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  1. I have no obligation to do that, This is it. The thread has come full circle. This is a satisfactory conclusion, the thread is over.
  2. If you have a genuine concern, hyperbole isn't going to get it addressed. There are plenty of rewarding drop pools.
  3. At the moment, I don't think there's anything a Riven could do to make the Ghoul Saw a Good Saw. Maybe someday? But not for now.
  4. OP, I want to validate your frustration. Host migrations and wanting to have a good squad can be upsetting. However, there's nothing DE can do about these issues that wouldn't cause even larger problems. If you want to have your squad behave and be a certain way, the only realistic solution is to pre-make your squad. Barring that, just lower your expectations and accept reality. It's less than ideal, but you'll be happier if you do. Wishing you the best.
  5. I think it's dishonest that you are framing "DE doesn't tell me they're fixing the bugs I care about" and "DE doesn't implement the features I want" as "DE doesn't care about the game". You are not the game. But beyond the framing, let's get to the meat of the issue... TL;DR - Not all bugs in games get fixed, because not all bugs are created equal. Any time spent fixing a bug could be spent creating content or addressing other bugs, and that trade-off has to be measured. It would be incredibly foolish to tell someone you're fixing a bug, because it's entirely possible that it won't be possible to fix in a cost-effective way, meaning you would have just given them false hope which will lead to more frustration. Detailed version: Your post suggests that you don't understand video game development. Which is fine, most people don't, because most people don't do video game development. So I'll try to fill in the relevant informational gap in the paragraphs to come. Fixing a bug involves a few stages. First, you have to be able to reproduce the bug. If the bug doesn't consistently happen for all users, this might be a challenge. Once you can reproduce the bug, you have to find the part of the code that is making it happen. This is often the trickiest part. The larger and more intersecting your code is, the longer it can take to pinpoint where it's happening. If you're a programmer, you probably have a pretty good idea of how long it would take to make a new feature. You can put an estimate on that. However, for finding a bug, the estimate is usually "I'll know once I've found it". Finally, you have to fix it. For some bugs this is trivial after you find the offending code, but sometimes it can be very tricky. For example, sometimes the bug is a side-effect of code that otherwise works, and fixing the bug requires rewriting a significant amount of other code. Now you're not "just" fixing a bug, but replacing an existing working system. You often risk adding new bugs by doing something like this. In some cases, even if you locate the bug, the cost of correcting it may be more than the team thinks it can afford. Also, the "size" of the bug doesn't have much to do with how easy it is to fix; that just determines how important it is to fix. A bug that crashes the game might be easy to find and fix, while a bug that affects just one weapon or one UI marker might take years. That's why when bugs are found, they are typically assigned a number that represents how important they are to fix. The P1 bugs will always be fixed first, followed by the P2 bugs, etc. And since new bugs are found all the time and resources are limited, unfortunately that often means that P5 bugs can linger for a long time, and some may never be fixed. So what does this mean for a player? Quite simply, it means that the bugs you care about may never be fixed. And while that's certainly a bummer, it's for the best. If your bug wasn't fixed, it means that DE determined that at this point, fixing that bug isn't worth the time it would take away from fixing other bugs or creating new content. In short, while it's a bummer that your Necramech's head spins if you give it different hats, it would be more of a bummer if the New War was delayed or a more impactful bug wasn't addressed. And that being the case, it's best practice for DE to not tell you they are looking at a bug. Telling players that a bug is being looked is guaranteed to lead to frustration when those bugs that were "looked at" weren't ever fixed because they were too time-consuming or too low priority. If you put a bug in the bug report forum, just trust that they have seen it and that it's logged somewhere, and that they'll get around to fixing it when they can, which may be never. You'll know your bug is fixed when you see it in the patch notes, and that's the limit of what DE's communication should be about the issue.
  6. In the Deadlock Protocol quest he escapes from the Granum Void, so he's no longer trapped there. From the lore of the Deadlock Protocol, it sounded like if Granum returned (which he did), he might have a right to assume control of the Corpus again under Corpus law. But certain stakeholders like Nef Anyo are likely to resist that kind of power shift. So until lore states otherwise, I think it's safe to assume that there are a few different splinter factions of Corpus right now, that all call themselves the Corpus but are in certain ways different entities.
  7. Hahaha, so maybe Ephemera players earn should work the same way as Argon Crystals...? ;)
  8. The economies on various platforms will differ, and economy will also vary depending on whether you're playing during peak hours or not. If you're doing Trade Chat, the economy is defined by every single person that is looking at Trade Chat when your message comes through. It's hard to know what the results will be. The lower your price is, the faster your item will sell, but in the end, whether you sell or not will be determined by whether there's one person in the Trade Chat who is willing to pay your asking price for the product you're selling. It's incredibly subjective. Given that you'll be using Trade Chat, one thing you'll probably want to factor into your price is this: how much is your time worth? Are you willing to sit bored in Trade Chat for several hours if it means getting more platinum? Alternatively, how much would you be willing to shave off of the price if it meant a quick sale that would allow you to make some dosh and then immediately get back to enjoying your life? To be clear, I don't need the answers to these questions, but they're very important for you to consider.
  9. There is already the "infinite bats" Ephemera for Naberus, so I would be surprised if they added a new one. But that said, this would be very fun and I'm all for it!
  10. You're looking at the edited version of the post, check the edit reason.
  11. I think a shoulder parrot would be cool, but I don't think one can be done at a high level of quality. If it were a normal piece of shoulder armor, it would just look like a dead bird was stapled to your shoulder, swaying wildly as your arms moved while you ran. If you want a space parrot, there's a skin and accessories that you can buy in the market to dress your Sentinel up like a parrot-like creature; it was introduced as part of a Hydroid bundle, since he be a pirate.
  12. First, I'd recommend not sharing your real name or your age on the forums (or really, most places on the internet). I believe it may even be against the forum rules, but it's good advice in any case. Loki isn't the best frame and he's also not the worst. He's certainly good enough and there are people that swear by him. It's all about whether you like his play style, which is that he lives and dies by his ability to be invisible, which prevents enemies from specifically targeting him with attacks (though he can still take damage from anything aimed at a pet or a teammate). Because of that, I'd recommend mods that increase Ability Efficiency and increase Ability Duration; this way when you cast Invisible, it won't cost much energy and it will last a long time. Here are some links to the Warframe wiki pages on those two stats; if you click the specific mods, their wiki pages will tell you where to get them. Good luck! https://warframe.fandom.com/wiki/Ability_Duration https://warframe.fandom.com/wiki/Ability_Efficiency
  13. This is a good question that I find myself answering on a daily basis. I really have most of what I want in the game, and now I'm just looking for excuses to use them. For me, I like collecting evergreen rewards, like Forma, Catalysts, and Steel Essence. I also like working my way through Nightwave, though I only do the challenges that seem fun to me since at this point I've learned that you don't need to do nearly all of them to finish by the end of a season. Sometimes I'll do the daily Sortie if it looks fun. Sometimes I'll open relics. But more than anything, it's probably best to really measure whether you want to play Warframe right now. I tend to only play a little bit everyday, unless something specifically draws me in. Take a step back and ask yourself: "What do I want to do right now?" And if the answer isn't "I want to do a mission in Warframe", do something else. Play another game, or do something that's not a game at all. It's all about balance and making sure you're not just playing because it's a habit, but because you actually enjoy it.
  14. These worries seem to be largely based on some very large assumptions. Maybe just stop thinking about the New War and play it when it arrives.
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