Jump to content

GrayArchon

Disciple
  • Posts

    1,416
  • Joined

  • Last visited

Everything posted by GrayArchon

  1. I suppose it depends on what you mean. Albrecht Entrati's Vitruvian tells the story of Albrecht meeting the Man in the Wall when entering the Void for the first time. In fact, Albrecht appears to be the one who coined the term "Man in the Wall", since Albrecht left him trapped within the wall separating the Void from real-space. This event almost certainly happened long before Rell was even born. Now, there's a question of how much of Rell was left by the time we encountered him in Chains of Harrow – Palladino seems to think that the Man in the Wall was possessing Rell, but perhaps Rell actually died or was subsumed by the Man in the Wall long ago and we were dealing with MITW the whole time (although the ending of the quest, where Rell goes to his 'rest', would seem to imply that Palladino was right). In any case, the entity known as the Man in the Wall, or something similar to it, has existed long before Rell and continues to exist after his apparent 'death', as evidenced by the multiple encounters we have with him. I would say, if you're trying to follow the narrative of the game, then the story and the lore takes precedence even over what we see in game. We run Assassination missions over and over and over again to get the rare drops. How does this work narratively? Sure, you can make arguments that they're all clones and robots and get replaced immediately, but then why are we even fighting them? And that doesn't work for Alad V, who is neither a clone nor a robot. There are tens of millions of player accounts. Does that mean there are tens of millions of Tenno? Maybe. Maybe not. Is there a Tenno named "Fallen77"? That's what your name says when you pop into your Operator mode. Kind of a weird name for a person. What about "RazerXPrime" or "notyetawizard" or "Captain_Rocket505" (taking from the names in this thread)? Sometimes the things that happen in-game don't make sense from a story perspective. If you're interested in story or lore, pay attention to the transmissions and messages you receive, the cinematics you watch, and the text in-game (fragments, Synthesis entries, Codex entries, etc), not from player actions. DE can't control what their players do, so it makes no sense to take those actions as part of the story DE is trying to tell.
  2. If the Sentients were so concerned about remaining fertile, they could have stayed in Tau and not come back. In the Natah quest, Lotus specifically says it is the journey to the Origin System that causes the infertility: "All missions to the Origin System required a sacrifice. Me and my kind become barren when crossing the gap. It is the one flaw we never overcame." Ballas' Vitruvian in The Sacrifice implies that the Sentients started the war to prevent the Orokin from destroying Tau ("But when you arrived at that distant world… you knew that in time, we would bring ruin to it as well. As we had to Earth. And so it was… we came to war."), but during the Ropalolyst Assassination mission, Natah says that the Orokin actually struck first, in response to the Sentients becoming… sentient ("Time began to change their light. Creativity. Pride. A will to live. So the Golden wrath came.") So, how and why the Old War started is still somewhat shrouded in mystery, but it definitely wasn't anger over being sterilised. We don't know where Corposium was/is. Neptune makes sense, but it could also be anywhere. And we don't know if it still exists today. Palladino implores you many times to send Rell to a permanent "rest" by destroying the vessel housing his soul. I don't know how much more clarity you need on the subject. If you complete Chains of Harrow after buying Harrow from the Market, you get an additional inbox message at the end that starts with "With the clarity that Rell's passing has given me…" In this context, "passing" is unambiguously a euphemism for "death". The apparition you see later is the Man in the Wall, a separate entity that was also inhabiting Rell's body (the warframe Harrow) at the time.
  3. If you paid attention to the Glassmaker's second crime scene, Nora Night mentions that the helmets serve to hide the Crewmen's identity so they are just another faceless worker. No individuality allowed. StallordD had an old theory that the Corpus Crewmen were controlled by some sort of mind-control gas that was pumped through their suits, but this is just a fan theory, and I'm not sure if he even still thinks this. But he mentions it in some of his older lore videos on YouTube.
