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(PSN)Unstar

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Everything posted by (PSN)Unstar

  1. I would have never realized that using quick-melee counted as "holstered" for ranged weapons. Thank you for cluing me into this!
  2. Personally, I'm not a fan of needing a separate weapon to make a frame work. The Circuit has really shined a light on this problem. I also think it's unfortunate that boosting a pseudo-exalted ability generally means giving the corresponding actual weapon a garbage build. So because of that, I think it would be far better if pseudo-exalted abilities just got their own ability to be modded like actual Exalted Weapons, and stat sticks become a thing of the past.
  3. With respect, coming to this conclusion requires ignoring that the first post in this thread implying that these mods were tradable was from a PC player. Console/PC wars are needless, tired, and built on a foundation of confirmation bias. Let them die. And to be clear, no shade to that player. Warframe is incredibly complex and inconsistent, and everyone is going to misunderstand or forget some aspect of it at some point. There's no shame in that; that's just human. That being the case, it's laudable when folks in the community take the time and effort to write a kind post that corrects such misconceptions. That helps build a community that's better informed and better united, which is healthy for the game and healthy for the players. Hell yeah.
  4. Personally, do not want. These locations have different factions and narrative purposes that should be kept separate.
  5. Since the login reward mods are tradeable, it seems fairly safe to assume that the reason you can't buy more of them is so these items keep their status as login rewards. If you could buy more of them, then you could trade them away to other players, which would bypass the whole login reward thing. That said, you do bring up some reasonable points about the downsides to not being able to re-purchase them. If I were a designer given this problem to tackle, I think a clean solution would be to make all 4 of these mods untradeable (like the default Tennokai mod) and then allow players to re-purchase copies at Simaris. Thus the login reward system stays intact, and the players who have reached that point can do whatever they want with their personal infinite supply of primed mods. Since these mods aren't tradable, my only guess as to why they aren't available at Simaris is to preserve the consequences of trading these mods (for those who did that before the mods were made untradable). I can see how if players were able to simply repurchase these mods after having made a tidy sum trading them away, that could be seen as unfair for both players involved in the trade. The player who traded it away gets to keep the (likely high amount of) platinum, while the player who traded for it is simply out that big amount of platinum. That's fertile ground for some hard feelings and resentment. Now, is that more important than letting all the other players have a few copies of the mods at varying levels? Opinions will vary.
  6. This is perfect and it has killed me, thank you for this XD
  7. Absolutely this. You got a problem with someone, tell them what they are doing wrong. Chances are they didn't even notice until someone gives them a easy heads-up, might have accidentally hit the wrong key and are too engrossed to notice the aura (opr cant; see it with all the particle effects there is nowadays). It's amazing what simply talking to people as if they're human beings worthy of respect will do. The other day I was in a low-level Void Fissure and a Limbo had made a gigantic Cataclysm. I said something like: "If you wouldn't mind, would you be willing to not use Cataclysm? I don't think the defense target is at risk and it prevents the enemies from coming to us so the mission goes slower." I didn't see any reply, but they turned off Cataclysm and didn't use it for the rest of the match. All because I asked nicely and explained why I thought the change I was asking for would make things better for us. If you're kind and treat other players like respected equals — instead of treating them like subordinates who should follow your orders — I've found that most of the time they're cool. A ton of players just don't know what they're doing wrong, and that's something you can permanently change if you take 30 seconds to share your thoughts with them in a compassionate way.
