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Madotsuki

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Posts posted by Madotsuki

  1. 14 hours ago, Yzjdriel said:

    Because players hosting allows peering - that is, only one computer is talking to the server, the other squaddies are talking to the host, not DE's servers.

    If host leaves the squad, now all the computers have to talk to the server AND to each other and decide which of them is the best choice to be the new host.

    If that process takes longer than one to two seconds, the session is deleted because it has no host.

    The problem really isn't DE - it's that the remaining squaddies' computers couldn't decide which of them was best before the mission was aborted due to having an invalid session ID (because the hostless session was aborted).

    But then wouldn't the easiest solution be that, if the remaining squaddies' computers can't decide which of them should host, instead of aborting the mission, the game should just split them all into separate instances (i.e. have them ALL host)? Or, in the case of a host migration that leads to deletion of session, allow all remaining squaddies to KEEP the collected loot?

  2. The worst part of Wisps isn't even the amount needed, just how absolutely dull the grind for them is. You don't get them from killing mobs, you don't get them from easily visible resource nodes you can find across most of the map, no, they're tiny little things only found in very specific locations across the map with an uncommon spawn rate that also DISAPPEAR if you don't immediately grab them after entering a vague proximity. The farm for Wisps is literally taking your fastest frame and loading Plains -> speedrun lake route -> load Cetus -> load Plains -> repeat ad infinitum. And then you need TONS of them to build Amps and arcanes. It is possibly THE most boring grind in the game.

    It's a good thing I don't care about arcanes, the amps alone have put me off anything involving wisps for life.

  3. You know what these entitled arguments against the proposed 'tree' log-in system are like? It's like if there's a law saying you can't eat cheesecakes until you're 30. It is arbitrary, makes no sense and the world is better off without such a law, but then there's a bunch of idiots defending the law saying 'Well I had to wait 30 years to eat cheesecakes so everyone else should have to do the same!', simply because they are so petty that they can't stand other people getting something completely arbitrary without "suffering" like they did, despite the fact they did absolutely nothing of worth to earn the right to eat cheesecakes, and other people getting the right to eat cheesecakes does not affect their right to eat cheesecakes because there's always enough for everyone.

    It's the same principle here. These log-in weapons aren't earned by doing anything of value. It is not a monetary transaction which helps fund the game, it is not a testament of skill or personal achievement. It is simply a question of how early someone discovered the game and how many days they had a minute of computer access to log on and log back off. If things like the Zenistar were actually supposed to have any prestige value for dedication they should've been milestone rewards for reaching certain Mastery Ranks instead, since MR actually relates to playtime and game experience. But they don't. DE just put them in log-in rewards because people were complaining there was nothing of 'value' there, and then children latched on to them as perceived street cred because they have nothing else to be proud of.

    We shouldn't be arguing for a log-in tree system. We should be arguing for log-in exclusive gear to be taken out of the pool and placed as MR milestone rewards instead.

  4. 7 minutes ago, _Vortus_ said:

    Actually, she does sell the parts as well.  Under her daily special or whatever its called.   Whole fish can be bought from other players.   Same for gems.

    Isn't that for plat though? Same for players, most of them are going to demand plat for the fish or gems. Plus, some people just don't want to deal with the cancer that is trade chat, they want to get things via gameplay, and by gameplay, I mean horde shooter gameplay, not "stare at fake over-reflective water for hours" 'gameplay'.

  5. tl;dr DE should make PoE actually PLAYABLE before shoehorning more rewards behind the plains gate.

    Poor optimization, mission-breaking glitches that make it a RNG roll whether the bounty is even COMPLETEABLE, horrible matchmaking that makes just entering the plains as a party a hassle, incredibly dull gameplay that involves running vast distances over a flat desolate landscape for every objective, side activities that are incompatible with the feel of the rest of the game (yes we totally play a space ninja horde shooter to scribble on rocks and stare at ponds for hours), 'raid bosses' that require specific meta loadouts to fight effectively, relies on sensory overload to provide any semblance of 'challenge' and aren't even available for MOST of the day (Daytime is 2x the length of nighttime), the list goes on. And instead of fixing any of that, DE would rather hide a major event like the Unvaulting and even permanently delete Trials, which no one asked for and a sizeable community is dedicated to, just to gate more content behind Plains. And yes, face it, Trials are gone permanently no matter what DE says, they'll go the way of the Dark Sector which took 3 years before they were even mentioned again.

