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(PSN)Unstar

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Posts posted by (PSN)Unstar

  1. Even as a longtime player, I've found myself accidentally killing Synthesis Targets because my wires got crossed and I thought they were some kind of eximus or special enemy.  There are so many different auras and special things that enemies can do in Warframe that if I haven't recently been reminded that Synthesis Targets are a thing, the animal brain can just default to "it's a special enemy, kill it before it does whatever it's thing is!"  And it doesn't help that with a strong build you can kill them before Simaris even complains!

    Because of that, I wonder if a more holistic solution would be to bottom out the amount of damage Synthesis Targets do while making them invincible.  That way there's no need to kill them because they're not a threat to you, and they won't die unless you take their picture.  Seems like everyone wins and there wouldn't be anymore life-ending miscommunications.

     

    • Like 5
  2. 1 minute ago, (PSN)FrDiabloFr said:

    Your experience is minimal. There are numerous topics on connection issues, host migration, other server related issues.

    With respect, you're coming at this from an angle that will only obfuscate the problem.  If you're genuinely concerned about Warframe's connection issues, hearing that there's someone who isn't having connection issues should pique your curiosity: what on earth is going on where a bunch of people are having issues and this person isn't?  There's something happening there, something worth discovering.  To dismiss that information is to dismiss factual data that would lead to a more accurate and holistic understanding of the problem.

    My experience is obviously not everyone's experience, but if I'm not getting disconnected and others are, one possible explanation could be that some aspects of the problem could be closer to their end.  Doesn't guarantee it, but it's a worthwhile avenue to consider.  Warframe's peer-to-peer connections are atypical and it's common for users to have connection issues if their router/modem or service provider isn't setup well to deal with it.

    Years ago I had issues, and after doing some research I bought a special router that was one of the few I could find that handled Warframe's needs well; that solved my issues.  In the years since then, I've needed to move several times, and I found that different internet service providers seemed to result in a meaningful difference in connection issues for Warframe specifically.  At my current location, I haven't even needed a special router, and in the nearly two thousand hours of Warframe since I obtained my PS5 at this address I can count the number of connection issues I've had on one hand; with near-trivial exceptions, things are buttery smooth.  I won't pretend to know why, but presumably it has to do with either my service provider or which datacenter (if there are multiple, I don't even know) my geographic location (Pacific Northwest) means I'm being routed to.

    For those who are experiencing issues and curious about why that may be, I hope this post can plant the seeds of some possibilities you can look into.  Hope it helps!

  3. 22 minutes ago, (PSN)FrDiabloFr said:

    It’s not abnormal.

    I can only speak to my own experience, and in my experience it's not normal.  I tend to play a lot of Warframe in my spare time and I can count on one hand the number of times this has happened to me in the past year.

  4. 1 hour ago, Joxuxx said:

    I log in and it tells me that the account is already logged in but the profile does not appear

     

    From what I've gathered, this is an issue that seems to have happened multiple times in the past few weeks: the www.warframe.com site recognizes you as being logged in, but somehow the forums.warframe.com site doesn't properly recognize that same login.  This happened to me and at least one Xbox player from Friday through Saturday of last week; we tried a bunch of basic website trouble-shooting stuff but none of it helped.  Then on Sunday the issue was resolved and the Warframe site automatically recognized me as being logged in. 

    It doesn't seem like this affected all users, though; my best guess is that it only impacted users who needed a fresh log in.  So when my Warframe account was automatically logged out (as tends to happen once every few days) and then I logged in again, that's when I started experiencing this problem.

    As some additional info, when on the Friday when I started experiencing this issue I opened a ticket with Support detailing my problem.  I didn't see any replies (which seemed reasonable, as it was a weekend) when I checked on Saturday or Sunday.  On Sunday since the situation was resolved, I updated the ticket with that information and wrote that the ticket could be closed.  However, since then, the ticket hasn't been closed.  This is only a guess, but my best guess is that this means that the overall issue is considered ongoing and not resolved.