  8. I've got a few friends who struggle in most games, but they are able to play Warframe because of how over-powered you can make your frame. Which is pretty great! Warframe gives us a game we can play together despite our skill differences. However, in The New War, all of that excess power gets taken away for the bulk of the quest, and the player engages in much more tightly-designed challenges where there's no choice of character, weapons, abilities, modding, etc. This isn't innately bad, but it does mean that this quest demands more skill from the player than the Star Chart, as challenges must be met head-on and can't be cheesed. The big issue is that some of my friends have a worry that they won't have the dexterity, coordination, and reaction times necessary to complete all of The New War's challenges. There were definitely parts of The New War that a lifelong game-player like myself found difficult and frustrating, so I think they're right to feel unsure about whether they have what it takes. Rather than simply worrying, I think it would be great if they could give the quest a try to see if their concerns are overblown! Unfortunately, the simple act of trying the quest means that they can't engage with any of the rest of Warframe until they succeed. Effectively, until they somehow develop the skills to overcome every challenge in The New War (sometimes referred to as "gitting gud"), they would lose access to the rest of their account. I hope you can understand how that's too big of a risk for some players to take. Because of that, they don't even try. And it makes sense: don't place a bet if you're not willing to lose it. I think it's unfortunate — and surely unintentional — that the quest is implemented in a way that discourages players from even trying. My request is simple: please make it possible to abandon The New War. If it were possible to abandon The New War, players wouldn't be discouraged from trying it, and would be able to attempt the quest without fear. When players fail, let each player be the arbiter of whether they want to get back up and try again, or whether they'd like to give up for now and go back to something more comfortable. If they choose the latter, they can always try again later (even if it means starting the quest again from scratch) when they have the time and energy to give it another push. And until then, they can continue to play the Warframe game modes they already love. Thanks for taking the time to consider my feedback!
  9. you can also use the fandom wiki I'm guessing that you're misunderstanding me, because the wiki won't give players the dexterity, coordination, and reaction time required to overcome challenges.
  10. That's kind of the point: there's no reasonable warning that would actually be able to adequately prepare players to make an informed decision. Therefore we can't rely on warnings and pretend that players have given informed consent. The real solution is to simply make the quest able to be abandoned. Then nobody can get locked out of the rest of Warframe. That's all.
  11. Is is misleading, and is not a good warning, for the reasons I mentioned that you didn't engage with.
  12. You most definitely don't have all the information, which is why DE's pre-New War disclaimer doesn't function well as a warning. A good warning would give players enough information to make an informed decision. But DE's warning actually misleads players by suggesting that they should prepare. Which would lead most players to think they need to prepare their Warframe, their Railjack, their Necramech, etc, and that if they do those things, they will be ready to lock-in. So you prepare all that, and suddenly you're not playing as your Warframe. You're playing as Veso with his tactical timing gameplay, you're playing as Teshin with his reactive element gameplay, you're playing as the swordless New War Drifter doing a ton of stealth gameplay. If it turns out you're not good at any one of these things that the game didn't actually warn you about, well, sucks to be you. Regardless, you're locked out of everything else until you "git good". But warnings aside, there's a bigger problem here. I've got multiple friends who struggle in most games, but they are able to play Warframe because of how over-powered you can make your frame, which puts them on level footing. Because I've played The New War, I can warn them about everything in the quest. And with that knowledge, they can make an informed decision. And their decisions is: no. There's a reasonable concern that they won't have the skill needed to overcome these challenges, and that if they tried and failed they would become locked out of the part of the game they enjoy. And doesn't that suck? That the quest is implemented in a way that discourages informed players from even trying? That seems backwards to me. I think Warframe can only be improved by offering such players a simple safety net: let them try without major repercussions, the same as every other quest and mission in the game. If they fail, and if they don't have the bandwidth in their lives to "git gud" right now, let them abandon the quest and go back to the part of the game they enjoy. Then they can try the quest again someday in the future, whenever they feel ready to take on the challenge that they now have a better understanding of. It's not only the compassionate thing to do, but it's a better design because it encourages players to try something new, rather than fear and avoid it. I've actually worked in game dev, so I'm intimately familiar with this kind of stuff. While I won't pretend this task is trivial since I don't know anything about Warframe's proprietary systems, writing the code/script that resets a quest shouldn't be difficult; you would just set all of the variables relevant to the quest to their initial values. The bulk of these variables are already being reset whenever a player re-plays The New War, meaning that the bulk of the work to enable such a reset is already done.
