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Sharkgoblin

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Posts posted by Sharkgoblin

  1. i did kappa on sedna and it worked first try

    remove auto breach from your parazon if you have it equipped, maybe that mod conflicts with the challenge requirement of manual hack even if the mod doesn't activate.

  2. On 2020-05-02 at 9:02 PM, WOWESOMUCHDOGE said:

    Do people still use bow in this game? aside from Brammas and Lenz

    solo = bows

    online = auto rifle or aoe gun since with a normal bow you are not gonna do S#&$ with your average aoe spammer in team. self damage removal was a mistake

    • Like 1
  3. 6 hours ago, SleepingVictors said:

    Wait why not just change it to something like the Tonkor, having a minimum range for it to explode, or like the corinth, making the explosion 100% secondary fire and it taking 5 rounds, or something of the sort. Seems like everyone against the nerfs just wants their damage to look higher than the other players so why not let them, but with more effort?

    personally i dont care much about the score.  Maybe slower charge speed and less blast radius but slightly better flight speed could be more reasonable 

  4. 41 minutes ago, Drachnyn said:

    I could see them introduce shield bubble enemies similar to nullifiers but without the ability nullification or have the arctic eximus bubble changed so it is resistent towards single shot weapons like the nullifier bubble.

    that would make semi automatic weapons with no aoe and normal bows even less desirable

    just to keep the bramma broken

     

  5. 46 minutes ago, (PS4)ivinyl45 said:

    Is it worth buying arcane helmets from nightwave to sell for plat later. As I saw somebody selling Excalibur's pendragon helmet for 50 plat. 

    those helmets are not arcane helmets. they dont add any effect, and they cannot be traded anyways

     

    • Like 2
  6. 10 minutes ago, Drachnyn said:

    I know you are trying to be snarky but yes, in a horde shooter an AoE weapon has an innate advantage over non AoE weapons. Which is part of the reason why melee weapons are so good. The way to "fix" this is to introduce new enemies that you want to deal with fast but also favor single target weapons. a very recent example (in theory) are the new glass enemies, other examples are nox and nullifiers as they both are fairly resistent against just firing a bramma blindly at them.

      glass enemies are a joke, the aoe destroy the weakspots, nox is a non issue and introducing more nullifier type units just to counter a broken weapon is bullS#&$

     

    • Like 1
  7. 4 minutes ago, Drachnyn said:

    Most other guns being worthless trash does not make the bramma an op weapon. Has anyone ever used a melee weapon? Bramma is one of the few guns that can keep up with how strong melee weapons are. Single target weapons having almost no place in the game is a enemy design problem, not a bramma problem. What this weapon actually needs is to have almost no visual effects for other people.

     "if a gun doesnt have huge damage  huge aoe and easily fixable downsights then its worthless trash"

    • Like 1
  8.  

    11 minutes ago, KIREEK said:

    very few players actually engage enemies, in fact once you start doing sortie missions you'll realize that most players will skip enemies.

    yes there are missions such as rescue, capture, spy, and pure defense where you dont need to kill enemies, i do skip enemies as well because killing them is not required

    but what about missions that require killing such as exterminate, survival,  excavations etc? you dont engage enemies? and arbitrations? when the drone spawns? do you ignore that too?

    you're nitpicking to defend the monstrosity that is bramma, after 5 formas and 10k kills you cant change my mind about it

    it needs nerfs. such damage and aoe should have some sort of restriction.

     

    • Like 1
  9. 1 charge speed is too fast for a bow of that dimensions. 0.40 is way too fast it should be at least 1 second, explain me why a huge  bow that shoot huge arrows has similar charge speed to the rakta cernos

    2 buff projectile speed but disable explosion on impact with surfaces, only direct hit with enemies will cause explosions, now you have to actually aim to do damage instead of spamming like a monkey on cocaine

    3 the knockback that replaced the self damage on explosive bows should not be countered in any way except for the cautious shot exilus mod

     now the bramma is fixed without touching any damage stat

     and dont even try to argue me that bramma is fair and shouldn't be changed because is not. its not even close to be fair

    • Like 2
  10. 12 hours ago, Haukaido said:

    5) Absorb's damage multiplier should be similar to mag's magnetize or octavtia's damage multiplier (take ur pick , anything is better than her current negative  damage multiplier..)

    why not turn absorb into assimilate, remove the damage thing entirely and with it the enhanced energy drain she gets when damaged 

     

  11. salacia is more broken than ever, enemies not only get stuck on geometry, now they dont even give a S#&$ anymore, they gave up entirely, you activate the satellite to defend then you can go make some tea or whatever because they refuse to shoot the satellite. maybe they are rioting because nef lowered their paycheck

    "just #*!% my S#&$ up fam" -gox unit 2020

     

  12. Those mods are cool, but in all honesty they are bad.

    Would like to raise the chance to explode for thunderbold and entropy spike, entropy spike would be nice if could be equipped on akbolto series too

    And lastly would be nice to have some sort of damage scaling like being able to proc status aoe determined by the elements on the weapon.

     

  13. 12 hours ago, Tiltskillet said:

    Are any of the syndicate augments exilus?  If not, it's probably to keep them on "equal footing".  And possibly the syndicate proc.

    I wouldn't mind this one, and even more the Panthera  augment  being exilus though.

    noo i mean only for pure utility mods

    can you imagine the scattering justice mod for the hek (the one that adds 200% multishot ) as exilus 😱

  14. so this augment. adds a 90% chance to permanently destroy nullifiers bubble,nothing to say on what the augment itself, but

    doesnt that counts as pure utility?

    basically im suggesting to make that augment into an exilus mod

    also im sure there are some other utility mods out there that could become exilus, tainted shell and narrow barrel too for example. i mean more accuracy is more damage you say coz more pellet hit the target but shotguns have damage falloff right?   

     

     

     

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