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Terezmo

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Everything posted by Terezmo

  1. The demo really shows the improvement in DE ability to make stunning environments, lighting, and atmospheres. It honestly feels good to see how far DE has come, the environments alone impress me for an early build. If the open world is as dense, detailed, and full of secrets and puzzles with the same massive customization as Warframe, I'm sold. The gameplay however, wasn't anything jaw-dropping, except for the giant fox mauling an enemy to death, more brutalities like that please it's awesome, combat still is a little janky and could still need some more time in the oven. Another thing is I hope the devs make enemies fight more aggressively to really complement the parry system they are using, it would really enhance the intensity of each encounter, especially with boss fights. What are your thoughts on Soulframe, what did you love about the demo or absolutely hate about the demo shown?
  2. Something tells me that Infested could be getting liches and hopefully a touch up as well, might finally get to see the third orb mother in action or maybe we could be getting more answers about the man in the wall. Soulframe is also making an appearance in this tennocon, hopefully, we get a better idea of how the gameplay will function compared to the tech demo presented a few months ago and the scope of the game itself. But what are your thoughts on what DE might surprise us with on tennocon this weekend?
  3. He is a frame I been using lately and I think there is some potential buffs to his kit that could make him much more viable. His three should summon up to 4 sentients and be able to use different sentient types( such as symbilysts to defend you from incoming damage like how volt electric shields work, ortholyst to snipe enemies from a distant, while retaining the standard sentient allies he usually summons and etc..) this would allow Caliban's summoning game to be a lot stronger and better control the battlefield. His 4th can remain the same as its a good ability that does decent damage and applies immediate armor strip the those directly hit and leaves an aura around the area of the blast that effects others. His 2nd ability, which is an OK crowd control that lifts enemies and allows you to deal more damage to them, could add a property to it that also disrupts shields which can be useful against corpus enemies. Then there's his first ability that just sucks overall, spinning like a beyblade applying slash damage overtime, i'm not entirely sure what this could be changed to , but it could some ability that he channels into energy the longer you hold it. When released, it summons a massive light pillar, similar to the second eidolon's attack, that burns enemies within them. Finally, just make his passive the full adaptation effect at 90% instead of 50%, so it wont conflict with those with adaptation on. I feel these changes would make caliban a much better warframe instead of forgotten.
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