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AKI55E

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  1. Yes, you see, I have been playing since 2016, and I have used Ash 40% of all that time, yes, he is my favorite, he is practically the only one I use for everything, but I have thought that he has been very little attended to, and I think it is time for a small rework, that better represents its ninja theme, I mean, to tell the truth I had stopped using it for a couple of months when they drastically changed Storm of Blades, and to tell the truth I liked the original much better, since it was not as difficult like the new one of having to mark the enemies, although now the current one has been improved, and which I think the best aspect is that the mele weapon influences the damage, I don't see very well that its abilities have much synergy over themselves, so if I can give my opinion I would like to suggest some ideas that I think would result in a very fun warframe that is more faithful to its theme. 1•the first "the shurikens" I think it's the most useful ability so far, but only if it uses its augmentation, I mean, you can strip anything that wears armor, except archons and since it's like a homing missile it can use the power of the bug and go through walls. But that's all it is, you can't aim at what you want to hit and it becomes more difficult depending on the number of enemies and the distance there are. So I propose that it be a channeled ability, but to not stray too far from the original, I say that when using it without aiming it retains the passive that automatically searches for enemies, and that when aiming with the left mouse button, it loses that passive and acts like a common projectile, also with that characteristic there would be no need to change the magnification mod, and thus he would gain an ability more faithful to what a ninja is. 2•the second Smoke Screen Well, I think I'm not the only one who believes that it is the second skill of the drifter. I say it's that simple, it should have been from Ash, I also think that the increase it has now could be changed to increase the smoke bombs that it can have active and keep the thing about increasing the critical probability, another thing that could be included is that in addition to making it invisible so that enemies that enter the smoke are vulnerable to finishing shots, or that the smoke cloud grants projectile evasion, similar to Baruuk's first one, this way it would have a very useful support ability for the team and that could be useful in raids when these arrive 3•Well the Third, teleportation If I'm honest, I was very angry when Kullervo came out. since his teleportation is better than Ash's and just so you know, I used the helminth to give Ash the first Kullervo, thus covering the need to pass the maps as Goku, well if I'm honest it turned out very well, as you already know Those who know Kullervo, his ability can be used to deal a strong blow to enemies by teleporting or they can simply TELEPORT, I MEAN REALLY? HOW DOES ANOTHER TELETRANSPORTATION ABILITY WORK BETTER THAN ASH'S TELETRANSPORTATION? Well, leaving that aside, for those who don't know why I'm making such a fuss, I'll explain why Ash's teleportation is worse, to begin with it only applies to almost all interactive targets, which would be enemies, destructible objects, other players, your pet or others, and some objectives such as excavators, prisoners and some consoles, supposedly if teleportation is used with enemies they are vulnerable to auctions, but this is not always the case, I don't know if it is a bug or the vulnerability time is very short, also that it doesn't always end with the augmentation mod, because as soon as the teleportation is used the enemy may already be out of the warframe's range, another thing is the animation, it's great and everything, but it feels like it's holding you back and not even talk about aiming the ability, so they know everything you see behind the warframe can be said to be the point of origin, I say that when you play, you are basically playing in first person but seeing yourself from behind, so when you aim and use teleportation, Whatever Ash has in front of him will not interfere, but if there is anything that could be the target of the skill and it is right touching the firing scope, even if it is behind Ash's figure, that will be the target of the skill and not the one that Ash be in front of you, this is how teleportation often fails. okay to talk about improving it I would say that first do what they did with kullervo of adding the alternative option, second the finishing is not bad, but it is very frustrating that it fails, and for a game where you have to kill hundreds of enemies it doesn't help much that kill one by one when there is a "storm of blades", I say it's fine if it is to take advantage of "marked for death" or activate some buff that is activated with finishers, but I would like a warframe that does not depend on helminto to be good, Another thing for which I think they should at least put the alternative option, is a storm of blades, half of the Warframe missions are of travel and one seeks to do them quickly in many circumstances, so in case of an extermination mission, I look for kill the enemies quickly and pass the area quickly, so using a storm of blades is very useful, especially with the giners, and while the finishes are