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GrayArchon

Disciple
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Everything posted by GrayArchon

  1. This was a concept that DE was initially going to implement (and you can still see that Nyx is a genderswapped Excalibur), but they scrapped it very early on. I think in terms of the resource cost involved it just wouldn't seem worth it. Plus, from a lore perspective it doesn't make much sense, given that each warframe was originally constructed from a singular human host.
  2. The damage buff isn't that small if you're using Mirage. Only the Helminth version was nerfed.
  3. Oh I wasn't saying it wasn't your photo. I was just saying that it's not showing anything we (the public who isn't in the Preludes) haven't already seen, so it seems doubtful they would come after you for it.
  4. The screenshot shared looks identical to a shot of the Soulframe demo shared at TennoCon. So you want the art team to just sit on their hands? The people working on lighting can't move over to work on writing more lore, balancing difficulty, or changing the way community events are structured. They're completely different skill sets.
  5. Teshin's cave: Based on its connection to the Zariman, I assume the cave is located on the island surrounding the Zariman. The native citizens of Duviri don't talk about the Zariman or draw attention to it, according to Acrithis, so they probably avoid the island instinctively. Thus Teshin would have easy access to an uninhabited cave where he could live undisturbed. The warframes: Teshin says quite plainly that they were "[b]rought here by the paradox", so he didn't bring the warframes through the portal or manifest them. The Undercroft portal: Teshin says "Access to the Undercroft is strictly controlled. We are lucky to have this undetected portal." It sounds like Teshin didn't set up the portal (else he wouldn't be "lucky"). The cave may simply be a natural place for portals to form, especially since it's so close to the Zariman, a locus of Void energy. Teshin may be able to influence the destination of the portal slightly, but from quest dialogue it seems more likely that the Paradox (ie, the Operator in the Origin System) is more responsible. Teshin knows quite a lot about what exactly is going on in Duviri, more so than the Drifter or any of the native residents, it seems, but that doesn't mean he has any degree of control over it.
  6. Yeah, the Drifter's emotions created Duviri out of their emotions during the Zariman incident, made manifest through conceptual embodiment. But the source of the world, and many of the characters (perhaps all) was the Tales of Duviri storybook. So, the characters have this Orokin bent to them because they were written by an Orokin. I don't think the Duviri citizens are really a reflection of the Drifter's thoughts at all, though this is far from clear. Duviri has been in existence since the Zariman incident, which was over 1000 years ago and probably a lot longer. However, it exists within the Void, which isn't subject to normal laws of physics. Additionally, Duviri seems to have a sense of time that is strange even by Void standards, with Dominus Thrax resetting time as he sees fit. But for the people living there, Duviri has been in existence long enough for many of them to forget things that happened at the start, which implies to me that inside Duviri its residents have experienced centuries of time, though with little physical effect. Certainly not on a macro scale, although Albrecht says that he tried to inform the citizens of the Indifference: "To the people of Duviri, I bequeathed a legacy of cautionary stories. In them I spoke of fears that an infinity of spirals would not, could not, erase." Dominus Thrax and Sythel are still pretty worried about it to this day.
  7. The citizens of Duviri don't age or change, as stated by Acrithis. Duviri has been in existence for a long long time (sort of? time is weird in the Void), with the same cast of characters exactly as they are now (except some have died over time or disappeared as Duviri loses islands). People in Duviri aren't born – they all appeared at the same time. Mathila's children will never grow up.
  8. Yeah, I'm with you (I think). I like the idea of these factions as long-term engagements where you have to sink in time to be rewarded. But players don't like it, especially new players who are faced with what seems to them like an impossibly tall cliff of grindy content. I think it's hard to design a long-term activity that is suitably engaging for veteran players while not turning new players off entirely.
  9. While the full ramifications of the Heart aren't clear until later in the storyline, Heart of Deimos (along with Saya's Vigil) is now a component of the main story quest line, so new players must play it before The Second Dream. The Heart and other arcane elements of the story essentially act as Easter eggs you can revisit later with a new perspective.
  10. I'd support this idea. Right now the player's clan name is displayed under their account name in hubs, which I don't think is super useful (gone are the days when big competitive clans were popular). This space could easily be used to display pronouns or another piece of identifying information if the player so chooses, and wouldn't be that intrusive. I don't see any real downsides – although some have brought up a risk of increased harassment, ideally you would quickly block/report them and leave the session were you to encounter such behaviour.
  11. This also shows up in the Excalibur Codex entry, no Prime required. Unfortunately a lot of older lore has been sort of "soft-retconned", with certain details contradicting later lore even if the overall concept remains true (the Ember Codex entry is a prime example of this). Regarding the Excalibur Codex, we know now that warframes were developed prior to the discovery of the Tenno, and they had powers. The Rhino Prime Codex entry, Ballas' explanations during The Sacrifice, and even Kullervo's lore all discuss these "proto-frames". Based on these sources (the relevant parts of which have already been cited by @UnstarPrime and myself), it's clear that warframe powers don't originate with the Tenno, because they're present even when the Tenno aren't. As I said, it's possible (even likely) that the Tenno is able to focus their Void energy into the warframe powers, enhancing or intensifying them, but we do know that the Tenno aren't the ultimate source of the powers.