    I'm starting to think that PoE will be the dying breath of WF instead of the breath of life we were all hoping for.

  6. This has been a subject that's been brought up countless times over YEARS, and DE has never paid it any heed, making the Grineer Commander the most cancerous non-boss enemy unit in the entire game. It wouldn't even be hard to revise it to something that's not BS:

    >Upgrade Commanders to Nox-tier rarity and durability

    >Give Commanders an AoE that buffs other grineers' damage, speed and defense like a mobile motivator drone

    >Give Commanders a special command that causes all affected Grineers to throw their grenades in unison, carpet bombing a Tenno and forcing them to reposition

    Annndddd done. They don't even have to program in the third one if they're that lazy, the code for AoE buffs already exists, just slap it on and remove the teleport, now you have a Commander that actually fulfills a leadership role and is not cheap and uncounterable. It'd take, what, a single coder an hour? But no, DE's too busy promoting Plains (without fixing any of the glitches) and removing raids (which no one asked for and completely alienates a sizeable dedicated community) to actually fix anything.

  7. Its sole purpose is to lengthen the grind and 'motivate' more players to just buy a zaw with plat since that cuts the hefty farm for plains resources AND comes pre-gilded. Yep, DE's not even trying to be subtle at this point.

    Luckily, melee weapons are easy to level if you're good at chaining stealth kills. Just grab your loki, go to a grineer spy mission and go nuts. Or, y'know, Equinox sleep cheese. Pro-tip: Using your starchild to kill an enemy does NOT reset the stealth counter for your warframe, and the amp is silent, so you can use it to get rid of alerted enemies or things you can't stealth-kill.

  8. The worst problem of the Teralyst is how bad the hitbox is. I don't even understand how it works, I take my Hek with 300% multishot to it, direct hit straight to the knee joint with all pellets, more than half of the numbers that pop out are 0s and the rest are heavily reduced. Same happens even if i use a precision weapon with multishot, I tried with a vaykor marelok, shoot the joint, one number is damage the other is a 0 despite both shots hitting the exact same spot. Even the Plasmor is a dice roll whether the hit counts or not despite clearly hitting the joint, and yes the shield was down. This is what leads to the extreme funneling towards sniper weapons like Vectis P or Opticor, simply because ultra high damage single shot weapons are the ONLY viable weapons against it. If DE just made the joint hitboxes more lenient that'd fix half of the loadout diversity problems with Teralysts, since you can actually REGISTER A @(*()$ HIT with something that's not a sniper.

  9. It's better to treat B5 as one would sortie 3. Expect a bad time if you're trying to solo it and bring your best serious-business gear accordingly. Expect no fun, unless you actually enjoy using tank frames, meta weapons or getting constantly oneshot while doing no damage. You're there for the reward and nothing more.

    Of course, certain bits of preparation helps. Before starting a defense objective, sweep the area and get rid of all turrets, especially since you might not even be allowed to due to arbitrary area restriction once objective starts. If you're alone, bring your best opticor in the worst case scenario that an Ogma spawns, those things will NEVER leave you alone until you either leave Cetus or kill it, and they have enough health to rival a Sortie 3 boss, not to mention being a flying enemy so you want long-range hitscan. Rely on a meta melee weapon or a good sidearm for regular mobs. Bring tanky frames good at surviving, I personally bring Trinity if I have to solo, having constant Link and Blessing up does pretty well for damage reduction, especially with EV for steady energy and link reflecting the CC spam from enemies.

    tl;dr Don't expect every build to be viable for every situation, sometimes you just have to tryhard and stop having fun. I know that's counter-intuitive for a game but hey, this is Warframe, frustration, cheese and repetition are the names of the game...

  10. Napalms in general need a nerf to their damage, if a single fireball hits your defense objective you're pretty much screwed, and if a single tick of the fire damage manages to ignite you there's also nothing you can do but die unless you have a healing frame.

  11. 10 hours ago, steelblueskies said:

    worse theres something fubar with iradite etc as well. went from pre plague star iradite nodes dropping 1-10 and averaging 5, to plague star drops and nodes are all dropping 1(total honesty, out of tracking 100 node grabs exactly 1 node dropped 3 iradite instead of 1), then today its fixed at 3, no variance.

    Supposedly, Iradite drops are related to the enemy level on the plains. For example, if you take a B5 and just roam the map to get iradite, deposits should drop around 3-5 naturally, whereas B1 would be almost exclusively 1 per deposit. Considering the enemy level of the plague star bounty, weeellll...