happening, it would be good to use teleportation or on the enemy that is in the next area, but, You know, the synergy is activated, and I join the auction, which makes me lose time and to add to that it returns me to the point from where I launched teleportation. so that's it. 4•Well we come to the fourth skill "Storm of Blades" I think it is Ash's most controversial ability, since because he changed it the warframe was seen very differently, I understand the concept of the new blade storm, but it was very poorly designed in what I believe. To describe it better, it is an ability, where Ash, being a ninja, uses shadow clones, (I say that because that is what they look like, in addition to the fact that the game calls them clones) and they will begin to finish off the enemies that Ash marked, ( which is done by activating the ability and pointing at the enemies, and activating it again so that they can finish them off,) well these finishes are not like the normal ones or the teleportation ones, since they do activate arcane ones such as Arcane Deception, but not mos targets. cracked like those of finishing off a certain number of enemies, another aspect is that if you use teleportation, you will join the wave of finishing with your clones, and you will complete the cycle faster, in addition to becoming invulnerable to everything while you are finishing off, well it is also worth mentioning that If you are invisible in any way, whether due to your skill or such as octavion or arcon deception and even skijacti, any mark you put on an enemy will cost half the energy, this is a positive aspect since even the version Ash's prime has very, very little energy, 450 using full prime flow, which simple and newer warframes surpass him by 200 or 300 more capacity, (and yes I am very grateful with energy nexus), the ability also depends on The skill strength of the warframe adds the damage of the equipped melee weapon, what I am not sure is if the critical chance and status improved by some skill or arcane affect the damage, although the attack speed does. well my idea to rework the 4th ability, we already saw that the wukong clone exists, I don't have any criticism about that, in fact it is very faithful to his character on which the warframe is based, and if I think I should add something it is that 1 is not enough for the theme it represents, well as for Ash, they could do something similar. When activating a storm of swords, Ash could release a few clones, I don't think 5 to 7 would be good, and these would go and look for enemies in a certain range from where the ability was launched, and when reaching these enemies they could use teleportation and finish them off as Ash would do with the "fatal teleportation" mod, and of course, be able to join traditionally with teleportation, now the qualities of these clones could be like that of wunkong, but looking for them to be targets of the enemies and that these are capable of eliminating them, the clones would have low statistics so that they represent what they are, cheap clones to put it well, and that they can only do finishing shots, also that they have a short lifespan, so it would not be a very broken ability, I say this because what I want the clones to do is continue finishing off any enemy that enters their area until they are eliminated or their action time ends. I truly believe that that would be an excellent ninja skill. This is just an extra comment, about Ash's passive, of increasing all the slashing damage and its duration of effect, it is the stop that I like the most about Ash, since it comes very well with mele weapons, or the dread or weapons that cause very powerful cuts, but if they had to change it, I would say that they aim for a passive more in line with their theme, to be honest I wouldn't know what to put since I like the current one, so if you want to recommend it. One more thing to talk about is the energy capacity, at least increase it by 100, seriously it is very little, volt has 800 with prime flow, not to mention more mods. Also a couple of aesthetic details, when Ash is equipped with shotguns, when storing them on his back you see that they are very inclined to the right, they could move them a little to the left so it would look better, about Ash its design is prime, I'm going to say it I liked his helmet, but that can't be changed, what I do think is that it would look better if they removed the extra tips that it has on its shoulder in its prime version, it would look better since when doing its animation it gives you a sensation of discomfort when you see how he crosses his arms or those points cross his shoulders when he raises his arms. Well, another thing to add is that Ash, being a warframe for assassination, is very ineffective against bosses. For those who played the Saturn Wolf event, many would have used Ash to finish it quickly, right? I think Ash will have a rework sometime, it should be ideal for fighting bosses, now it is more effective thanks to homing shuriken and smoke screen, but it is very difficult to do damage with a storm of blades to a boss, and teleportation is useless. so that's it, I'm wrong there and they never reworked ash, but I will continue using it. post: when does the ash voidshell come out?
  2. gente a un amigo mio, le pasa q no puede hacer el camino de acero xk el juego le pone falta Zarima:solo historia
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