Jump to content

Sharkgoblin

PC Member
  • Posts

    588
  • Joined

  • Last visited

Posts posted by Sharkgoblin

  1. On 2019-12-31 at 11:16 PM, General_Durandal said:

    And it was so unpopular, that no-one played it and they discontinued it?

    Well, I just found out about it, so,
    maybe the reason was peeps barely knew about it?

    Did anyone play it?

    What was it like?

    de wanted to jump on the hero shooter bandwagon (overwatch and all that crap) but they realized nobody gave 2 S#&$s about hero shooters anymore so they dropped it

    it had some card system like paladins. 

    someone gave de the middle finger and streamed the game in prealpha even if it wasn't permitted

    this is all i remember

     

  2. my take on valkyr rework

    passive: attack speed buff that stacks with enemies killed up to 30% and at 55% knockdown recovery, you need to kill 5 people to fully stack the buff, last 30 seconds before expiring (gives range up to 2 meters to valkyr talons

    1: ripline is now: a toggled abilty that is a stacking buff stat gives generic damage boost up to 100% stacks with strength it doesnt drain energy x second but you need to kill enemies to stack the buff, lasts 30 sec before expiring

    2:warcry: toggled ability that doesnt drain energy x second but needs to be stacked like ripline, gives attack speed 30%(scales with power strength) and stacking damage reduction up to 40% (scales with power strength up to max 85%)

    3: paralysis: unchanged

    4: hysteria: no more invulnerability, gives 13% damage reduction, no more drain but has a set duration, talons gain range that stacks with the number of enemies killed and  10% life steal

    valkyr talons get a 15% status chance buff

    • Like 1
  3. On 2020-02-21 at 10:05 AM, Blexander said:

    Take the augment for Inferno, and you should have less issues with energy.

    i will check out that augment

    On 2020-02-21 at 4:45 PM, (PS4)LoisGordils said:

    That's not a solution.

    I propose that, the higher the heat for Immolation, the higher ability efficiency Ember gets for Fireblast. The ability costs no energy if used while overheating

    that would be helpful

    18 hours ago, CopperBezel said:

    have been stuck in that spot where I'm low on energy and Immolation kicks in and starts eating what I have left before I can Fireblast, which means very shortly I'm left without DR or anything else - but it's something I ran into early and just had to manage to avoid. And of course, it'd be equally a solution to drop Immolation at that point while making a hasty retreat. I could see making Fireblast free at full Immolation - it makes some sense and might remove some of the headache people seem to get from managing her meter. She does very much require actively managing her meter, but I just find it fun. 

    i get in missions where i manage to not finish my energy ...maybe its because i threw an arcane energize in there, in another build i removed augur reach for rage it works so i think imma stick with that build. still dont like the energy drain, i mean ember needs that ability to make her other abilities to work properly and gain some survivability

  4. can you remove that energy drain thing from her 2, its really obnoxious and doesn't contribute to anything. 

    if my energy doesn't get depleted by the passive from her 2 then it will get depleted anyways because i'm using her third ability to stop the energy drain and then 5 second later energy starts bleeding again

    mind that i run max efficiency + rage or max efficiency + primed flow 

    oh and what about removing that min damage - max damage thing with the charge time from her fireball. why not making the ability always do full damage.  

    • Like 1
  5. 53 minutes ago, (XB1)Cash201293 said:

    I will also try to include bonus to these weapons other than just a simple re skins with stat bonuses. 
     

    Grinlock - 2x dmg on the opening & last shot in the mag. 
     

    Gorgon - Increase dmg the longer it’s on a single target. 
     

    Buzlock - no longer uses scope. Faster travel time. 
     

    any other suggestions? Weapons you’ll like to see to be redeemed? 

     kuva twin basolk

    kuva miter

    kuva argonak

    kuva vulkar

    kuva twin vipers

    kuva hek

  6.  i use  bullet jump mods such as lightning dash, ice spring, toxic flight and firewalker on volt, frost, saryn, volt and ember, etc for example and i have yellow energy color but the energy color of the lightning dash visual effect is blue. wouldn't be aesthetically more pleasant to have these mods to replicate the energy color used on the frame rather than having a fixed energy color that would contrast with the energy color of the frame?

  7. Grendel sucks (sorry for blunt opinion but i cant find any real use for him)

    Hydroid is good for 1 thing which is tentacle swarm w augment

    Nyx assimilate should be default not an augment, nyx 2 should be aoe, nyx 1 should be tweaked a bit

    banshee silence stun is too short and enemies can easily detect you anyways

    valkyr instead of 2 defensive abilities should have 1, her 4th could use some status chance her first should simply be removed with something else like, first is a buff to damage and attack speed, second cc, third damage reduction up to 90%, 4th exalted claws 

  8. On 2020-01-26 at 10:31 AM, kwlingo said:

    When recruiting in chat no one is willing run Loki, "H Plague 3/4 LF Loki" - No one replies... "H Plague 3/4" - everyone replies! lol Then you ask them to run Loki and they either say "Nope, Dont Have. Cannot" When you check their frames built they do have Loki. lol Just because they want to do less they wont budge. Im usually the one who has to run Loki. Even so players are not willing to grab containers or even follow drone to have it move while Loki is getting into position. Even when you ask polity "please". They say its your job to move the drone and just sit by Hemo. Please if you're running a team be a part of the team please. If not solo mode always works also. "I already know some will say why don't you just go solo than?" lol

    I just  soloed it with loki

  9. can u remove the stagger from the forward animation on cleaving whirlwind i didn't like spin to win with whips, staves and polearms but i can see myself spin to fun with a galatine prime from start mission to extraction using gauss, wisp, volt or valkyr without having the combo interrupted every 5 rotations

     

  10. i understand that is mr 0 but to make that gun usable you have to put vile acceleration on and even then its still a bit slow, i wanted to suggest to buff fire rate, and change the burst to 3 shots and be automatic, (it keeps shooting burst of 3 rounds if you keep pressing the trigger) because the only other gun that does that is cyngas and i would like to see that cool trigger type on some other weapon 

    that poor bague- i mean rifle deserves better!

     

    • Like 1
  11. On 2019-12-15 at 12:06 PM, Test-995 said:

    Most of people i see are using amesha in railjack and i think you guys gonna nerf it because statistics or whatever, please don't.

    It's because most of other archwings are rather clunky and too fragile for railjack combat, not because amesha is overpowered.

    no its because other archwings are complete trash good for nothing except gaining mastery

     

  12. im mr 28 and i have 35 loadout slots total and i cant buy more, the number of the warframes without including primes and umbra is 42(it is 42 right?). can we have an increase of loadout slots to purchase, id like to have a configuration for each frame like in the picture below

     

    hrH51gq.png

×
×
  • Create New...