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(PSN)Unstar

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Everything posted by (PSN)Unstar

  1. We've only been given extremely vague details about what this system is and how it will work, so there's really no way to meaningfully judge it at this point. I don't think there's much to be said until we at the very least have the patch notes or update in our hands.
  2. Thanks to everyone who shared their knowledge and theories in this thread; I appreciate it!
  3. This was a good theory! I tested it after work though by removing the Heat mod from my weapon (leaving Viral as the only modded element) and the explosion still happened. Now that you mention it though, it does seem like the explosion effect plays for every individual enemy that gets hit by the finisher. The explosion effect is already pretty sizeable, but with certain configurations of enemies this can lead to very wide patches of simultaneous explosion effects. Yes, my swing colors don't have any red or yellow in them; the explosions are the only part that's colored this way. After sleeping on it, my best guess is that it the explosion effect may be related to this Innodem passive ability: Finishers grant Incarnon Resilience, increasing Damage Reduction by 10% up to four stacks. These stacks are multiplicative to each other and last for the duration of Incarnon Form. Mercy finishers with a Parazon do not apply a stack of Incarnon Resilience. My guess is that when Incarnon Resilience triggers, it is playing this visual effect. It's kind of a weird effect to play because an explosion effect has the vibe of being more destructive when it's just a normal dagger finisher, but it's the only thing that makes sense to me given what everyone has said here.
  4. That's the weird part, it matches neither! The energy colors I use on both are blue and neon pink, but the explosion seems to be a very normal reddish color (if I recall correctly there's some yellow in there, too).
  5. A few weeks ago, I discovered that Innodem was a great weapon to use with Mag: you cast Pull, every enemy in the zip code lands in a pile at your feet, and then you do a single melee attack that kills them all. It's only now that I realize I have no idea why this happens. The motion that Mag makes when doing this single attack is to hold the dagger in her hands and do a downwards stabbing motion that has "stabbing my downed enemy in the heart" vibes, so my assumption is that this attack is her ground finisher. And given that daggers have a particularly deadly ground finisher, it makes sense that the enemy being "finished" would die. The part that I don't understand is why the whole group of enemies dies. Do ground finishers not just hit a single enemy, but rather have a range like normal melee attacks? Alternatively, is this a unique feature of the Innodem? I've noticed that there's a "fiery explosion" visual effect that accompanies this attack animation, which seems odd, though I wasn't able to find any mention of that on the Innodem's wiki page. Anyway, if anyone can explain the details of this phenomenon, I'd love to understand it better! Thanks!
  6. Let's say you have two Warframes: Exalibur and Excalibur Jr — who is exactly like Excalibur except half the size. If you mod them both so that they move at exactly the same speed, it will feel like Excalibur Jr is moving faster. This is because relative to his size, he is moving faster, and your brain understands that at some level. But objectively, they're both moving the same speed. The same thing is probably happening to a lesser degree with Hildryn. She's aesthetically large, and so even if she moves through space at the same speed as other frames, it will feel like she's moving slower. Also her unique dash may play a role in that as well.
  7. I would guess that my combined Lich/Sister count is around 20, and I've had somewhere around 5 ephemera. To do 130 of them without any ephemera is technically possible, but is incredibly improbable. My best guess is that you either have missed the fact that you have been getting ephemera, or that you have somehow gone about hunting Liches in a way that guarantees you won't get an ephemera. The only way I can think to do that last part is if you traded for Liches. It's determined whether a Lich has or doesn't have an ephemera the instant they spawn. So if someone trades you a Lich and that Lich doesn't have an ephemera already (you would be able to visibly see it on them) then you have a 0% chance of getting an ephemera from them. Same for Sisters. Also, you say you've killed "Kuva" and "Parvos". I'm guessing everyone here assumes you mean Kuva Liches and Sisters of Parvos, so hopefully that's what you mean? If not, it's possible you are killing the wrong enemy?
  8. Ah, this clarifies that you've misunderstood me. As I mentioned in my initial post, you need to search for the most recent Prime Access items. Wisp is not the most recent Prime Access; Grendel is. Give my post another read with that in mind and I'm hoping that'll clear things up.
  9. Just to get everyone on the same page, there's a stat on melee weapons called "Follow-Through", and it acts as a multiplier for the damage done to every next enemy you hit with a single melee attack. So if you have a follow-through of 0.5 and you hit 3 enemies with your weapon, the first enemy takes 100% damage, the second takes 50% damage, and the 3rd takes 25% damage. A question I've been rolling around in my head for awhile is whether follow-through serves a valuable purpose or not. For example, I've wondered if perhaps this stat acts as a check on range, where more range results in less follow-through and vice-versa. Which would kind of make sense, since more range means you're more easily able to hit more enemies and thus multiply your damage, and thus follow-through curbs that by creating an upper-limit to that increase. Although, then the question becomes: why have follow-through at all? Why not just have follow-through be constant and have all weapons share this value to ensure that regardless of the weapon being used, that upper-limit exists? Because as things stand, we've got weapons like the Innodem — a dagger with range that is among the highest Warframe offers — that also has the highest base value for follow-through the game offers, 0.9. In cases like this, I definitely question whether follow-through is actually balancing anything, or whether it's just holding certain weapons back. I really don't know. I'm curious to hear how my fellow Tenno think about follow-through and how they engage with it in the game.
  10. I can only speak for myself, but surprisingly, it's not too bad on PS4/5. The first time you type anything is a chore, but the "autocomplete(?)" feature of the PS5 basically remembers words you've previously strung together, so now once I type "w" it immediately suggests Wisp, and if I accept Wisp it will immediately suggest Prime, etc.