    And of course they don't tell you this, wouldn't want your players to be actually well-informed and efficient now would you???/?

  12. 18 minutes ago, Yagamilight123 said:

    ..... Doing the misión 2 or 3 times per day you can max it .... Dont seems like something "insane" to achieve (a Lot of people are already at max rank in day 1 without Even use the catalyst)  . If people use the time and effort in the game instead of crying  .... 

    And the rewards are really cheap .... A forma for 10 minutes of gameplay for example ...

    The syndicate point requirements just plummeted to the ground an hour ago, while the thread was posted 3 hours ago, when reaching max rank to unlock infested zaw parts was 71k cost. This does still mean this thread is now irrelevant though.

    Thank the stars for the patch too, now i can get this boring grindfest over with in 2 hours or less. If nothing else at least i won't burn out from the entire game rather than just Plains.

  13. I actually laughed when I saw 100 kuva as a bounty reward. That's actually WORSE than the credit caches, at least credits are universally useful. I could literally get nothing but kuva for all 5 steps from a B5 and it STILL wouldn't be enough to match me running a kuva siphon capture which I'd be able to finish in less than half the time!

    It feels like "1 step forward 2 steps back" has become the new motto for DE. I always knew they had a disconnect with the playerbase and the actual game experience but when did the divide get THIS severe? This is practically on a 'let them eat cake' level, even worse than 'it's raining mutagens in derelict'.

  14. Well apparently Iradite/Grok droprates are directly related to what level of bounty you're doing, so if you boot up a B5 and run around collecting iradite, 50 isn't TOO hard to gather, especially if you do so while running wisp farm routes so you get something else out of it. It's just... dull, but that's a given at this point with anything related to the plains.

  15. Gilding is DE's excuse for locking basic Zaw functionality behind an extra layer of grind.

    Basically, upon first building your zaw, it has gimped stats, cannot be customized, cannot install a catalyst and gives no mastery points. You have to grind it up to level 30 and then pay standing and wisps to gild it before it becomes a normal weapon with basic functionality, which also gives you one polarity slot and lets you name it, but also drops it back to rank 0 so you have to max it AGAIN. Now, this MIGHT make sense if you could disassemble a zaw pre-gilding at any point and get your components back to try another composition. But you can't. So... yeah.

    Works the exact same way with Amps, except since you can't mod amps anyway there's less basic functionality locked behind gilding, because the functionality doesn't exist in the first place.

  16. Considering travel time between objectives and that it's just part of a 3-5 objective chain, both the vault and the 'hold location' objectives should last no longer than 1.5 minutes, like any 3 objective MD. Right now it's really just a waste of time, especially when the mission area is even more restrictive than regular starmap defense and MD despite being on the supposed OPEN WORLD MAP.

  17. >Ambulas

    >Hard

    HAHAHAHAHAHAHAHA Oh that's rich. Ambulas isn't hard, man. It's not even a boss fight. It's a sortie 3 defense mission with an extra gimmick, i.e. giant space laser that keeps you moving.

    But you know what? I agree with the fact that the Ambulas mission should be changed. Not because it's 'hard', but because it's boring as hell. The Ambulas themselves aren't even a threat, they die in seconds just like everything else, they have few if any interesting attacks, and the goddamn dropship's turrets are more annoying than the 'boss'. The mission sucks because it is essentially 4 waves of defense against generic mobs, it's just that there's an orbital strike going on to spice things up a little and a priority target (i.e. Remech osprey).

    If there ought to be any change it's a second overhaul to the Ambulas to make it stronger and actually interesting to fight, then decrease the defense period down to 3 waves of 1 minute each.

  18. Oh, a giant meteor of infested matter crashed right outside Cetus? Pfffft, who cares about that! It's not like the Infested have a history of spreading uncontrollably and assimilating all life around it, I'm sure absolutely nothing bad can come of it, let's just leave it there for a couple weeks until it REALLY starts spreading, maybe that'll at least give us something to do besides standing in front of lakes all day chucking spears at fish like cavemen! And if the plains are irreparably contaminated and the Ostron are now permanently threatened by another thing other than Grineers and Eidolons? Well that's what they get for scamming us with their bounty 'rewards' I guess~

  19. Because you can't always expect a nuker to be in the party, unless you're bringing the nuker yourself. You don't really feel the effect of a leecher when there's a one-man nuke wiping the map soon as they spawn, whether it be an Ember or an Equinox or a Banshee, but when there's no nuke? You can FEEL that increased time cost.

