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About (PS4)Unstar

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  1. This will be easier to explain with a visual: Right now in the image the cursor is on Mesa. Press D-Pad down and the cursor will be on Nezha. If I pressed D-pad down again, I would expect the list of Warframes to scroll and to see the cursor now on the Warframe below Nezha; that's what used to happen, and how other games' menus work. But instead nothing happens. Please fix this when you get a chance. Thank you. ❤️
  2. (PS4)Unstar

    Nintendo Switch Migration Deadline?

    I could be mistaken, but: "From launch on November 20th until December 4 at 11:59 p.m. ET, we’re giving all new Tenno on Nintendo Switch a free starter pack of in-game items via your in-game Inbox." Because of that word in bold, I figured this only applied to people that did not migrate. I know that doesn't answer your question, but if that's the proper interpretation, then you wouldn't even be able to be certain that you've got until December 4th. Although I'd be really surprised if there wasn't a window of at least a month to do this, especially since many people will likely wait to migrate until a certain number of technical issues have been worked out.
  3. Hi there, I'm considering trying Warframe on Switch. I used to play on my PS4. I'll get to the point. Can you navigate menus on the Switch version without using the right-stick every time you need to scroll? I saw a screenshot of a market menu and the screen literally had room for one row of items; I'm hoping you don't need to use both hands to scroll through every row of that thing, but maybe you do...? Can you unlink your Switch account if you need to? I have a PS4 account, and at the time-being porting to Switch is only available for PC. But if it comes someday, I wouldn't want to be locked out from using it on my Nintendo account because I had already linked to making a new account. This is why I haven't been able to answer the first question for myself yet. Thanks for the help!
  4. (PS4)Unstar

    (XB1/PS4) Virtual Cursor Feedback Megathread

    Hey DE, Saw there was an update today, and I loaded it up in the hopes that you'd have some UI fixes. Unfortunately, the game didn't even have the most fundamental fix that prevents console-users from playing exclusively with the D-pad: the ability to have menus scroll up-and-down, left-and-right, without using the right thumbstick. At this point it's been months since you relegated consoles to a downgraded UI, and months since I heard anything from anyone at DE indicating the team cared enough to do improve the situation. With no evidence of improvement in this latest patch, I genuinely can't think of a reason to still have hope that things will get better. I'd love to be proved wrong, because this is something I don't want to be right about. I guess I'll log on again when the next patch comes out, and I'll try to keep my expectations low so I don't get crushed yet again.
  5. (PS4)Unstar

    (XB1/PS4) Virtual Cursor Feedback Megathread

    I skimmed your post and still didn't see the link you said you'd provide days ago, so I've come to the conclusion that you just want to argue, and in bad-faith at that. I've given you enough of my time and energy, so I welcome you to do that with someone else. Goodbye.
  6. (PS4)Unstar

    (XB1/PS4) Virtual Cursor Feedback Megathread

    I'm unclear on what you mean. I explained how source control works on a software project. I haven't said anything about how DE does things. But understanding how source control works, I know the options available to them, because those are the options available to anyone using source control. Also, if you've got evidence that adds additional context, please go ahead and present it. Then I can read it, learn the new information, and just straight switch to your viewpoint. The only reason I can imagine you'd keep withholding such evidence is that you don't really care about the subject we're talking about, you just want to argue. Or you're making stuff up because you just want to argue. I hope neither of those is true.
  7. (PS4)Unstar

    (XB1/PS4) Virtual Cursor Feedback Megathread

    I explained how source control works on a software project. That's not speculation. Would genuinely love that link, though.
  8. (PS4)Unstar

    (XB1/PS4) Virtual Cursor Feedback Megathread

    This is pure speculation on your part. If it's not, I would genuinely appreciate a link to the source where a DE developer said this.
  9. (PS4)Unstar