  12. No, you're right on this. I think it's a common misconception that warframe powers originate from the Void, but they are components of the warframe. You cite the Rhino Prime Codex entry, and another example is the starting cinematic of The Sacrifice, where Excalibur Umbra – a warframe with no Operator – uses Excalibur's abilities like Slash Dash and Exalted Blade. It's possible that warframe powers are enhanced or 'fuelled' by the Tenno's Void power, but they are ultimately of mundane origin and substance (for the most part). Look at the antimatter containment coils on Nova or the cryo-vents on Frost. The warframes are built with their powers in mind (which is also why others such as Sargas Ruk or Alad V can obtain useful technology from dissected warframes). Exactly how the Nullifiers function is unknown (though they are canon in lore; Cephalon Cordylon mentions them), but they don't seem to be anti-Void.
  13. The Infestation is described officially as a "biomechanical plague" (The Operator Report) and a "techno-organic parasite" (Cephalon fragments). The Lotus calls it a "virus" in Operation: Breeding Grounds. Nanites are mentioned as a component in the Cephalon fragments and the description of Plastids. With those facts in mind, my assumption is that the Technocyte Infestation is a composite lifeform similar to the "swarms" described in Michael Crichton's novel Prey: a combination of viruses, bacteria, and synthetic nanobots. The viruses carry the genetic information responsible for Infested mutation of biological targets, the bacteria produce the nanobots and act as hosts for the viruses (since viruses cannot readily exist by themselves), and the nanobots facilitate the transformation of non-organic substrates and perhaps serve other roles like facilitating infection of the virus. You correctly note that spores are often cited as the principal infectious agent of the Infestation. Although spores are commonly associated with fungi, bacteria also produce spores (anthrax being perhaps the most famous example). These spores are generally not for purposes of reproduction as with fungi, but for survival in harsh environments. The many fungus-like characteristics of the Infestation may be coincidental, or it may be the case of the Technocyte's engineers including elements from multiple domains of life, as they sought to create a perfect bioweapon. One thing seems certain: the Technocyte Infestation cannot be easily classified into a simple domain of life as we understand it.
  14. Mobs drop the resources of the planet they're found on. Neural Sensors are found on the Kuva Fortress. The Raptors are a weird case because they're coded to drop Neural Sensors even though they're found on Europa. This means that they're (I think?) the only unit hard-coded to drop Neural Sensors, but that does not mean they're the only unit that drops them. Any unit on Jupiter or Kuva Fortress can do so.
  15. I see. I think a change like this would be difficult to implement (completely changing the math and mechanics on how Steel Path actually applies, even if you somehow make it so the time to kill and other endpoints are identical), but more importantly, unpopular. Warframe players like seeing big numbers and, in my anecdotal experience, don't play Steel Path primarily for the rewards. Having them opt in to a game mode where they deal less damage is not going to be much utilised, I think. After all, you can achieve the same effect by simply unequipping some mods, and few players do that.
  16. How could this possibly work? Steel Path is about the enemies. If a player who's not ready for the Steel Path loads into a mission with someone on the Steel Path, do they see Steel Path enemies? If so, they can't inflict a scratch on them and will probably get one-shot. Is there a mix of normal and Steel Path enemies? Okay, same outcome, except they might be able to kill a few normal enemies before getting one-shot by an Acolyte. How would you have Steel Path and non Steel Path players in the same mission without completely invalidating one or both of their experiences?
  17. In addition to Albrecht's notes confirming that the warframes are "Void-attuned", which you already know, Kaelli Entrati mentions that warframe have an "Untime trace", bolstering this association.
  18. This is def true of the credits but I'm not 100% sure it's true for the Endo.
  19. You can destroy them if you build copies of them elsewhere, or if you destroy the rooms that require them. For example, if you're really breaking your Dojo down to the starting hall and rebuilding it, you can destroy all your labs, and then you'll be able to destroy the Oracle. You just need another Oracle if you want to build the labs again.
  20. It does. I do this all the time with my Dojo; I have a small pool of plat in the Vault (you can't take stuff out of the Vault no matter what) so anytime a new room comes out, I build it at a random dead end and rush it with the stored plat, then build the room where I actually want it to go. Then when it's finished I destroy the temporary room, and the plat goes back into the Vault. That way I get access to the room right away without bothering about its final location.
  21. It's under Settings -> Gameplay. Right above the option to set your region.
  22. Yeah for sure. I love exploring the labs but it's annoying to have all these enemies popping up. I've also been sniped during Netracell missions after I complete the mission and let my guard down and get taken out by new enemies that pop up, though I admit that's entirely my fault.
  23. I think I remember seeing Sentient Surge in the cred shop literally last week (where the aura mods usually are). It should come around again.
  24. I don't think I would literally ever use this feature (I constantly need both Forma blueprints and Ducats), but I definitely won't say no to more options in reward pools. I think the very concept of being able to choose your reward is really cool and I want to see DE make more use of it.
  25. There's no real purpose. It's just to show off the Corpus interceptor ships. This tile came out with Deadlock Protocol, while Corpus Railjack was being developed but before it was released, so it was a cool preview of upcoming content, showing the Basilisk and Weaver ships that would eventually be released in Update 29.10.
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