  13. Will always upvote this incredibly reasonable request. There shouldn't be any content in the game that locks players out of doing normal content until it is overcome. Especially when the gameplay in The New War is so incredibly different from the rest of Warframe, which is something that players won't have a chance to practice or even know about until they have already stepped past the point of no return. If players realize they're in over their head, give them the choice to abandon the quest. Then they can come back when they feel ready to try again, without being locked out of the rest of the game until that time comes.
  14. I agree it's good to be mindful, but turning Gloom off is probably overkill in many situations. For starters, in my experience a good 50%+ of the enemies in Netracell missions are Eximus that are unaffected by Gloom, so as long as you're not prematurely removing their Overguard they won't be an issue. As for the rest of them, as long as you're not running a ton of range, Gloom probably isn't having that much of an effect...as long as you're not simply standing at the edge of the circle waiting for the enemies to step a single foot inside (anyone who's doing this has bigger problems than Gloom). The far better solution in my estimation is for everyone to simply gather at the center of the circle and wait there. Warframe generally tries to spawn enemies a certain distance away from players, and the more spread out players are, the more enemies will be spawning further distances from the circle. Gathering in the center thus means that enemies are more likely to spawn inside the circle or closer to its boundaries, thus expediting the process. Now, will everyone be doing this? Absolutely not, it's the wild west out there. But if we're really talking about what each of us can do as an individual player to make things go smoother, I think that's the better advice to give.
  15. I'm rolling my eyes at the irony of criticizing what other players know yet being unaware that Steve isn't involved with Warframe anymore.
  16. Because of the magnitude of players posting in chats like Recruiting and Trading, I've found that using the game's filter functionality is generally required if I want to be able to catch the types of content I'm looking for before they scroll into oblivion. So glad this feature exists! However, if I ever want to see the unfiltered messages on these chat channels, the only way to do that is to flush all of my filters away. I've generally got a fairly lengthy list of items and missions that I'm interested in seeing, and the needing to record them somewhere else and then re-type them all every time I want to peek at the "raw chat" would be very time-consuming. Because of that, I'd like to ask for the ability to toggle all filters off and on. To illustrate, here's an example: xTenno420x's current filters for recruiting chat are: "axi a1", "meso m1", "meso p1", "lith p1", "kuva", "vault", "effervo", "clan" xTenno420x uses the new feature to toggle these filters off. Starting at this point, xTenno420x now sees every chat message, as none of them are being filtered. xTenno420x uses the new feature to toggle the filters back on again. Starting at this point, xTenno420x now sees only chat messages that make it through the previously mentioned filters. (i.e. - "axi a1", "meso m1", "meso p1", "lith p1", "kuva", "vault", "effervo", "clan") This would be really helpful: the ability to quickly switch between the raw and filtered chat, without throwing your current filters into the garbage to do so. Thanks for considering my feedback!
  17. I don't see any problems with Loids design. He looks like an individual from a science-fiction time we're not from. Do I personally want to look like Loid? No, that's not my style. But I'm glad that someone looks like that, because that adds variety and flavor to the universe.
  18. Most Warframes don't have much in the way of lore. A handful of Warframes got a late-stage lore injection from the Leverian, but since for the foreseeable future those are off the table, I wouldn't expect to see anything else for a frame as old as Mesa.
  19. which 4 weapons are you going to put them on? :o
  20. I actually kind of like it for some of my melee weapons because it makes it easy to tell whether my weapon is currently in Incarnon mode. But also, it would probably be better if we had the option to control whether the skin changed or not. Presumably most people want to see the skins they chose to equip.