  11. I think you're misunderstanding me; the technique I listed above is not intended to find you relics that have specific parts; it is just intended to find you relics that are unvaulted. Unless I'm misunderstanding you, this is already a thing; just type in the name of the part you want in the Search bar, and it will show you only relics that contain that part.
  12. I dislike it. The auto-melee accessibility feature doesn't seem to work, and both weapons I have access to feel clunky and unappealing. I like Warframe because it feels good to play, and at least for me, this is the exact opposite; it feels like something that was quickly thrown together in Unity.
  13. Just in case you don't know, the Search option allows you to filter not just by the name of the relic, but by any item it can possibly drop. For example, you can enter "Wisp" or "Wisp Prime Chassis" and it will only show relics containing Wisp parts or the chassis, respectively. You can use the above filtering method to quickly access unvaulted relics by simply searching for any of the newest Prime Access items. For example, right now if you search for Zylok, Masseter, or Grendel, it will only show relics containing those items, and hence you will only be shown unvaulted relics. It takes a bit more effort than the solutions you're requesting, but the upside is this technique will get you where you're wanting to go even if DE never makes any of those improvements.
  14. Well, I made the good faith effort to give you the benefit of the doubt and hoped this was simply a misunderstanding. Unfortunately, it seems that wasn't the case. And rather than introspecting about whether your comment was necessary or appropriate, you've chosen to hide behind free speech, which avoids the concept of justifying what one says in favor of simply asserting that they have the right to say it. Accountability deftly dodged. But if that's the kind of person you want to be, you are indeed free to do so. It's an interesting theory. But also a silly one. This is a video game that people play for fun; nobody needs anything in it. But it's fun to have toys to play with. If you want to invent headcanons for why certain people aren't worthy of playing with certain toys, I suppose you can, but it sounds like a needless form of gatekeeping.
  15. With respect, I would recommend that you read my post again. I added a playful personal anecdote to the end of my post — one that in no way suggested that my spouse needed Energize or that any game systems were in need of change — so I would hope that nobody would see any need to judge my spouse or her situation at all.
  16. At present, the more valuable the trade you are receiving, the more credits you are required to pay as a tax. Presumably there's a design reason for this, which being able to trade credits would subvert. I've been sitting on an extra full set of Arcane Energize ever since I farmed it for my spouse back during Orphix Venom; she doesn't play enough to have the credits to receive it though XD.
  17. With respect, you have deviated to an entirely different topic. You asked how Equinox's situation was different than specializing, and I gave you the answer. But your reply sounds like you are moving on to the tangential topic of justifying why it's okay that Equinox's situation is different than specializing, which would imply that you agree with what I said. But you didn't explicitly say that, and I don't want to put words in your mouth. I'm hoping you can clear up the status of the previous topic before we move on to a different one, which will allow me to understand where each of us stand on the topics we're discussing.
  18. I don't think there's a wrong way to progress, really; it's all just content, so try to have fun with it. My only warning is to make sure you have crafted and equipped any Amp so that you aren't using the starter Amp for the New War. Once you start The New War, you can never get back to the rest of the game until you finish it, and you will not have the option to craft new gear. I've heard stories of it being very difficult for players who only had the starting Amp.
  19. When I build Vauban and focus all my modding on maximizing Vortex at the expense of everything else, my other abilities may end up being weak or less effective or even generally useless outside of niche situations. But what those weak abilities won't do is turn off my Vortex. Regardless of how I mod him, Rhino's Stomp won't deactivate his Iron Skin, and vice-versa. That's the difference between making the choice to specialize your build and having a kit that innately conflicts with itself. You don't even need to put any mods in Equinox to have this experience; right out of the box, pressing her 1 will deactivate half her kit. You actually have to opt in to a build where her 4 isn't disrupted by her 1. And unfortunately, there is no similar option for her 3.
  20. And they say the devs play the game. With respect, you have somehow gotten this backwards; this is an example of the devs understanding that there would be negative consequences if something happened, and intentionally preventing it from happening. That is, unless you're being meta and adding an intentional goof to the conspiracy theory thread. I've seen so much on the internet that it is often impossible to distinguish satire from reality.
  21. Was it really? By any chance do you recall which one? I'd love to see that clip! ^^
  22. Here's one I actually believe: Whether from the Fomorian or the Razorback, I don't think Relays can be destroyed anymore. I think that regardless of whether players engage in the associated missions or not, the progress bar will always fill before the countdown timer is completed. Why? Because in the last few years Relays were required for the early-game critical progression path, and there were situations on specific platforms (back before the great merging) where if a particular early Relay was destroyed, it would have meant that new players could not progress in the game. That's a consequence that you don't put in the hands of your players. I think that since that point — if not earlier — there has been code in place that guarantees that the progress bars will always fill. There's a lot of smoke and mirrors in game design, and I think this is one of those cases where the suggested threat can never truly occur.
  23. Presumably it feels forced as if you are using a TennoKai mod and want to maximize your damage output, you should generally be pressing the heavy attack button whenever TennoKai "procs". Thankfully it doesn't seem like it will truly be forced in that way, since players can use a different mod instead of a TennoKai mod if they choose.
  24. Melee Deadhead Melee Merciless Melee Dexterity
  25. Agreed that Kaithes are clunky. When flying I can never tell whether I'm in the fast movement mode, even after toggling between them. Kaithes tend to feel fine if you're just moving forward, but if you try to steer to a specific location while flying it can be more difficult than it feels like it should be. Landing on the top of a tower or a building can feel nearly impossible. I'm not super put off by it, probably because a lot of Duviri feels clunky to me so it kind of fits the vibe, but I do think activities like the races really shine a light on the Kaithe's issues.
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