  5. I've experienced a few periods where the Warframe servers went down over the past week or so, and was able to verify via the interwebs that others were experiencing it to.  It's pretty abnormal for this to happen, so I don't know whether it's a coincidence or whether it has to do with migration tech, etc.

  6. 1 hour ago, Joxuxx said:

    I log in and it tells me that the account is already logged in but the profile does not appear

    From what I've gathered, this is an issue that seems to have happened multiple times in the past few weeks: the www.warframe.com site recognizes you as being logged in, but somehow the forums.warframe.com site doesn't properly recognize that same login.  This happened to me and at least one Xbox player from Friday through Saturday of last week; we tried a bunch of basic website trouble-shooting stuff but none of it helped.  Then on Sunday the issue was resolved and the Warframe site automatically recognized me as being logged in. 

    It doesn't seem like this affected all users, though; my best guess is that it only impacted users who needed a fresh log in.  So when my Warframe account was automatically logged out (as tends to happen once every few days) and then I logged in again, that's when I started experiencing this problem.

    As some additional info, when on the Friday when I started experiencing this issue I opened a ticket with Support detailing my problem.  I didn't see any replies (which seemed reasonable, as it was a weekend) when I checked on Saturday or Sunday.  On Sunday since the situation was resolved, I updated the ticket with that information and wrote that the ticket could be closed.  However, since then, the ticket hasn't been closed.  This is only a guess, but my best guess is that this means that the overall issue is considered ongoing and not resolved.

  7. 48 minutes ago, NorthernDarkIceSoul said:

    This is normal to exaggerate and divert reality for the purpose of gaining increased attention to the issue at hand

    Not among people who are intellectually honest.  Whether you are seen as such is largely dependent upon you, so choose prudently.

    • Like 5
  8. 9 minutes ago, NorthernDarkIceSoul said:

    Your error is that you are assuming that I am trying to merely complete the game. I have completed the game years ago and now I occasionally one back to complete the  newly added content. Aside from that, I am very interested in seeing red numbers with 7+ digits, and this is why I need umbra mods

    With respect, I made no error.  You said "umbra mods are literally so overpowered that you cannot play this game without umbra mods", so I responded to that.  But it sounds like you didn't genuinely mean that?

    So if anything, the error I made was believing that you meant the words you wrote.

    • Like 6
  9. On 2024-01-08 at 1:44 AM, NorthernDarkIceSoul said:

    umbra mods are literally so overpowered that you cannot play this game without umbra mods

    I'm going to operate in good faith and assume that you truly believe this.  And assuming that's true, it makes sense why you would feel so overwhelmed that you'd want to quit the game.

    I don't know why you think this, but let me be plain: it is not true.  You in no way need Umbra mods to play the game and complete all the content in it.  Heck, you don't even need weapons to do most Steel Path content right now, because your Sentinel's Verglas can take care of that for you.  A decently modded weapon is more than enough to get you through just about anything this game can throw at you.

    So take a step back and a deep breath.

    And after that, let's prove your claim: that Umbra mods are so overpowered that you can't play the game without them.  Make one of your builds, but replace the Umbra mods with their normal counterparts.  Then try them out.  You'll discover one of two things; either:

    • while they're mathematically less effective, your build is still more than capable of getting the job done

    ...or...

    • that you were right, and the game cannot be played without Umbra mods.

    If you're honest, I already know which of these you'll discover.  But don't take it from me; please, try it for yourself and prove it to yourself first-hand.

    • Like 2
  10. Survivability note: Gloom makes Saryn an invincible tank, since her Spores trigger Gloom, meaning that she's always dealing more than enough damage to fully heal her.  In practice, this means that unless an enemy can one-shot her health pool, Saryn cannot die.

    30 minutes ago, Qorvex99 said:

    both achieve practically the same results and even execute them similar to each other.