  21. I'd like to go and collect all of the Duviri Codex Fragments (or whatever they're called) so I can get all the good story and lore, and before I consult a guide I just wanted to check whether there was any manner of technique you can use to effectively search for Fragments in Duviri without one. My experience seems to be that you kind of need to simply go everywhere and keep your eyes open, and that an exhaustive search of every nook and cranny would be necessary to find them all. I've certainly found some that way, but I don't think I would find doing that for every cranny of the entire map to be enjoyable. Are there any tricks or tools or techniques that make the process of finding these hidden objects less of a needle-in-haystack situation so that I can still have the fun of organically finding things without frying my brain? Or is my only option to avoid that sizzle using a guide? Thanks, Tenno!
  22. Hey fellow Tenno, I'm a bit confused on the status of cross-platform trading, so I'm hoping someone can clarify whether I understand the current status of this feature. So if I understand this, I need my account to be a Cross Platform Save Account. I looked into how to make that happen and I found this: So does this mean that as a currently PSN-account, there's nothing to do on my end except wait for DE to re-open the Cross-Save rollout until it includes me? And that until then I'll just have to wait to trade with folks on other platforms? I just want to make sure there's nothing I could do on my end to get this working. I appreciate the help in understanding this, Tenno!
  23. Oooh, a chance to try to review what I learned in Probability 101! I've never seen any repeated words in a Lich/Sister kill phrase, which means that with 8 possible words there are 8 x 7 x 6 = 336 different possible kill phrases. If you're looking for a single specific phrase, that means that you have a 1 in 336 chance (or as a percentage, 0.29%) of getting it each time you spawn a new friend. With a 1 in 336 chance of success each time, that means that each try has a 335 in 336 chance (or as a percentage, 99.7%) chance of failure. So in short, you're rolling a dice with 336 sides and hoping to get a 1. And with that information, we can calculate your probability of success after a variety of amounts of tries. Each time you try, you have a 99.7% chance of failure, so the probability of trying twice and failing on both is 99.7^2, and the probability of trying and failing 3 times is 99.7^3, and so on. 50 tries gives you a 13.8% chance of success. 100 tries gives you a 25.7% chance of success. 336 tries gives you a 63.3% chance of success. 1000 tries gives you a 94.9% chance of success. As you can see, even if you if you were to try 336 times, you would still have a 36.7% chance of failure. And even 1000 tries wouldn't guarantee you success, as you'd still have a 5% chance of failure. As a warning, don't be mislead by these numbers: your likelihood of getting your dream sequence does not improve each time you try. Every single time you generate a new friend, you will still have that same 99.7% chance of failure. If you try 1000 times and you still haven't succeeded, you are literally no closer to your goal than you were when you started. After 1000 tries, 50 more tries would mean only a 13.8% chance of success, etc. All of which is just to demonstrate the extent to which success in this search is improbable, and will likely take a great many tries. So if you go for it, I hope this at least helps you understand what you're getting in to. But if it brings you joy, I can't see a reason not to. Good luck!
  24. I think part of your issue is that you seem to be focusing solely on direct damage, rather than thinking about the other strengths that getting an additional attack has. Because on top of the additional damage, you're also going to be getting more combo and more of any proc that always or sometimes happens on attack/hit. In addition, if you use a weapon with low follow-through and are already over-killing enemies (probably fairly common for forum-users), then a second attack can be more effective against a group of enemies than a single attack that does more than double the damage; with a single attack, most of that damage on additional targets will be whittled down by your follow-through, but if the first of your two attacks kills even one enemy, then your second attack will do a much greater amount of damage to the surviving targets. And that's just what I've thought of off the top of my head. There are so many complicated details and nuances to Warframe's combat and systems that I have absolutely no doubt that there will be some very interesting and effective builds that players put together with Duplicate.
  25. I'm genuinely sorry to hear that this has been troublesome for you. Unfortunately, it's unlikely that the devs will change it. Do your best to ignore the players that don't understand OCD. You're valid, and I hope you're able to find a way to grow more comfortable with this over time. Wishing you the best.
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