that everyone in the game is white. You only see a couple of people's faces (or their mouth) and every single one of them is white (or perhaps some other very light skinned ethnicity). Did Latinos, Indians, Chinese and Arabic folks not make it into the future? Are they just not in positions of importance anywhere in the galaxy? Are they the unnamed masses of workers we're trying to save from the greneer? These are the sorts of uneasy questions that are cropping up (for me). I don't think the Devs have any malicious agenda - I don't think diversity was on their priority list, and 'white is normal' - I get it, I really do. Just maybe, now that the game is successful, and you have a fan base, you could maybe make one or two of the rando lotus folks in the relays brown? 

    Thanks again! Cheers!

  3. Can we get some love to the Hammer stances? Maybe 1 more combo chain to each?

    And in general, I feel like combos are a little to hard to pull off - I can do it if I try, but when given the option, I exclusively do combos wherein I can hold right-click or a directional button and mash "e". In the heat of combat, when you're trying to aim and keep up with a party, and you've just re-modded your weapon and changed it's attack speed, timing is not your friend.

     

    Also, another sword and shield type weapon/stance? Give Nikana a break!

  4. People are now confusing DPS with overall damage per hit. WONDERFUL.  DPS means damage per second which means that the faster=the higher DPS. Overall damage though is different. One hit should do a lot and take a little while to get another one. There are some weapons (Fragor) that need more damage to be considered Heavy Weaponry. Its medium damage makes it S#&$ for anything unless you Forma the balls out of it.

    Hey, thanks for the comment. I disagree with your description of what DPS is, but it seems we agree that some heavy weapons (perhaps especially Fragor) need a buff to really fit with "heavy" weapons as a motif!  Re-posting my explanation of DPS below (from the first page of this thread) for reference - does it make sense?

    "I think you're mistaken about how DPS works. Lemme know if the following makes sense Octo:

    Say you're comparing 2 weapons, the Fragor and the Fang.

    You give each weapon 10 seconds to do as much damage as they can.

    The Fragor, being slower, only gets in 2 hits, but each hit is for 50 damage! (2x50=100)

    The quick Fang gets 5 hits in, each for 20 damage! (5x20=100)

    After the experiment, one could say that both of these weapons have the same DPS - 100 damage per 10 seconds, or 10 damage per second! :) I think it's the "per second" part that throws people off, it sounds like it means every second you do "x" damage, when it's more about "over x seconds, how much damage can you do?"

    The issue is, the Fragor (and the other heavy melee weapons) are just slow with no payoff. Imagine if you did the test again, and the Fragor did 35 damage per hit, but still only hit twice... That's about where we're at now. "

  5. heavy weapons should have a special attack: promoting single hit damage, range, and utility with the main focus on utility 

     

    easiest way would be a dash attack (forward charge, surge w/e) if u hold down quick melee button (like throwing glaive from quick melee)

     

    ie; moderately high damage (but not as much as the melee 1.0 charge attacks) with the ability to knockback, stun or cleave enemies with a single wide arching movement in short directional dash with a slow recovery 

    I would support this. Along with a small (but substantial) buff to overall damage to the weapons that need it. Any DE devs reading this :)?

  6. This may be true. (In fact, it definitely is) But you can't completely ignore a very well-known mechanic to argue that a weapon is underpowered, when there's every chance that heavy weapons were designed with channeling in mind.

    Most of the arguments about Heavy Weapons being underpowered seem to stem from this idea that their DPS is too low, when this is not the case!

    Good point Shards. Maybe heavy weapons as a group aren't as unbalanced as I thought, but, they aren't quite balanced either. It's not a crippling issue, but for every Scindo Prime there's a Fragor (the stamina cost alone is dissuasive), for every reaper prime there's a galatine, a magister, an ether reaper... Looking at the builds on Warframe-builder, the lower end heavies are doing about half as much damage as the higher end ones. There may be that there are far fewer heavy weapons to pick from, and the ones that work well need to be built very specifically to compete. Also, like I said, the scindo prime just came out, but before that the difference was particularly pronounced.

  7. Then you're building it wrong.

     

    Try a channeling build.

     

    Reaper Prime gives 1.7k DPS with a channeling build. Each hit costs just 1 Mana http://goo.gl/8wIBWy

    Scindo Prime is even better, with 2.2k DPS. http://goo.gl/nnWY4i

    Dual Ichor, even with 3 Berserker stacks, gives just 1.8k. Channeling gives 2.8k DPS, but at 3 mana. http://goo.gl/JMjdaW

    In contrast, if Scindo Prime was allowed to drop Reflex Coil, it basically equalizes with channeling Dual Ichor at 2.8k DPS. http://goo.gl/QHBcOh

    However, Dual Ichors are wholly unsuited, because it requires about about 2x more mana - hits are too fast to be manageable.

    Thanks for the build ideas! I'll try the reaper prime out soon. While pretty cool, do you mean to imply that heavy weapons don't need a buff because these builds exist? I think having one or two ways a weapon can be played (and be viable) is a sign of unbalance not a sign of balance. No? Also schindo prime just came out, so maybe that's what we can expect heavy weapons do be like in the future (post balance)?!

  8. Daggers definitely need a look into. However, heavy weapons...I'm not so sure.

     

    Do you think that one handed weapons should do more damage per hit and have a faster rate of fire than heavy weapons? 

  9. Yeah so that's kinda the point...obviously more damage and slower rate of fire will have lower DPS than a lower damage, higher rof weapon. Mostly in Warframe we have a situation where smaller melee weapons do more damage and have higher DPS as well.

     

    Yeah and that's kinda the point of the buff. MOAR DAMAGE!

    I think you're mistaken about how DPS works. Lemme know if the following makes sense Octo:

    Say you're comparing 2 weapons, the Fragor and the Fang.

    You give each weapon 10 seconds to do as much damage as they can.

    The Fragor, being slower, only gets in 2 hits, but each hit is for 50 damage! (2x50=100)

    The quick Fang gets 5 hits in, each for 20 damage! (5x20=100)

    After the experiment, one could say that both of these weapons have the same DPS - 100 damage per 10 seconds, or 10 damage per second! :) I think it's the "per second" part that throws people off, it sounds like it means every second you do "x" damage, when it's more about "over x seconds, how much damage can you do?"

    The issue is, the Fragor (and the other heavy melee weapons) are just slow with no payoff. Imagine if you did the test again, and the Fragor did 35 damage per hit, but still only hit twice... That's about where we're at now. 

  10. They need it. The fragor does less DPS than all of the faster weapons (and doesn't do awesome knockback anymore :(, and only has one combo per stance :(((  ).  There's not much point in using it, or the gram or any of the larger corpus killing tools because they are apples to apples worse then the rest.  I heard there was going to be a buff? Anyone at DE have an ETA on this? I failed to get through during the last stream :p Who's with me!

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