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(PSN)Unstar

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Everything posted by (PSN)Unstar

  1. Humans have an aversion to change, so it's natural that you might be initially put off by some of what Deimos has to offer. Remember to take breaks and give it time...like everything on Deimos, it will grow on you.
  2. They have added more difficult content to the game. The Steel Path is still a fairly recent addition, but it's right there if you want it. You can't make truly difficult content for Warframe because the frames themselves are incredibly unbalanced. To make truly difficult content, you would technically be reducing players' possibility space so that only certain frames with certain builds could succeed, and that's counter to the design of Warframe as a game. This is because you can't put Rhino and Chroma in danger without making survival impossible for Banshee and Nyx, etc. If you want difficult content, nobody is forcing you to keep the mods on your Warframe and weapons. Chase the difficulty you desire!
  3. Please call one of these, wishing you the best: Suicide Hotlines in The United States Crisis Text Line Text HOME to 741741 National Suicide Prevention Lifeline 1-800-273-8255 Trans Lifeline 1-877-565-8860 (for the transgender community) TrevorLifeline 1-866-488-7386 (for LGBTQ youth)
  4. oh wow, this does sound URGENT, thank you for letting us know so that we can notify the proper authorities
  5. My Inaros Prime build is pretty busted: Brief Respite, Warm Coat, Redirection, Augur Accord, Fast Deflection, Vigilante Vigor. Without a Reactor you can fit this all on, imagine what you could do with one! Arcane Aegis and Arcane Barrier if you got 'em, which I do. ;) Unkillable right out of the box (but don't ruin it by telling DE)
  6. Honestly, I think the time constraints on Eidolons are bad for the community and bad for the culture of Eidolon-hunting. More than any other meaningful content in the game, Eidolon hunting is where I see the most gatekeeping happening in Recruitment chat. If you're not already a pro, many groups won't have you...and not to excuse that kind of gatekeeping, but I get where they're coming from. There's only a short window every now-and-then to do this part of the game, so I understand people wanting to make the most of it when it pops up, because after mistakes or failures you can't just hop right in the mission, but rather need to wait an arbitrary length of time to try again with a full timer. It's not great that the veteran and newbs for this kind of content are so segregated. And what exacerbates this gap even more is that newbies can only practice during certain hours. And heck, we all have real lives and schedules we have to keep. If someone can only play from 6-to-7, that's plenty of time to play some missions, but if it's not night on the Plains, newbs and vets alike can't experience it. It seems like a system that disadvantages everyone and encourages a less-than-inclusive mindset, all for no benefit besides the lore of a day-night cycle. I think it would be positive for everyone if there were no longer a limitation on when players could engage with specific missions like Eidolon hunting.
  7. I do appreciate your abuse of technical loopholes that allowed you to enumerate your entire Banshee wishlist while clarifying with a solemn wink that you are not actually asking for these things you want. Well played! But to your point, Banshee is just her name, she's not actually themed after a Banshee. Weeping or wailing would seem more than a bit out of place, plus existing players who enjoy her current sounds would be bummed. Odds are that this would solve an issue for one person while irritating many more.
  8. Warframe levels are already randomly-generated dungeons. Where you can go to find loot like mods and weapons and Warframes. I honestly don't know what this topic is asking for.
  9. Honestly I feel like there should be a name for this phenomenon, something like "The Object Permanence of Products in Development". I see topics like this pop up all the time in these forums, where during a Devstream they'll say "we are working on this" and then if it's not in the game within a month people assume it was cancelled.
  10. In Sanctuary Onslaught, seeing a Saryn is an absolute joy. No need to worry about killing, just let the affinity flow to my unleveled gear! In Profit Taker, I love seeing a Chroma. Do that big damage so we can get out of here faster! In any other mission, I love seeing Trinity. It's a great gift to be able to entirely let my guard down and not worry about energy economy, super chill vibes thanks to Trinity. I also just like to see any frame that I haven't seen in awhile, especially if they're being used in a place where they aren't the meta. Variety is a spicy life.
  11. A solid number of Warframes already look like they're going bottomless. Is it a Lovecraftian kind of bottomless? Absolutely. But frames like Rhino, Trinity Prime, and Wukong show that there's nothing down there that DE isn't willing to take a stab at.