    I will admit to being a bit confused on this part of the comparison.  Am I missing some aspect of the Hydroid Rework?  Because Saryn has a very unique playstyle where there's a wing of the map Saryn hasn't even been in and she's still managing to kill enemies 3 rooms deep into that wing.  Correct me if I'm mistaken, but I don't think Hydroid does anything close to what Saryn does, with the lone commonalities being that they're both using Corrosive damage to kill things.

  11. 11 hours ago, (XBOX)Flarefox Ravina said:

    Amalgam mods shouldn’t be exclusive

    On the contrary, they most definitely should be exclusive.  Allowing Amalgam Body Count to be used on any melee weapon would be an obscene amount of power creep.  A mod that strong cannot exist without restrictions.

     

    11 hours ago, (XBOX)Flarefox Ravina said:

    Amalgam mods have been in the game for a while at this point and I’ve heard most players aren’t using them.

    Setting aside the questionable validity of something you "heard", most players not using something is in no way a problem.  My good faith interpretation of why you're bringing this up is that you think that something is only worthwhile/successful if most players are using it.  If that's indeed what you think, you have it backwards.

    There are so many mods, so many weapons in the game, and if the game had an ideal level of balance they would all be equally viable and enjoyable and would thus be used equally.  When hundreds of weapons and mods are being used equally, there's nothing that most players are using.

     

    11 hours ago, (XBOX)Flarefox Ravina said:

    Since when is anyone using the Furax or the Daikyu?

    We actually have data on this.  The Furax Wraith was in the top 30 weapons in 2022 (we don't yet have stats for 2023), and all Furax incarnations accounted for 1.6% of melee weapon usage — which by Warframe usage standards is pretty high.  For the Furax Wraith alone, the top 3 MR's are all above 3% usage, which is pretty high.

    As for the Daikyu, it had a 0.30% usage rate, which places it slightly above average relative to all weapons or roughly in the middle of the pack if you account for weapon variants.  Considering how much of usage is absolutely dominated by the top 10 weapons — which account for around 50% of weapon usage — 0.30% seems like a good place to be: there are some people who use it, but it's not such a small percentage as to suggest there's a problem.  In fact, at MR32 (L2) it sees 0.36% usage, meaning that of high-end players who stray from the meta, the Daikyu still sees more than its fair share of usage.

    So if you intend to suggest that nobody is using these weapons, you're suggestion is incorrect.

     

    That said, luring even more players to use these weapons is the whole point of these modsThese mods offer compelling benefits that can only be accessed when using a particular weapon, thus performing two tasks at once:

    1. Buffing the weapon.
    2. Giving players additional incentives to use these weapons.

    And at the time that these mods were released, this had a meaningful impact.  There were people who put down their (insert meta weapon here) and discovered these weapons; and some of them are still using these weapons today.

    Of course, that was 5 whole years ago, so naturally in the ensuing years there's been a solid amount of power creep and some strong competitors have arrived on the scene.  And that's fine; weapons don't need to be the meta, or even popular, to be powerful and worth using.

    Again, a diverse spread of weapon usage is the ideal.  50% of your players using the same 10 weapons is something that DE puts intentional effort into avoiding.

    • Like 1
  12. I love Amalgam Serration so much that I almost never use shotguns anymore.  And shotguns are very fun.  But that extra movement speed feels so good.

    And Amalgam Organ Shatter is on nearly every melee I own, and definitely all the ones I use regularly.

    • Like 1
  13. 14 hours ago, Xzorn said:

    I also prefer to use Neutron Star over the M Prime augment. You don't have to level the augment if you're short on capacity but more importantly it gives you full control over your count which you keep more often because they only have a 4m range.

    I enjoy that there are two augments that aim to tackle the same challenge in different ways!  Personally, I love to get up close and melee, so even with my low range I regularly lose orbs.  With this play style, Neutron Star would mean I'd have to recast every few seconds to maintain 90% DR (going from 18 to 16 orbs results in taking twice as much damage), while Molecular Fission keeps me topped off (especially since it triggers off of teammates kills as well as my own).  So that works better for my needs, though I in no way want to suggest that either is objectively better than the other; they both have their pros and cons!