    (XB1/PS4) Virtual Cursor Feedback Megathread

    This is a huge exaggeration, bordering on simply being outright false. You don't need to roll every file back to get some functionality from an older build. Code is separated into different files that focus on different aspects of the project, and each file has its own version history. You can roll back some things without rolling back everything. Now, is this kind of rollback trivial? Generally speaking, no. Depending on how you structure your code, you'll likely have parts of the code that are no longer compatible, and you'll have to put some manual labor into getting them working together again. But this isn't nearly the same as rewriting things from scratch. All the content will be there, it will just have some kinks to work out. And those kinks are nothing a professional programmer can't overcome.
  10. (PS4)Unstar

    (XB1/PS4) Virtual Cursor Feedback Megathread

    One more "bug" I found: When switching between menus (for example, pausing), sometimes the cursor location doesn't start actually selecting anything in the menu. Worse yet, if you press the wrong direction on the D-pad, the game just seems unresponsive and nothing happens. Only when you press the "correct" direction (often after a few incorrect guesses) does the cursor move onto a selection so you can use the menu at all. Example: the cursor was last on an item at the bottom of the screen, and I open the pause menu. By default, I would expect the top option in the pause menu to be selected, but nothing is selected. I press down on the D-pad, because that is instinctively the direction in the menu I want to move the selection, because I assume pressing a direction will make the selection appear where it should be, at the top. But nothing happens. Only when I finally (unintuitively) press up on the D-pad does the cursor move to select a menu option, probably because the cursor was below it and it needed to be told to move up explicitly. Note that I wouldn't know where the cursor is because it's almost always invisible (which is what I want) because I don't use it. That said, the more I think about it, the more I would prefer you not fix any of these bugs. Please just give us the old UI back. Because if we have to wait for you to fix all these bugs before we have a pleasant user experience, I worry that the next TennoCon will arrive before I get to play the game again. The old UI was great, and it worked perfectly. I know it's still there in your git repo, you just have to take the time to get it back in the current build. And I cannot stress enough how much faster and more effective that will be at putting smiles back on console players' faces. Even if it takes a bit more time between getting new content. Trust me, we can deal with that, just like we always have. That is a far lesser problem. Does that mean you need to give up on your dream of a unified UI experience? Not at all. But don't release it when it's not ready. Do some user testing with players who only play console games to vet your designs and relative implementations. And only release it to the world when you're confident it will leave players smiling. Please, give us the old UI back until this new one is actually ready. Warframe isn't early access, and especially on a console (where players expect a different bar of quality) this bird doesn't have wings. Please. I miss playing Warframe so much.
  11. (PS4)Unstar

    (XB1/PS4) Virtual Cursor Feedback Megathread

    I had recently read that there were UI updates that couldn't be hotfixed, that needed to go through cert to actually get in the build. So I eagerly downloaded the Sacrifice update, hoping. I found two things that had been fixed, two things that had gotten worse, and a few things that had stayed the same before I couldn't take anymore and had to quit. The good Thank you for re-adding the ability to rotate the camera while coloring your Warframe. Thank you for removing the sluggishness while moving the cursor right while modding. The bad While modding, each time you move the cursor using the D-pad, the background "jerks" in a direction. This is especially noticeable for vertical movement, and in all cases it is jarring, distracting, and uncomfortable to experience. Still can't move up and down on scrolling menus with only the D-pad; have to use the right stick as well. Still can't preview armor in the Arsenal like you used to be able to (and can't rotate the Warframe while in the armor menu). There's still no consistency in the primary Arsenal menu when you press right on the D-pad. Which of the tabs will I end up in? Switching between menus saves the cursor position for the next menu, which means that the next menu I'm in will have the cursor start at some nonsensical place in the middle of everything, rather than a place that makes sense (typically the upper-left-most item). I'm disappointed and feeling pretty discouraged right now. It really feels like this new UI is being designed with only mouse-users in mind, and that controllers are a distant afterthought. I don't think I'd mind if it had always been this way; because then I'd know it was a PC game, something that wasn't for me. But Warframe did have a great UI, and now it only exists as a fading memory. I feel discarded. I know I've said it before, but the Sacrifice update is worthless to me if I can't play the game, and I can't play a game with so many menus when navigating said menus is miserable. And considering that this update offers a cool new Warframe and Weapon to both mod and decorate, I can't bring myself to play knowing that the modding and decorating process — which used to be my favorite part of Warframe — will be so unpleasant. I really hope that once Tenno-Con ends, you'll offer some further transparency about your plans to address UI issues going forward. I guess I'll just keep waiting.
  12. (PS4)Unstar