  4. The "Corpus Crew" Cephalon fragment on Venus says that Crewmen are "purpose-bred" and "indoctrinated into a ritualised and propagandist devotion to labour and work". We've seen that the Corpus are highly religious and ritualistic, and their hypercapitalist society is likely self-reinforcing. So while Corpus citizens undoubtedly have more free will than Grineer soldiers do, they still probably don't have a lot of options. Going back to the analogy of the Amazon worker: sure, they have a choice to not work there, but – a dude's gotta eat. However, the Corpus directors are involved in some pretty bad stuff. Nef Anyo, Alad V, and Frohd Bek have all been involved in schemes that would have had catastrophic consequences for the entire System had they not been foiled by the Tenno, and Nef Anyo is still exploiting the Solaris to this day (and, if you listen to Alad V's broadcasts in the Gas City, he doesn't treat his workers much better). The Corpus Crewmen are serving their leaders, and they've been conditioned to follow them and support them (when Veso-R is talking to Alad V, he calls him "most gilded director" and "most lucrative and sagacious visionary"). So, the Crewmen are performing work that is Bad, and the Tenno are trying to stop the Bad Thing. What is there to do? Should the Tenno board the ship and have a conversation with every Crewman they meet, ask them to stop? There are millions of Crewmen or more, and they have almost certainly been exposed to negative propaganda about the Tenno – how they're inhuman, barbarous, "Betrayers", etc – so they will be trying to kill the Tenno. Probably the best thing would be for groups looking to broker peace to do outreach work among the Corpus, try to win over the workers and get them to move away from the directors' projects. And if you read the bios of the Perrin Sequence crewmembers and look how some of them joined the Perrin Sequence, it's clear that Ergo Glast does exactly that. But it's slow work, and it's not what the Tenno are here to do. The Tenno are here to stop the immediate threat. If an Obelisk ship is raining fire on a civilian colony, it needs to stop doing that, and if there are normal men and women at the trigger, well – the fastest way to stop them is to kill them. *shrug* I'll end by qualifying – of course, this is video game morality. It's not super nuanced and should not be taken to apply to any real-world situation. Maybe more like assisted suicide, since Palladino, who claims to speak for him, insists that you do it, and Rell seems to accept it at the end. Although there's not a lot of clear communication going on there. This bugs me so much. I was talking to someone about this during TennoCon and I said exactly the same thing. It seems completely against Margulis' character (as far as we've seen) to reject Rell like she did (or rather, like we are told she did). I think they're just empty suits, but when you enter Points of Interest in the Railjack missions (Freightlinker, Cyclops Array, etc) sometimes one of the suits will jump down and it'll actually be a person. Scared the s**t out of me the first couple times. Maybe they're all people? I won't tell you that your perspective is invalid, and there are certainly older elements of the game (some since removed) that point in this direction. But as of the Second Dream, it seems to me that the Operator, who is your character, isn't a bloodthirsty mercenary but is instead actively trying to fight for a better world. If you read through all the possible dialogue options at the end of the Second Dream, none of the Operator's voice lines indicate a negative moral alignment. This is the funniest thing I've heard all day.
  5. If you buy a Sister, it will be as if you just killed the Candidate. She will start out on Venus, and you will have to go through all steps of defeating her, including revealing the Requiem mods. The mods will change once traded, so telling the next person what the Requiems are will not help them.
  6. It's not just Pablo. Scott has said on stream that if a warframe has two bad abilities and two good abilities, he doesn't think it needs a rework. They really only have so much bandwidth, and as much as we more enfranchised players might like this: it really is a bad idea for the game from a monetisation standpoint. They have to prioritise the things that keep the game running.
  7. My Sister go-to mission is Skyresh, Phobos. It's the lowest-level Capture mission that takes place on the Corpus Ship tileset, so it's your fastest bet. There's also Ishtar, Venus, which is even lower level, but is Ship Reactor Sabotage, so it may take longer. It's true you can't replace your Zenith Crown in the same mission, but most of the missions where you're fighting the Sisters take place on the Corpus Ship tileset, so you can easily get 3-5 Zenith Crowns per Sister. The only problem with Skyresh is that the red objective marker for the Capture target, Sister Candidate, and Treasurer can really be confusing if all three are present at once, which is not uncommon.
  8. I imagine you can test this by equipping the weapons to your existing Syndicate crew and watching how they perform against Veil Proxima boarders. Arca Plasmor and Envoy seem like the best options. Cycron can chain, so it's not bad. Tetra with the ricochet augment might be good, especially in close quarters. Flux Rifle, Diplos, and Spirex, being single-target guns, are probably not good. Detron is slightly less of a single-target gun, since it's technically a shotgun, but I'd still put it on the low tier.
  9. I meant in the demo, not in the game we have right now. Yes, Alad's Jovian Concord was the result of deception and coercion, and Alad did not willingly align with the Sentients then. But Alad's dialogue during the TennoCon demo indicated that he was trying to defect to the Sentients because he saw them as the winning side. It's just another character moment to contrast with Kahl's "honour".
  10. That's exactly what I thought while watching it, and I said it out loud. But the rest of the demo had nothing to do with it (or, really, the Tenno at all). So now I'm not sure. I didn't really see any other nods to Duviri during TennoCon, except maybe the part about the Zariman flashbacks, if that ends up related.
