Hyro1
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Posts posted by Hyro1
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32 minutes ago, Cyborg-Rox said:
It can be kinda useful to discern infected enemies from non-infected enemies though. Just a factor to consider.
If you need to know who is and isn't infected, then you're doing a poor job with Saryn, everyone should be infectedd
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Just now, shootaman777 said:
... Did you read nothing but the title?
I did, which is why i added the part of just requesting changes for K-drives it self, without unnecessarily removing the quest
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its literally the easiest thing to do, why ya'll gotta ruin things for everyone, just advocate for K-drives being better instead, might get more people on your side
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so request them to be added to captura instead?
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1 minute ago, (XB1)TyeGoo said:
So let me get this straight, 1 hour was considered over the top for 1 act for 7k points and was changed accordingly, but 3-6 hours is fine?
It's bullS#&$, that's what it is.
And skipping? Oh I did that with intermission 2 and only reached rank 17 or something, so please, go ahead and miss me with "you can skip all you want and still reach max rank"
We need changes to this awful system.
You skipped quest, and only hit rank 17, on intermission 2, that was 5 months long, nah bruh the problem ain't the system, its you
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Khora skin is fine, all the need to do is change the metallic bit on the stomach to be more fabric like, and fix what ever emote/stance Reb was using during the stream.
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31 minutes ago, (PS4)O_o_II_II_o_O said:
It really isn't. There are better f2p games with more potential aswell as PvP options which actually test a person instead of a laborious easy grind with rewards that don't really add much to the overall gameplay
When people say this, the next thing that comes is a request for a list of those games, and then a few days later we find that there aren't really any games that fit that criteria
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16 minutes ago, Theseus_Twelve said:
The answer to this is quite simple: DE won't listen. Just look at Ivara's Navigator augment to make an example. And they never bothered to explain why they decided not to go with so much as a single one of the voted on options. They just made something else up entirely. And they actually asked for the suggestions in the first place. So yeah, I respectfully doubt this will EVER happen. And that's from a "never say never" guy
More like DE never listens to the right people, how else would the Idea of "Broken" even got so far for this community event
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The highest damage skill, with no buildup or setup needed would be Ivaras Artemis Bow. If you want one with charge mechanic Garuda's 1 is what you're looking for. Something that needs setup, Banshee sonar, and one that needs to be build up is Equinox 4
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All AOE weapons have stagger now, not just those that had self damage
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4 minutes ago, HerpDerpy said:
If shotguns were the only weapons in the game that were able to use the double stacking effects, then there could be a conversation of this being a buff. But since they aren't and every weapon can utilize the doubled effects, its a straight up, objective nerf to any shotgun that could reach 100% status chance.
This is, however, a buff to all the shotguns that could not reach 100% status chance, because all of those just get a 3x to their status chance.
Just do the math with any of the viable shotguns in the game right now.
Take the Tigress prime for example, Right now it has 30% status chance (4.3% per pellet), so if you put 4 60/60 mods on you get to 100% status, which makes every pellet proc a status. With the proposed changes it will instead have a 13% status chance per pellet (factoring in the 3x chance they are giving to all shotguns), with the same build of 4 60/60 mods it goes up to 44% chance per pellet.
That's a straight up 50% nerf to status chance.
The Kohm right now has 25% status chance. Which means you need a build of +300% status chance to get every pellet to proc. With the changes if you have the same +300% only 29% of your pellets proc.
If the devs "don't like nerfs" like they said on stream, they should have just changed it so that every pellet has the advertised status chance.
I really wanna know how with 3x more status, you got lower status chance than what in the game, cause something is funky with that math
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So all they need to do is add more instruments, just like the several we have already for her. Secondly changes to making the buffs easier to get will prob never happen, she's pretty much op from just 1 of the buffs, alongside her other abilities, making them easier to get will just make her even more op, and seeing how this is DE, will eventually result in a massive nerf
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So exactly how Octavia works already, ya ok
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32 minutes ago, FoxyKabam said:
adding a hold to confirm: you kill the larvaling, it shows what weapon it will have and you have a prompt to stab it, trigger the prompt you get two choices, hold A to stab it and make a lich, hold B to knock them out and leave without a lich.
how would such a hold to confirm cause a loss of a lich with the weapon a player wants?
Except there is no B, u just walk away if u don't want the lich, which is where my comment on muscle memory comes in. You may not have this problem but seeing how the current system is just tap and go, others most certainly will if it changes to charge. And if they are hunting for a specific weapon they'll just tap and go missing said weapon if a charge mechanic is added
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36 minutes ago, FoxyKabam said:
I'm still not seeing the issue with hold to confirm or how the charge attack fiasco applies to this situation.
The issue is that your asking for change on something that will inconvenience others, just how adding the charge mechanic can cause melee combo to be loss, and a similar mechanic will slow down those that are actively farming Liches, or those, just like you, who are used to the muscle memory, and can loss out on getting a lich with the weapon they want thanks to needing to hold instead of tapping
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1 hour ago, FoxyKabam said:
could you explain that?
for clarity I was thinking of a hold to confirm along the lines of when the player chooses whether or not to kill or convert a lich
Roughly the same, charged melee was introduced with a tap to use mechanic. After some feedback charge to use was also introduced. After more feedback was provided charge to use was removed leaving only tap to use. Only difference between Charged Melee and here is that with melee you still had both options, whereas here there's only one
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51 minutes ago, FoxyKabam said:
DE adds in hold to confirm for killing a larvaling
Looking at the changes for charged attacks, this for sure won't fix the problem
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On 2020-02-06 at 6:39 PM, IIDMOII said:
Here's a novel idea.
Make it clear in the UI. In The actual game.
Try proper game development next time ya goof.
The hover overs and nested "i" icons are terrible.
If you have to rely on patch notes to communicate game systems, you're doing it wrong.
Maybe you should read the whole post, cause its been shown several times that in game it does state the forma and the weapon will be used during the transfer
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Here we go
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9 minutes ago, KaizergidorahXi said:
Maybe because you set every color to black? It'd be dark on almost every frame if you did that.
Oh trust me its more than just black, I choose to post black here as an example, most dark colors just stick out really weirdly with this skin, i'll post more example
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Just now, (PS4)drollive96 said:
U got a problem because its dark? (racist)
Lol of course not, but the levels of dark you can get on here feels a bit much, especially since half of this skin is metal, theres no gloss, no shine, and this is with all colors, even the brighter ones
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Why is the ivara skin so darn dark
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8 hours ago, texrei said:
It says "set" in the description
But the item is clearly labeled as shoulder plate
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IDK about you, but i see it clearly says shoulder plate, not set
DE: an idea for umbras
in General
Posted
Umbra is not a prime, nor a replacement for a prime, they are their own thing