    Since I discovered that Molt Efficiency can lock-in my orb cap, I've been toying around with a 21 orb build (which also uses 4 Tau-forged Duration shards), and while the extra 3 orbs don't provide additional DR, they do act as a buffer so that I can lose 3 orbs before having a DR drop, which is pretty comfy.  Not sure if I'll stick with it long-term, but it's a different vibe.

  14. Verglas is for when you want your Wyrm Prime to be able to kill enemies.

    Helstrum is for when you want your Wyrm Prime to debuff and prime lots of enemies with status effects.

    Notably, making the most of Verglas can sometimes require that you use Mods like "Fired Up" and "Momentous Bond" on your Sentinel, so if you've already got a build you're settled on for Wyrm Prime, the Helstrum would be the easier setup to go with because it doesn't need any Sentinel mods to function.

     

  15. I would recommend making a bug report.  Also, if you can, upload a video of you trying to equip your pet.  It's impressive how much information is in a video, and so often someone else will see something that's an important clue that you wouldn't have even thought to mention.  I do this by uploading videos from my PS5 to YouTube and then linking the YouTube video in my bug report in the forums, but there may be other ways to do it on Xbox.

  16. I think Nova is an interesting frame to build because I can never truly get everything I want with her; this means that in any given build I have to make strategic decisions about what to give up, and this results in builds that feel truly personalized to my tastes.  The other day I found a new build option for her that I personally hadn't seen before, so I wanted to share it with the community.

    Some quick setup to get everyone on the same page:

    • Nova's Null Star ability gives her a number of orbs determined by her Duration.
    • When you get close enough to an enemy, you lose orbs at a fixed rate as they leave your body to attack enemies.
    • Each orb gives +5% damage reduction up to a cap of 90%, so having more orbs is appealing.
    • Nova has an augment for her Molecular Prime ability (Molecular Fission), which makes it so that the death of an enemy primed by the ability dynamically generates 2 Null Star orbs.
    • While it doesn't explicitly state this on Molecular Fission, players have noted that this dynamic generation of orbs cannot result in a total orb amount greater than the amount from a Null Star cast.

    So I wondered: if Nova's Duration changes after a Null Star cast, will that affect the amount of Null Star orbs that I can generate from Molecular Fission?  (If you want to play along at home, note what you think the answer is now!)

    Personally, I hypothesized that while Nova would never be forced to shed orbs due to decreases in Duration, whether Molecular Fission would generate new orbs would be determined by her Duration at the time of any given kill.  It was a bit tricky to determine because the only tool I had to test this was Molt Efficiency while Shields are Active, gain 6% Ability Duration per second, up to a maximum of 36%  but the result was clear and consistent: my hypothesis was wrong, and the maximum amount of Null Star orbs is locked-in at the time of the Null Star cast.

    This means that temporary buffs that enhance Duration like Molt Efficiency and Ris Invocation can be used to cast a high-orb Null Star, and then Molecular Fission can be used to maintain that same number of orbs even when such buffs are lost.  This provides Nova players with some ways to free up Warframe mod slots while still reliably maintaining a high-DR Null Star.

    I'm not sure if this has ramifications on any other frames or abilities, but I thought this was worth sharing, especially since it wasn't recorded on the wiki.  At the very least, I hope inspires some folks to try new things!

    • Like 2
  17. 9 minutes ago, _Kit_Kat_Cat_ said:

    Besides... Who even uses melee these days, aside from a couple Incarnons as stat-sticks

    FWIW, melee is the bulk of my combat in Warframe.  It's really fun and effective, especially with Tennokai.  Dealing !!! crits has become a casual occurrence now that I've got Tennokai and Melee Animosity.  And...I'm using the Bo Prime, which is hardly meta.  I strongly encourage you to give the new melee tools a try, I'd be surprised if you didn't have fun!

