Sharkgoblin
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Posts posted by Sharkgoblin
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76
no
why there aren't endless modes to farm murmurs, survival lasts 5 minutes defense lasts 5 rounds disruption lasts 1 rotation...
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On 2020-05-02 at 9:02 PM, WOWESOMUCHDOGE said:
Do people still use bow in this game? aside from Brammas and Lenz
solo = bows
online = auto rifle or aoe gun since with a normal bow you are not gonna do S#&$ with your average aoe spammer in team. self damage removal was a mistake
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6 hours ago, SleepingVictors said:
Wait why not just change it to something like the Tonkor, having a minimum range for it to explode, or like the corinth, making the explosion 100% secondary fire and it taking 5 rounds, or something of the sort. Seems like everyone against the nerfs just wants their damage to look higher than the other players so why not let them, but with more effort?
personally i dont care much about the score. Maybe slower charge speed and less blast radius but slightly better flight speed could be more reasonable
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41 minutes ago, Drachnyn said:
I could see them introduce shield bubble enemies similar to nullifiers but without the ability nullification or have the arctic eximus bubble changed so it is resistent towards single shot weapons like the nullifier bubble.
that would make semi automatic weapons with no aoe and normal bows even less desirable
just to keep the bramma broken
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46 minutes ago, (PS4)ivinyl45 said:
Is it worth buying arcane helmets from nightwave to sell for plat later. As I saw somebody selling Excalibur's pendragon helmet for 50 plat.
those helmets are not arcane helmets. they dont add any effect, and they cannot be traded anyways
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10 minutes ago, Drachnyn said:
I know you are trying to be snarky but yes, in a horde shooter an AoE weapon has an innate advantage over non AoE weapons. Which is part of the reason why melee weapons are so good. The way to "fix" this is to introduce new enemies that you want to deal with fast but also favor single target weapons. a very recent example (in theory) are the new glass enemies, other examples are nox and nullifiers as they both are fairly resistent against just firing a bramma blindly at them.
glass enemies are a joke, the aoe destroy the weakspots, nox is a non issue and introducing more nullifier type units just to counter a broken weapon is bullS#&$
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4 minutes ago, Drachnyn said:
Most other guns being worthless trash does not make the bramma an op weapon. Has anyone ever used a melee weapon? Bramma is one of the few guns that can keep up with how strong melee weapons are. Single target weapons having almost no place in the game is a enemy design problem, not a bramma problem. What this weapon actually needs is to have almost no visual effects for other people.
"if a gun doesnt have huge damage huge aoe and easily fixable downsights then its worthless trash"
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11 minutes ago, KIREEK said:
very few players actually engage enemies, in fact once you start doing sortie missions you'll realize that most players will skip enemies.
yes there are missions such as rescue, capture, spy, and pure defense where you dont need to kill enemies, i do skip enemies as well because killing them is not required
but what about missions that require killing such as exterminate, survival, excavations etc? you dont engage enemies? and arbitrations? when the drone spawns? do you ignore that too?
you're nitpicking to defend the monstrosity that is bramma, after 5 formas and 10k kills you cant change my mind about it
it needs nerfs. such damage and aoe should have some sort of restriction.
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9 minutes ago, KIREEK said:
you'll still fall behind
with all that aoe? fall behind? lol
no the bramma is overpowered right now and needs nerfs
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1 charge speed is too fast for a bow of that dimensions. 0.40 is way too fast it should be at least 1 second, explain me why a huge bow that shoot huge arrows has similar charge speed to the rakta cernos
2 buff projectile speed but disable explosion on impact with surfaces, only direct hit with enemies will cause explosions, now you have to actually aim to do damage instead of spamming like a monkey on cocaine
3 the knockback that replaced the self damage on explosive bows should not be countered in any way except for the cautious shot exilus mod
now the bramma is fixed without touching any damage stat
and dont even try to argue me that bramma is fair and shouldn't be changed because is not. its not even close to be fair
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12 hours ago, Haukaido said:
5) Absorb's damage multiplier should be similar to mag's magnetize or octavtia's damage multiplier (take ur pick , anything is better than her current negative damage multiplier..)
why not turn absorb into assimilate, remove the damage thing entirely and with it the enhanced energy drain she gets when damaged
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salacia is more broken than ever, enemies not only get stuck on geometry, now they dont even give a S#&$ anymore, they gave up entirely, you activate the satellite to defend then you can go make some tea or whatever because they refuse to shoot the satellite. maybe they are rioting because nef lowered their paycheck
"just #*!% my S#&$ up fam" -gox unit 2020
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hello, kontent?
sorry kontent machine broke
understandable have a nice day
the game is updating then this pops out then it starts updating again and then the update failed update pops out again and then it restarts updating again and does
the same loop again
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buffing those mods could make the categories of weapons that can equip those mods more appealing. no one used bows, throwing daggers, and bolto
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Those mods are cool, but in all honesty they are bad.
Would like to raise the chance to explode for thunderbold and entropy spike, entropy spike would be nice if could be equipped on akbolto series too
And lastly would be nice to have some sort of damage scaling like being able to proc status aoe determined by the elements on the weapon.
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i dont get this hate for serration and split chamber. i think its fair how it is
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12 hours ago, Tiltskillet said:
Are any of the syndicate augments exilus? If not, it's probably to keep them on "equal footing". And possibly the syndicate proc.
I wouldn't mind this one, and even more the Panthera augment being exilus though.
noo i mean only for pure utility mods
can you imagine the scattering justice mod for the hek (the one that adds 200% multishot ) as exilus 😱
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so this augment. adds a 90% chance to permanently destroy nullifiers bubble,nothing to say on what the augment itself, but
doesnt that counts as pure utility?
basically im suggesting to make that augment into an exilus mod
also im sure there are some other utility mods out there that could become exilus, tainted shell and narrow barrel too for example. i mean more accuracy is more damage you say coz more pellet hit the target but shotguns have damage falloff right?
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On 2020-04-15 at 9:15 AM, 844448 said:
How about Grineer Commanders that use their teleport to ambush us? A bunch of Grineer get together and then a Commanders switches places with us!
they used to do it 🙂
then community cried like little little babies
so commanders got nerfed
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2 hours ago, (XB1)Primus Patronum said:
Who or what was the Shedu designed to compliment?
I suppose some sentient unit
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best auto pistol in game
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Kuva Seer is the best kuva weapon:
1) its a seer but bigger
2) hybrid gun that can have radiation, corrosive, viral and heat
3) big zoom
4) has aoe but its not too much
5) enemies fly when killed by it
6) its a seer but bigger
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22 hours ago, DrivaMain said:
RAILJACK IS FUN
When?
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yes it is intended
Spy nightwave
in General Discussion
Posted
i did kappa on sedna and it worked first try
remove auto breach from your parazon if you have it equipped, maybe that mod conflicts with the challenge requirement of manual hack even if the mod doesn't activate.