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Zirion_Bk

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Posts posted by Zirion_Bk

  1. Can add to this, tested some damage with a Vasca Kavat and a Nezha and we both went down almost instantly to not only Tar Mutalist Moas but also Mutalist Osprey farts which was unexpected. Warding Halo got chewed through with like 300-500 damage being drained from it every tick, and my Kavat couldn't even get up from being revived before getting killed by the goop or farts again.

    This reminds me of the early days of archwing where a certain Osprey launched a massive amount of projectiles at once, killing players instantly. Maybe this is similar and the Moas are creating a lot more patches at the same time?

  2. Just my two cents, but I wouldn't really like it if enemies were essentially unkillable for a few seconds, since if the enemy is an Energy Leech Eximus (Butchers, crawlers, runners as some examples of parazon-able enemies) or some other type that I would like dead yesterday it would mean they would have a random chance of being unkillable unless I get up close and personal. In that time Energy Leeches Eximi can take 15 or so energy, other types of Eximi can continue to buff their allies (Toxic eximi as an example) or nullifiers could even have their bubble come back if you didn't destroy the drone for it.

    Unless the enemy is considered dead (I.e auras getting cancelled, bubbles being removed etc.) so that they're not buffing their allies in those invulnerable seconds I cannot see the suggested system not getting annoying when it starts messing with players, like the "Hold E to Heavy Attack" issues did. 

    Edit: Had a random thought, an option could be to make it opt-in via the mercy parazon mods. If you equip any mercy mod to your parazon enemies who get a mark could go down for a few seconds, but without a mercy mod equipped they wouldn't. How's that sound?

  3.  

    3 minutes ago, nslay said:

    What about Defense? I did Ice Planet Defense and by Wave 30-35, I had over 100 carbides.

    OK OK... maybe 30 waves is too painful. How about Marduk, Void? You can farm Argon Crystals, Carbides, Xiphos and Bullet Dance and also get a free relic every run. What do you say? Better? I usually spend no more than 10 minutes in Marduk, but one time I was there for 20 minutes backtracking looking for the last secret cache and had managed to pick up 96 Carbides.

    https://forums.warframe.com/topic/1145408-if-you-like-void-sabotage-but-also-want-carbides/

    NOTE: Marduk Void involves Ice Planet which is why Carbides drop there (even in the Void section).

    Huh, that's weird that Marduk counts in that way, I'll give that a shot! Thanks for the tips, should have looked around a bit more on the forums before jumping into making a topic like this.

  4. So far grinding to make my own Railjack has been... Less than pleasant. And it's not even the amount of credits needed since I have a stable way of getting them through disruption.

    The Eximus spawn rate feels so low that they might as well be as common as the Stalker, just came out of a nightmare exterminate with level 28-31ish enemies and... 261 total kills, only noticed 1-2 eximus units and 0 carbides even with a Nekros and Smeeta Kavat.
    As a solo player I dislike Excavation and Interception as there is too much going on for me to process, leading to a lot of destroyed excavators and captured zones, but I feel almost forced to do those or defense missions in order to get the needed carbides, and that doesn't feel fun at all.

    Could you add carbides to the raptor boss fight at least, or make them rare tileset resources in the same way that Argon Crystals are? It would alleviate some of the pain of grinding these materials in comparison to the ones obtained from mining.

    • Like 1
  5. So I randomly noticed this during a SO run for my focus grind, but in the reworked Gas City tileset enemies can actually spawn in midair and fall to their deaths. They seem to be using the same spawn points as the drones usually seen flying about on these tilesets.
    In the images linked below you can see a Corrupted Crewman zapped by Volt's Discharge behind the left-hand UI, and he's actually standing midair as he spawned in the air and is getting held up by the stun animation.

    Rather minor bug that's rather funny to see given Simaris' way of handling and testing his subjects, but a bug nonetheless.

    9p8qx9S.jpg

    MJRrC2q.jpg

  6. This bug has happened to me for three separate PoE bounties now over the past two days. Counter goes down by approx. 3% every tick and there are next to no enemies spawning. I agree that the size of the bounty area needs to be made much smaller because this is near impossible to do solo now, especially on the higher bounty stages.

    Edit: Forgot to mention that this does not happen all the time. Sometimes the bounty goes smoothly and other times it does not, so I find it difficult to pinpoint when and where it happens.

    • Like 1
  7. So I just went to the T1 Exterminate fissure on E Prime as part of a grind to get some prime parts, but when I loaded in the mission suddenly counted the amount of enemies killed as -10/-10 and told me to get to extraction. Running around in the mission I discovered that there were no enemies present whatsoever in the mission and aborted it.

    Loading back in the issue did not occur again so I'm not sure how to reproduce, though I wanted to make this bug known just in case.

  8. Not sure if I am the first to report this, but I cannot channel my melee weapons while sprinting ever since the latest hotfix. I've tried:

    -Switching my melee attack and Channel buttons to see if it was my keyboard acting up.

    -Turning toggle channel on and off.

    -Turning sprint toggle on and off.

    How to reproduce: Go to any mission and try to melee channel while sprinting. Bug occurs even while attacking as long as sprint is held

    My gear is Excal Umbra with Fang Prime equipped with the latest Dual Dagger skin, whose name escapes me right now.

  9. I went to Titania, Uranus with a normal Excalibur, wearing the Dex skin and equipped with the Umbra noble animations, to help a friend get some manic kills. 

    While in the mission, I went to finish off an enemy blinded by my Radial Blind with my Kronen Prime tonfas (Using the Ceramica skin), only for the tonfa finisher animation to have been replaced by the Nikana finisher animation. I tested this with both rear and frontal finisher to the same effect in that mission, but I have not tested it with other weapons or other idle animation sets as of yet.

  10. Just happened to me too. Thought it was a bug where Amesha's abilities caused a weird multiplication of the projectiles, but the Corvettes still blew me up with the grenade spam even when I used no abilities.

    As an additional note, whenever I used a revive to get myself back up, the revival sound was playing multiple times simultaneously, similar to the Corvette bug.

  11. 44G8BIh.jpg

    As mentioned in the title, I found out that switching weapons or going into Operator mode (Thanks for the Operator bit DemonioEkani!) while aiming with a Nosam Cutter will cause outlines to remain indefinitely.

    Have tested with the Nosam Cutter, Focused Nosam Cutter and Advanced Nosam Cutter, all with the same result.

    Has been fixed as of Update 22.12.0.

  12. 7 hours ago, Abnormalize said:

    and where to look for that?

    Go to the menu, find options, and there should be a customize keybindings button near the top of the list in the first tab. Going off memory here as I am unable to get on the game at the moment, so it may or may not be as I said.

  13. Just popping in here to say this, but you can't just call something broken and ask for a fix without explaining WHAT about the stance is broken or WHY it is broken. Just saying it is broken could mean many things, and if a dev happens to read this thread they will have no idea what to fix/change with the stance.

    Please remember that when making threads like this in the future, to avoid confusion and simplify the fixing process.

  14. Personally, what I miss the most from Warframe's early days is the Starchart, which will be reworked soon as you youself said in the comments of the video.

    Other than that though, I find most new stuff added to the game to be perfectly okay, even if it causes me to miss what we used to have. I miss the drums in the old soundtrack, but I love the faction-based themes we got in their stead. I miss Lotus' old VO, but love the new one and so on.

    I agree with what you said about keeping both old and new content in, but I am unsure of how that would work. Some manner of "jukebox" where we can choose what music to bring into a mission would, in my own opinion, be a welcome touch, but I don't see it happening due to the way the current music system works.

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