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Vitrica_Edge

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  1. I completely agrees with you, and I feel the reason is behind the current trend in the gaming industry, which is basically getting closer and closer to mobile games, like you know things like Candy Crush, or more extremely, the casino-type games. These games appeals to the most primal part of our brain: winning the lottery, finding a rare gem randomly on the ground etc., basically getting something good by doing nothing, even if you already did that same thing for 50 times before without getting anything. Many research showed that "reward after random intervals" is the strongest way to reinforce a behaviour during training. However, Warframe also boast some of the best visual and art designs, as well as world building. So it also appeals to our desire for beauty and creativity as well, and attracts people who likes games with rich stories and beautiful sceneries like Baldur's gate, old Bioware RPGs etc. Essentially, there are many different types of Warframe players, and although we all play the exact same game, if you look at what we do in a game session you could totally think we play completely different games. One person may run 1 minute Void capture for 50 times, crack the relics he got in a Void capture fissure and promptly sell those prime parts he got, buy a riven then log off. Another person can spend 20 minutes looking for secrets and details in the new tileset, getting some inspiration and proceeds to create some super creative dojo decorations for the next 3 hours. Someone else might spend 2 hours soloing the secret hard mode boss with an MK-1 Braton and normal Excalibur. Suffice to say Warframe is trying to get the best of both worlds, but it is indeed one of the closest game to actually getting there.
  2. Translation: If a weapon is sold with the incarnon adaptor installed, the incarnon adaptor will disappear from the inventory. But the game still thinks that you still have the adaptor, So that now you can no longer purchase the incarnon adaptor from Cavalero's shop.
  3. They are not non-functional critical chance values though. Things like the 200% critical damage bonus on Frost 4th augment Biting frost create synergies with crit-able abilities like Wisp's Breach Surge, to amplify it's damage and create interesting ability combinations. Not to mention the plethora of critical damage related decrees in Circuit, without the ability to Crit for some frames, many of them to become much less powerful than before. Please revert this change. Also the bigger crit numbers definitely have more impact than the ability damage numbers, at least that is how I feel, as people are associated with critical damage being impactful while most abilities in game dealing single or double digit token damage.
  4. I guess that can make sense, if Contagion works like you "channel" a certain amount of damage during your attack to form a projectile. But I don't get why base weapon damage is weapon damage / attack speed, these two are completely different aspects of a weapon's attack. DPS = weapon damage x attack speed. Nowhere in Warframe where you see DPS displayed anywhere so if DPS calculations are behind Contagion damage, it just doesn't make sense and inconsistent across Zaw types. As if you build something like a Ooltha sword it doesn't matter how much attack speed you slap on, the damage do not change.
  5. I used just normal quick melee throw. This also applies to the heavy attack throws base on my testing. It is just weird and inconsistent that an attack speed mod should do anything to the damage lol.
  6. Built a Kronsh polearm with Shtung and Vargeet II Ruhang, putting on one Sacrificial Steel to get about 100% crit chance. This does 2213 direct hit damage, 1180 projectile dot damage (from the contagion projectile being stuck to the enemy), and the AOE damage is around 10K (has fall off so varies) However putting on one Primed Fury reduced all these damage values by half. 5K AOE, 1107 direct hit, and 590 projectile dot damage, seems to be exactly half of the original damage. Other attack speed mods tested include normal fury, quickening, and arcane that increase melee attack speed. Tried this with a few other zaws, can confirm this also happens to Sepfahn Nikanas and Mewan Polearms. The other ones I tested without this problem includes Dokram Greatsword, Rabvee hammer, Kripath polearm, Keewar staff, Sepfahn staff, Balla staff, Mewan sword, both kinds of cyath. I made sure there is no viral proc, and made sure I was not hitting the head of the enemy, also the direct hit damage and the projectile damage lines up with the calculated values. Also made sure to refresh the enemy after changing mod.
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