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jdsworld

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Posts posted by jdsworld

  1. I feel you Typhingblade. Was hoping a hotfix would have been deployed by now. I tried that mission 5 or 6 times and got such terrible lag each time it kicked me. When it got down to the last minute of the alert the game would just freeze when I started it up.

     

    https://twitter.com/Squishei/status/353006453566603264

     

    I was hoping they would have gotten that deployed by now. I really don't want to leave Broframe because I put a ton of mats into building that stuff but the game is unplayable like this.

     

  2. I'm having the opposite issue where I can click cancel but my escape key isn't working. Escape key works fine in other games as well as when I hit ctrl+shift+escape.

     

    Edit: Did a quick solo venus mission to see if it did the same in game. Escape key worked fine during the mission but my R button did not. I tested it by also binding reload to Y and reload still didn't work. 

     

    Edit2: Well the Escape key in the main screen is working again as well as reload but now my Switch weapon key stopped responding. 

  3. I don't really play Rhino all that much but it's always sad to see people immediately go to the "Chicken Little" reaction.  The nerf to Rhino seemed a little over top but definitely not the end of the world...of warframe.

     

     

    - Not on the topic of Rhino, but Banshee not being invulnerable during Soundquake, can we talk about that?
     

     

    I've read this a couple times and I can't 100% tell if it was an intentional change. If it was intentional why not include it in the patch notes? If it wasn't intentional and this is a bug feel free to ignore this post and move on. 

     

    If this change is something that's sticking around I had a couple quick thoughts to make it so it wasn't much of a death sentence to use.

     

    1. The wind up time before the stun is where Banshee seems to take the most damage. If you had the stun occur right as the ability was used (ie Frost's Avalanche) that would be enough.

     

    2. Being stuck in a long animation that cannot be canceled can be very frustrating. I personally think the animation is very cool and enjoy the idea of my frame using sound to tear the enemies to shreds. So another option would be to make it either that Banshee can cancel mid ability.

     

    3. Lastly making this ability a 'Forget it and go' ability would be another option. By this I mean making it similar to Saryn's Miasma that hits for an upfront damage but leaves a dot ticking. This is only valid now that the damage of Soundquake is more normalized. 

     

    As far as the nerf to Soundquakes' damage: It was way too powerful before and seems normalized now. At least that's the conclusion I've come to after seeing the damage done at the end of the missions today.

  4. Glad I wasn't the only one noticing this. I'm assuming if it was an intended change they would have included it in the patch notes. Why mention a rework of the damage (mostly seemed to fix the 'it hits everything within 500yds' issue) and not mention this.

  5. I'm actually not seeing any equipped mods in the mod menu

     

    Edit: Went back and tried a few things. I can see installed only when I enter the mod screen from the specific item/frame and not when I enter the mod screen from the main arsenal screen. My bad.

     

    Still unable to see equipped sentinel mods

  6. En00lIQ.jpg

    Didn't find a search showing this bug. This is in the mods menu. It appears that the 'Previous' and 'First' buttons are overlapping. If you click on the right side of the icon it acts like the 'Previous' button. If you click on the left side it acts like the 'First' button.

    Edit: And I went back in and it doesn't appear (maybe fixed). I got to this menu error by going into the mods section directly from where you can change rifle mods. I organized it by 'Name' then hit the 'Last' button and was able to recreate this bug. Hope that helps. If you can't recreate this bug then ignore this post

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