Romanji

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About Romanji

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  1. Romanji

    Medical Debt Bonds????

    Agreed with the aforementioned, Ticker is the Go-To NPC to get bonds you need, grinding missions are fine when you need standing but woefully unreliable to get bonds My Medical bond droprate was around 2%~7% in my total runs of Tier 3 bounties. And by now I have run around 300 bounties.
  2. Romanji

    Fortuna: Hotfix 24.0.4

    When I started we didn't have "earth" we had space, everything was on a ship, we fought with machineguns and knives and we had a handful of stat mods and we were #*!%ing happy. and you know what, WE didn't have a ship, we had meditating in space, and we were HAPPY. These new players are entitled. I believe the content should be match it's planet progression. Venus shouldn't be MUCH more difficult than earth, but this is END-GAME *venus*, like plains is END-GAME *earth*. If the Fortuna update is easier than any mission on venus, you're doing it wrong Balance team. That's my opinion on balancing this update. As for "pros" vs "casuals" or "newbies" vs "veterans" All our voices are important as we all are part of the playerbase and immediately going for the damage nerf because new players can't handle it, it showing some favoritism. At least give the playerbase a while to adjust and see if the damage they do is REALLY where the difficulty is coming from. Developers in ALL games are too quick to nerf damage when that may not even be from where the true problem lies. It could be # of enemies, resistances, occurrence, damage type because warframes DO have weaknesses to certain types of damages. It could be because of a specific enemy or the terrain aiding in the enemy's assaults. There are a myriad of reasons it could be difficult that AREN'T controlled by damage.
  3. Romanji

    Fortuna: Hotfix 24.0.4

    We wait for the free roam orokin areas, or free roam infested Eris areas. Where the default enemy level on base free roam is level 80~120. DE will eventually do something that directly benefits their veteran players. Like.. bring back the raid maybe? 🙂 please
  4. Romanji

    Fortuna: Hotfix 24.0.4

    If you're "new" and you're rushing to Fortuna, you're doing the game wrong. But I'll repeat my earlier comment, difficulty shouldn't come entirely from damage/resistance/health integers. It should come from tactics, planning, a proper application of CC and surprise and objective control and many other aspects. So the nerf to enemies shouldn't be feared, but it shouldn't be the DEFAULT balancing idea there is far more that could be making the game difficult. But if you tune your content for "new players" you're forgetting new players that aren't idiots and rush the new content in an MMOstyle game(seriously who does this), the new players that finished their beginner missions and have decent mods and frames, moderate to lategame players who have good mods and builds and frames and weapons, to the players like myself that have been playing since 2013 with optimized builds and 5times forma'd gear and face challenges only when solo on a frame we're not familiar with and the enemy are level 200 with a modifier that benefits them. Even if they NEED to weaken the content, or buff the droprates or change things for balancing, I would hope they wait at least a few days if it's only new players that are experiencing problems with the balance. 1. Address the problem 2. set a date and 3. see how YOUR ENTIRE vocal playerbase views the balance. Give your vets a couple days to enjoy it. that's only fair.
  5. Romanji

    Fortuna: Hotfix 24.0.4

    My problem with the "difficulty" of their "visibility" is that it's not that it's DIFFICULT to see, they're literally impossible to see if you're at a certain angle or elevation above or below the footprints. they appear like magic when you move closer OR further away depending on your position compared to the footprints. It seems more like a glitch than "difficulty"
  6. Romanji

    Fortuna: Hotfix 24.0.4

    You want some real difficulty? Shove the entirety of a Coildrive INTO ANOTHER Coildrive you're trying to protect, and can do nothing about it before it chunks your objective due to it spawning inside it.
  7. Romanji

    Fortuna: Hotfix 24.0.4

    There's a percentage of the playerbase that feels super pro because they haven't died in a long time so the second they die in a part of the game, they blame the game and complain in unison with no math or factors or explanation behind it and DE goes and nerfs it.
  8. Romanji