  11. It's also worth noting that Alad V was actively trying to defect to the Sentient side.
  12. The shovel was not zero-tech. "Without thinking, I flick on the shovel's inducer. The voice screams. Everything shakes." This is a funny joke but mods do exist in lore. There are references to both Tenno and enemies using mods. The flaw is Void weakness. They can't stand the Void, and this did affect the way they travelled back to the Origin System. We don't know how much they were weakened, if at all, by the crossing, but we do know what their flaw is. There are weaker Sentients like Brachiolysts and (I think) Ortholysts. I didn't really get a good look at the trash Sentients Kahl was clearing but they might have been Brachiolysts. They don't have health gating or even adaptation.
  13. Good news is that the price has probably dropped a bit since a bunch of people got it for free.
  14. Nope, his quest does not say that. In the Glast Gambit, the Myconians have an "Old War relic" that later turns out to be the Nidus blueprint. Since it's from the Old War, and it's a warframe, that means it was built by the Orokin. It certainly wasn't "born" in the Myconians' lifetimes, since it's millennia old. Ergo Glast: "Their ancestral understanding of the Infestation comes from an Old War relic…"
  15. I would imagine in the 100-500 plat range on PC, but that's a total guess. You can look on the warframe.market auction site for Kuva Liches (they're not set up for Sisters right now, it seems). https://warframe.market/auctions/search?type=lich&element=radiation&having_ephemera=true&sort_by=price_desc This is a viewing of Radiation ephemeras from Kuva Liches and they're all in the 100-300 range. I don't know if anyone is actually buying them at those prices, but that's what they're listed as. Sister ephemeras are newer, so they are more in demand and the supply is more limited, so I think they'll be worth more. I'm not really involved in Lich trading, so I don't really know a lot of details here. Ask around in trade chat, maybe. For context, I once sold a Kuva Lich ephemera for 200 plat, about a year ago.
  16. Does anyone still think that post-Octavia's Anthem? He was there. He was the antagonist. Maybe some people think he's dead now, after we banished him from Suda's datascape, but he did very much appear after TSD. There's also been this persistent phenomenon where Sentient fighters (Conculysts and Battalysts) could appear on Neptune during normal Corpus missions. I don't know if it's a bug or a teaser, but it's been around for a couple of years at least, and it happens with some regularity. I've also never seen it happen outside of Neptune.
  17. I think DE literally forgot, lol. The Syndicate syandanas are very, very old assets. There might even be some sort of spaghetti code going on because they're so old they can't be marked tradeable. I do believe the new Syndicate armour is the first time armour cosmetics have been made tradeable, so clearly it can kind of happen. I think for the sake of consistency DE should set the Syndicate syandanas, along with all other Syndicate offerings (medallion ornaments and Personal Quarters stencils) to be tradeable. The major Syndicate offerings – weapons, augment mods, armour, Captura scenes, and emotes – are already tradeable, so let's go ahead and flip the switch on the others as well (the sigils I can see remaining untradeable, since they're thematically tied to progression within the faction, and the Eximus squad blueprints can remain exclusive too). I have switched from my main three to the opposite three and back again, and am currently in the middle of another switch. I know how annoying and pointless it is to grind for all these things, and I don't think it's necessary. Thematically, joining a Syndicate should kind of be permanent. You're allying yourself with a group and their ideals. I'm not saying DE should actually make it permanent, but the system right now encourages you to switch! To leave your faction and join their enemy, slowly gaining favour while your old allies dislike you more and more until they try to kill you. From a narrative and thematic standpoint, I don't think that's something that DE should be pushing the player to experience.
  18. If you convert the Sister you will get her ephemera, but not the weapon. You will also be able to trade her to someone, potentially for lots of platinum. If you vanquish her you get the ephemera AND the weapon, but you won't be able to trade her later, because she'll be dead. So you have to weigh if you want the weapon, or want to be able to trade her later. Either way, you get the ephemera. If you buy a Lich or Sister it becomes your active adversary and you have to hunt it down and defeat it.
  19. You can add a Forma without changing the polarity (leaving the slot blank). The game will ask if you really want to do this, but it will let you. You can also use Forma to polarised an already polarised slot to be blank.
  20. The Infestation was created (or at least further modified) to fight the Sentients. We don't have a lot of details, but it clearly wasn't able to do this job, since the Orokin had to turn to other means to fight the Old War. The Eidolon Phylaxis item used during Operation: Plague Star has this description: "Sentient immunity to the Infestation is exploited with this refined phylaxis. Formulated specifically to combat Infested boils." Based on the way Natah talks to it, the Ropalolyst doesn't seem to be fully sapient. I'm not shedding tears over killing it.