  12. My take is that trailers that can genuinely capture a mysterious vibe stick in our brains. If we have questions, we hunger for answers. And it's easy to forget that the answers to those questions are never even half as compelling as the unanswered questions themselves. If you forget that fact, you can get stuck in a certain kind of hype. It reminds me of the cinematic teaser trailers for Death Stranding. Regardless of how anyone feels about the game that eventually followed, those trailers were captivating. But they were never, ever going to translate the vibe of those trailers into the game itself, because unlike a mysterious trailer, a game needs coherent mechanics that the player can understand. I'm also guessing that some amount of the hype is due to just how vague Duviri is. If there's something you wish was different about Warframe, it's easy enough to think it might show up in Duviri, just because Duviri could be pretty much anything. Is it a wise place to put your hopes? Not at all, but people will do it all the same. And finally, to be fair, even in its vagueness Duviri did look like it had the potential to add something new to Warframe. What will that be? Horsie rides? Gun teens? I dunno. But seeds were planted, and I'm not surprised that people are eager to see what grows. But for most people it's probably healthier to just forget about Duviri until it arrives.
  13. If you want the devs to see this, you should put it in the feedback forum. As for the suggestion, sounds like a change that would be positive. It's not always going to result in an ideal aesthetic due to the way different frames and weapons use different color channels, but I imagine it would be good enough for the kind of person who is content to use the auto-color options. That said, the hardest part would be designing the UI for this. I imagine that part of why DE hasn't already implemented something like this is that an automatic system like this would result in a lot of frustrated players who are confused as to why they can't change the colors of their items, etc. The manual system will never have that problem of giving players enough rope to hang themselves.
  14. FYI, a while back DE updated the UI to actually show Augment scaling adjustments. If you have an Augment equipped and there's a part of it that scales, you'll be able to see the scaled stats by hovering over the specific ability in the modding screen. So if you already have the mod, it's easy to check. But in case you don't, as BansheePrime said, it does not scale. But I can also say that Ember is one of my most played frames and that 15% chance is way more than enough to keep you very capped if you have Arcane Energize equipped and decent Efficiency.
  15. This isn't a flaw in the game systems, it's a flaw in your strategy. Just kill the enemies in the area before luring the critter and you'll be perfectly fine.
  16. You might not be able to measure the precise maximum, but you could probably figure out what the maximum rate is post-Fire Blast. That said, the answer would be more for the sake of trivia than anything practical, as it's very easy to get to a heat rate that maxes the gauge less than a second after a Fire Blast.
  17. DE has said that the sheathe was made during the initial design of the Paracesis, because the artist forgot that heavy blades don't use sheathes. This is why it can't be used on the weapon. But the team thought the sheathe was so cool that they wanted to put it in the game somehow, so they made it a decoration. Anyway, if you don't like it or don't think it's worth the price, you have the option to not buy it. But good luck on your attempt to neg the devs into lowering the price on this item - which "a kid with crayons could do better" - that you very clearly want.
  18. Since you're asking this question on the Warframe forums, the answers you're getting will be biased, because the people here already play Warframe on PC's or consoles. If you're already playing Warframe and you like it, you are not the target demographic of the mobile version of Warframe. The mobile version isn't worth the cost of development and maintenance unless it can bring in a whole bunch of new players. Those players won't be on the forums right now, and hence won't be able to answer your question.
  19. While they haven't changed it, DE has openly admitted that the cost of the Hema was a mistake. That being the case, it's not really a good metric to judge anything by. It would be like judging your yearly income based on whether you were a millionaire yet.
  20. PS4 user here, and I don't see any changes to my colors. My only guess might be that maybe you haven't played since they updated the Orbiter design? The new Orbiter has dimmer lights in the Arsenal area, making them appear more muted, but once you step out of that area you'll see that your colors are actually the same.
  21. This is incredibly helpful, I would have missed some of this if I hadn't been pointed to it. Thanks for the generous effort!
  22. Doesn't it already have an icon in the corner that shows you whether you've made it or not? Or am I thinking of something different?
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