    • Like 2
  18. 2 hours ago, _Kit_Kat_Cat_ said:

    Can't charge it even with a single precision headshot (let alone get a single stack of that headshot-based arcane), when all enemies are instantly dead split second after they spawn out of a fissure

    With respect, I think at least part of your problem is that the use-case you are focusing on is the strength of AoE weapons: a cluster of weak enemies.  This is the exact time when having an AoE weapon is supposed to be beneficial, because that's where AoE weapons shine.

    Or actually, it might be more accurate to describe this use-case as a weakness of precision aiming tools.  Because it's not like AoE booms are the only good tool in this situation: you could also just dive in with your melee weapon and take the group out just as fast with no aiming required.  Anything that lets you punish all of those enemies for being so close to each other will get you more mileage in this scenario than a tool that is better at killing one enemy at a time.

    As for the impact of the AoE nerfs, since then I've noticed a drastic decline in players killing every single enemy with AoE weapons.  With the reduced ammo economy, it is generally not sustainable to use AoE weapons on single targets; you have to pick and choose your shots, and you want to get the most bang for your buck, so most of the time these players don't waste ammo on individual enemies.

    In regards to your struggles getting kills, one additional thing to consider is the type of mission you're in.  If you're in an Exterminate mission, 95% of the time you're in a kill race and the fastest killer is going to be getting most of the kills; that's simply the unfortunate nature of the game mode.  But in endless game modes like Survival where enemies appear and replenish from every angle, you won't be starved by AoE allies.  Or at least, it's something I'm simply not experiencing.

    If there's anyone stealing my kills, it's my own Dethcube; that little auto-aimer is nasty with a Verglas!

    • Like 7
  19. 5 hours ago, SDGDen said:

    TLDR: assuming you can make a sandwich in under 90 seconds, you *can* get mesmer skin to last long enough with actually not that much setup to make a sandwich. 

    I like this.  Two possible (and easier) side-grades of this would be:

    • Inaros with Arcane Grace.
    • Hildryn with Arcane Aegis and Arcane Barrier (provided you're not in a mission with toxin-dealers)

    Statistically, you can AFK with these frames for just about any length of time and be fine.  However, the downside is that unlike Revenant, there are no guarantees, because you can get unlucky rolls.

    Of course, if you're actively playing, then you'll definitely be fine.  But I do love it when frames are durable enough to survive a bathroom break.

  20. 16 hours ago, Xzorn said:

    Inaranon Head-Shots = Too Many. Body Shots = Too Few.

    I actually interpreted this differently.  I think there are too many Incarnon weapons that require headshots, and not enough that require body shots.  I think greater variety in this area would give players more options and more ways to play the game in a way that suits their needs and playstyle.  I'd also love to see other methods of generating Incarnon juice besides these two.

  21. With respect, I think you're taking a one-off joke from our goofy Creative Director too seriously.

    You can have nearly unlimited energy, but you have to build for it.  And those build choices come with sacrifices, because to get that you're giving up something else.  That's a good system that engages players.

    • Like 2
  22. 5 minutes ago, Voltage said:

    Or some people just get bored with a story that has no stakes....Teshin for example, was rendered insignificant.

    I'm guessing I might not be following you because the above feels like a contradiction.  Teshin's removal from the Operator's timeline and being trapped in Duviri seems like evidence of stakes, right?  Though let me know if I'm misunderstanding you, as I have no desire to twist your words.

    • Like 4
  23. I miss Limbo not being able to be affected by enemies that weren't in the same plane as him.  Back when I didn't understand most of the game's systems, that was how I survived when things got too hot.

    Also, I miss the old Corpus tileset puzzles that blocked canisters for Sabotage.  There was one where there were 2 or 3 tiers of toggling laser grids blocking access to a terminal in a small space, and you had to either turn them off or time it so that you accessed it when they were all toggled off.  There was another where there was a wall with a few oddly shaped holes at different heights, and you had to find which one was safe to go through (because there were lasers and sometimes blockages) to get to the other side.

    • Like 1
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