    Fortuna: Hotfix 24.0.4

    Implying twelve year olds want to "try hard" on anything. Most youngsters enjoy things when they're exceptionally easy. I enjoy difficulty when it comes from the right things. I don't want "difficulty" to come from damage/HP/resistance integers. I want it to come from requiring tactics, proper builds and coordination.
  9. Romanji

    Fortuna: Hotfix 24.0.4

    Personally as a Vet, I can understand why DE nerfed the enemies for the sake of newer players. But as a veteran gamer in general, I understand TRUE difficulty doesn't entirely come from some damage integers. It comes from AI, planning, strategy, Crowd Control, surprise elements, coordination and taking advantage of weaknesses. Removing some damage won't change the fact that with the right combination of enemies you're straight ruined in a fight when caught with your pants down. ...Personally I wish they would move those enemies that are immune to warframe skill damage and make enemies around them immune to damage period should be an enemy we get to see more in other missions, I find them to be awesome.
  10. Romanji

    Fortuna: Hotfix 24.0.4

    the joke is I've spent upwards of twenty hours purely on one resource that cannot be used for anything but faction rep and rank. And it could easily be solved by adding a way to specifically get each level of bond through a mission or something specifically linked to that bond. Or by sacrificing bonds to get other bonds, or something that isn't timegated.
  11. Romanji

    Fortuna: Hotfix 24.0.4

    "Desire sensor" shouldn't defeat numbers. I recently broke 204 bounties/objectives completed and i've only gotten 4 instances of medical bonds dropping. You should be able to beat the odds purely though grind. I went through 100 bounties with 0 medical bonds obtained. yet DE boldface tells me they have a 20% droprate so I should have gotten at 200, 40 medical bond drops? "But Rom, it's only 20% for the first 3 objectives of a 4 objective cluster of missions. or even just the first!" so I've done the first mission 50 times. so I should have gotten 10 instances of medical bonds not four. and that's completely disregarding the 3 other missions. 2 of which have a chance to get medical bonds. SO say 75% of the T3 bounty missions can get you a chance at medical bonds. so I've run 150 1~3 objectives. and say you only get a bond at 10% of the time. so I should have gotten 15 instances at 10% which is LOWER than the current rate but I got four instances of medical debt bonds. I'm saying that it isn't even close to the listed droprate which is why concern is raised. it's not even close to it.
  12. Romanji

    Fortuna: Hotfix 24.0.4

    Exactly, I got like 25 Meso S8's 15 Garuda neruoptics and only 4 instances of medical bond drops in about 200 chances. Droprates be crazy
  13. Romanji

    Fortuna: Hotfix 24.0.4

    Sounds like you're projecting. I'm not the only one saying this. People praising their droprates are of a much smaller rate than those saying the droprates are absurdly off. I didn't say a single word about the droprates till I ran close to one hundred bounties specifically for the medical bonds, and despite that I have thirty advanced bonds and ten familial bonds. If a "rate" is off, I will say as such. Close to 200 rewards and only 4 iterations of a reward that seemingly should have 12~20% chance of drop ? at 100 rewards a player should expect 10~30 a nice estimate at 20% occurrence am I wrong? But to be near 200 rewards and not even 10?
  14. Romanji

    Fortuna: Hotfix 24.0.4

    Implying I haven't. There's a reason I Specified where I got them. I've bought every medical debt bond I've seen OBVIOUSLY. I have over two thousand five hundred hours and 45 hours since the update dropped spent actively playing. on the other hand, there's a person saying the droprates aren't indicative of the actual results and numerous players are resounding that information and you *ASSUME* that they haven't checked TIcker which isn't even about "droprates" Edit: Even if I was getting 51351 Medical Debt Bonds I would still voice concern because you cannot say something has for example a 10% droprate and have it drop Once out of A thousand runs or One hundred out of One hundred and Ten runs. It's incongruous
  15. Romanji

    Fortuna: Hotfix 24.0.4

    186 bounty objectives complete, 186 rewards (minimum not counting bonus obj completed rewards), and only 8 Medical Debt-Bonds received.