    The irony to this situation is that the most efficient way to farm exp... is to leech.

    Here's how exp works: When you kill with a frame ability, all exp goes to your frame and your weapons don't get jack. When you kill with a weapon, exp is shared between your frame and the specific wep, and the other weps don't get jack. When you exp share off other people's kills, ALL your stuff gets exp. In other words, the more I contribute with my actual good weapon or frame ability, the less my irredeemably awful weps I just want MR for gets leveled. My contribution PUNISHES me. You see the problem?

    That said, I agree that simply doing nothing is bad, simply because you can't expect a carry in your party every time who can work at top efficiency with or without help. Bring SOMETHING that can help. If you're just leveling weps, a frame with supportive abilities like heals, EV or damage buffs. Bring one good wep and two bad ones to leech with, only shoot when the rest of the party is in trouble. Go ahead and be lazy and sub-optimal, but do SOMETHING to help, be PREPARED to do something to help. It's not like you can just minimize the game and walk off since there's an AFK detector. You're speeding up your own mission completion time y'know.

  20. What I hate most is honestly just the starchild's characterization. The fact a fragile, fleshy operator exists is not a problem. Something had to be controlling all the different frames, and it presents a weakness that enemies can exploit. The appearance I can overlook even though I hate it, that's just DE's art direction for human characters to make them look more sci-fi special snowflakey. The fact they're teenagers I can accept, child soldiers, if well written, can make for good drama and story telling. The problem is... they're not well written.

    They don't act like grizzled veterans or traumatized children raised as living weapons, they act like stereotypical angsty emo teens with no awareness of the world around them up until that point, they constantly state the obvious and spout immaturity, they do not act with any kind of honor or composure befitting a seasoned warrior. Their character development is not an emotionally stunted human weapon gradually recovering their humanity under the guidance of a benevolent AI mother figure amidst a war for survival and protecting the innocent, it's a sodding coming-of-age story of a child maturing into their 'chosen one' role all over again. Even METAL GEAR has better characterization than this! The Operator is not a warrior. It is a petulant child with special snowflake star powers, as cliche as they come. And the only way I can even BEAR playing this game further since unlocking it is to mute it and hope no future quest will ever involve them and their cringe-worthy (and I don't like using that term lightly) voice acting and behavior ever again.

    And that's not even going into gameplay mechanics but that's a whole other can of worms.

    It's just a good thing I was never that invested into Warframe lore, or TWW would've REALLY hurt.

  21. Dodging an Ogma is relatively easy, they move in predictable patterns and aside from the completely BS AoE that lets them hit through walls and cover (but that applies to ANY AoE attack in this game) they're not that bad. It's their health and armor upon reaching high level that makes them cancerous. Yes, you can mod your weapons to deal with them relatively easily, but when there's one enemy that's so powerful everyone is EXPECTED to mod and gear SPECIFICALLY to kill that one enemy? There's a problem.

    Its weakpoints need to be weaker, especially the engines, which should have its own health/armor that's a LOT weaker than the rest of the ship, but killing the engines kills the entire Ogma, or at least forces it to retreat and despawn. Reward accuracy and allow them to be reliably taken down by people who aren't modding for high status corrosive and using a high damage hitscan sniper as long as they have the aim for it. If there's different ways for different weapon types to counter Nullies then there's no reason the same shouldn't apply for the Ogmas.

  22. You need a Trinity if you want to keep the Lures alive, unfortunate, but them's the breaks. I personally use a max efficiency build and just spam Bless every few seconds, more reliable than the damage reduction effect. With Fleeting Expertise on you can also use EV on voms as long as they're in physical form, though bringing energy pizzas is important.

    I very much agree though that the Lures are really annoying to deal with. They're way too slow, prone to getting stuck, and suffers from all the usual problems of having to escort an AI, except they can't even teleport like a rescue target. That said, I don't agree that they should be invulnerable as that kind of defeats the point of having an extra layer of challenge to capturing a Teralyst and not having to deal with its stupid across-the-map teleports every phase.

    I'd say the best solution would be to have Lures tether themselves to the player like a Sentinel and moving like one, as to eliminate having to wait eons for it to cross terrain and pray it doesn't get stuck somewhere. Like tying a balloon to yourself. Also allow transferring a Lure to another player other than the one who hacked it. The ease of control would not only be a huge QoL improvement, but also let players guide the Lure away from damage reliably, so there's more skill to it than just having a Trinity spam Bless.

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