  21. This is what I was thinking; I didn't add this to my post, which was an oversight. Parvos Granum has a lot of legitimacy to be the head of the Corpus. He's the Founder, and even Nef Anyo was trying to use that legitimacy to make himself the leader. Once Parvos was shown to be alive, Nef surely started backpedalling, trying to talk about Board seats and assets and whatever else the Corpus use to define their positions in an attempt to delegitimise Parvos, but many Corpus, especially ones that hold to old traditions, are likely to see Parvos as the uncontested leader and will abandon the preexisting power structures to follow him… bringing along whatever assets, capital, and resources they have. Parvos isn't just some upstart trying to overthrow his elders and betters – it's almost the other way around.
  22. Sure, it may be inconclusive, but I think it's enough to rely on. I think it unnecessarily dilutes the narrative to have two or more different life-extension technologies. If Albrecht had lived for centuries before he first opened the Void, I'm going to assume he used kuva to do it, and I'll feel quite safe in that assumption. I understand the tendency to seek a unifying, common origin of everything that can't be fully explained; I myself used the same logic in the preceding paragraph. But kuva doesn't seem like otherworldly, eldritch stuff. It seems like it could be biochemical or nanorobotic. So, from my point of view, I don't need to use the Void to explain it because it doesn't really need explaining – it could be as simple as "the Orokin just came up with it". However, I think now I'll stop harping on this point. My perspective is that the lore we're given indicates quite strongly that kuva and the Void are unrelated, but I recognise that not everyone agrees. At this point, I think I'm just sounding contrarian or argumentative, which is not my intent.
  23. Albrecht Entrati's memoirs (unlocked by ranking up with the Entrati and the Necraloid) reveal this information. He first implies it in the Xata entry (which deals with his motivation for exploring the Void) when he says "immortal as we are – we die with the sun." According to the Khra entry, he is already centuries old by the time of his first journey into the Void. He also references the kuva in the Netra entry, though this is understood to take place much later. He implies that he has already used kuva to perform Continuity many times.
  24. I assume that it was the first time they've met. During the quest, Vala does mention Parvos Granum a couple times, but it sounds like she serves him as part of his faction, not like they actually know each other, especially when she says "Contact Parvos Granum immediately. Get me authorisation for multiphasic ordnance." We never hear from Parvos himself during the quest; he doesn't seem that invested in what Vala is doing. I'm also not so sure about this. When you kill your first Candidate, Vala's dialogue seems to imply that the Sisterhood is already up and running. Also, take into account the nature of the missions: killing the Candidate is never your main objective. You're there on the ship to sabotage the reactor, or hack the console, or save a Rescue target, or what have you. The Candidate gets killed incidentally; that happens all the time with the Tenno. Many of the Kuva Liches' and Sisters' dialogue lines reinforce the idea that the Larvling/Candidate was killed with no thought, almost accidentally, which leads into the irony that they are now such formidable opponents to the Tenno… or at least it would be ironic, if they were actually formidable in-game. Thus, I don't think there's a real assassination program going on against the Candidates, at least not in the game universe. Obviously we as players all want those sweet Tenet weapons. People were also bringing this up when Call of the Tempestarii was released. This is what I thought then and still do: clearly stuff has happened off-screen. I agree that there's a disconnect between our first and subsequent encounters with Parvos, but I think there are reasonable assumptions you can make. At the end of the Deadlock Protocol, Parvos was weighing his options. He was now back in the Origin System after millennia of time-dilated absence. He considered a "violent restructuring" of the Corpus, or just starting anew, and offered the Tenno and Solaris United a seat at his table. In the months after that, he clearly decided with Option A, choosing to reform the Corpus from within. Maybe this is because we didn't respond to his voicemail. Maybe he just liked that option better. But, by the time Corpus Railjack was released (which was before Call of the Tempestarii, so this should have been a hint), Corpus Captains were already referring to sections of space as "Granum space". Then we see Vala, who is a Corpus, on a Corpus ship, clearly serving Parvos as her leader. So it's fairly established that Parvos Granum is in charge of some, if not all, of the Corpus. So why are we fighting him? As pointed out, he's not quite as terrible as some of the other Corpus leaders. But being the head of the Corpus makes him an antagonist, because the Corpus are antagonists. We haven't seen any indication yet that he's changing these things systemically. The Corpus still represent a threat to balance in the Origin System and will continue to be opposed by the Tenno. Parvos knows about the Sentient threat and he wants to prepare his Corpus to meet them, which should cause the Tenno to think twice about fighting him. But ever since the Lotus left, the Tenno have not had a guide or unifying voice. It's difficult to tell how coherent they even are as a faction right now. In addition to Latrox Une, we know the Entrati are common knowledge because one of the Sisters' lines is "You're wasting your time, you know. This is completely futile. You might as well be knitting socks for the Entrati." Spoilers for the Yareli quest:
×
×
  • Create New...