    (XB1/PS4) Virtual Cursor Feedback Megathread

    Hi DE, I used to play Warframe every day with few exceptions. As a person who deals with anxiety on a daily basis, it was my go-to way to relax. And I miss it. I haven't been able to play lately (beyond signing in for my login bonus). I want to make it clear that I'm not forgoing playing in some bizarre attempt to hurt DE; rather, I'm not playing because the frustration from feeling like I'm fighting against the UI to do simple things I used to take for granted literally causes me distress. During the few times I've tried to play recently, my anxiety symptoms have rapidly heightened, which made me realize that for my own well-being, I needed to take a break. What was once my go-to stress reliever is now a stressor that I feel like I have to avoid. That sucks. There's a Tenno-shaped hole in my life. I don't want to frame this as DE being bad. I don't want anyone at DE to feel guilty. But I do want to share what I'm going through, maybe just so I won't feel like I'm going through it alone. I know you're working towards solutions. I think you've already got a bag full of great suggestions, so the only thing I want to add is that its my personal hope that getting the console UI back on track is the top priority. All the new quests, weapons, and Warframes in the world don't do me any good if I can't play the game. I know you're all probably focused on Tenno-Con and PC Sacrifice bug-fixes, but I hope you'll give us some kind of update on what to expect regarding the UI and its timeline soon. Wishing you the best, and can't wait to be back in the game, Unstar
  13. (PS4)Unstar

    (XB1/PS4) Virtual Cursor Feedback Megathread

    My current roadblock that keeps me from playing the game is the inability to rotate my Warframe while using the color picker or previewing skins/accessories. I just got a new Warframe and was excited to decorate it, but if I want to preview colors, I can now only see them from one angle, and I can't see how the different textures glint in the light by rotating my Warframe. I also used to use this menu to preview what skins and accessories would look like on a Warframe with my current color scheme before I bought them, but again, now I can only see it from a single angle at a time, as opposed to 360 degrees and being able to rotate and see the cloth physics of syndanas, etc. I'm frustrated because I now can't do something that has become an integral part of my decorating process, something that I've taken for granted for so long. I probably spend a third of my game time decorating my frames, because the customization aspect brings me so much joy. But now I don't even want to deal with the headache. I hope you can bring this (and the other features people are missing) back.
  14. (PS4)Unstar

    Melee: Present and Future goals!

    I'm really late to the party, but as a console user, I really don't want the channeling button to be turned into a button that does another attack. Why? Because it's a shoulder button. Alternating between pressing the Circle button and R2 to do combos seems like it will be painful for my arthritis, and I imagine it will be uncomfortable for many other people as well. I hope you reconsider this, or find a way around that particular implementation, because I currently love melee, and I would be heartbroken if I was no longer able to enjoy this part of the game due to changes that caused ergonomic discomfort.
  15. (PS4)Unstar

    (XB1/PS4) Virtual Cursor Feedback Megathread

    I appreciate the hotfixes, they helped make things better. But there are still enough problems that I find myself getting frustration instead of pleasure from the game now. I have every faith that DE smooth over the current rough patches, but until then I think I'm going to take a "login bonus only" break, because if I continue to play right now I only foresee myself getting grumpy on a daily basis, and that doesn't do anyone any good. Thanks for your continued efforts to make this better, DE. Don't worry, I'll be back. ❤️